Nuka-world add-on size (Fallout 4)
Greetings comrades, I watched the video from TwoDynamicSpoiler
about the size of the DLC and a bit ofigel, its size is 3.66 GB more than far harbor, whoever thinks what. Interesting information was available on the editor https://www.reddit.com/r/fo4/comments/4x3k85 / nukaworld_spoilers_datamined_information_on_the /
can someone translate in a normal way.
Dassent
Well, the last DLS should have been (or at least positioned) as the largest, so the size is not surprising from the word at
all.In fact, while we have the following - a new territory, new locations, new settlements (3shtuk), new resources (will be displayed in a separate menu in the workshop - a separate hello to everyone who is always soaring with mods for construction and missing categories. Again, everything is polamazza, hurray)
Next, redirect the pure water of speculation and imagination of TS - he clearly believes that there will be something similar to Dangward for Sky (t e. the system of vampirism (aha-aha), pacifying raiders or cutting them out (most likely) and the like)
And the ruzhbikes will probably bring a couple with the next rags. Until everything
Dassent
I have a feeling that everything that Arbor was going to offer fans as DLS has long been done by modders and laid out in the public domain.
So I have no illusions at all about the last DLS. Well, we'll live and see there
ArXangel_ann
I myself don't know what to think, after these workshops it's kind of dumb
Dassent
Yeah ... Well, time will tell
Although I have all my hopes for modders and kriyshon kit (I hope Arbor will release an uncut version)
ArXangel_ann
There would be better expectations if they simply did not release workshops, their experiment on the audience of builders failed completely, if this add-on comes out better than far harbor, then this will slightly smooth out their cant
ArXangel_ann
I now want to see weapons from the previous parts, the power armor of Gehena, Tesla armor from 2 parts, the possibility of strengthening one of the factions with the help of pre-war technologies to the skies (like the nuclear arsenal for prime), that would be cool. Of course, without a plot, the main thing is not to turn into a manager of sending raiders to settlements and detachments
Dassent wrote: the
weapons from the previous parts are
already there, from the HB so for sure
ArXangel_ann a
submachine gun and a lever carbine? Not enough :) I mean a pulse rifle, because there are a lot of laboratories and military facilities in Boston, you can shove it, a vindicator or avenger, a plasma gun (or the like), a tesla cannon, that would be a joy
Dassent
No, there will be more. On modgame lies, the author plans all weapons from HB and 3
Type in the search for New Vegas Weapons (Fallout 4 Edition) - Weapons from Vegas
ArXangel_ann
I put the pack from the aviator, mods with mods, but there is no animation and the style of the weapons of the previous parts, I'm talking about the arbor to make this weapon and so on
Dassent
With animations, in general, plugs are everywhere. There are technical problems that are almost impossible to solve.
And to want is not harmful, it is harmful not to want)
ArXangel_ann there is a gap
about the animation, there are already 2 mods on the nexus with new animations
Spoiler
Dassent
Yes, I saw. Only there is a vanilla fix, and this is not the same thing with "making a new one"
And even this fix was extremely difficult to do (read the author's comments on the forum)
But yes, a ray of hope loomed. Let's believe that modders who can do something worthy with a fall4 will not give up on this thing (if they have not already scored like DeclineDawn for example). And then if the gazebo deigns to finish the toolkit in about fifteen years ...
ArXangel_ann
DogtoothCG makes good mods, that the rifle is large-caliber, that sb x02 and tesla, now here's a gehenna with Chinese stealth armor
Most likely there will be many locations with items, in Harbor there was one forest.