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Bloody victory 28.10.19 08:05 am

Optimization Of The Heroes (Heroes of Might and Magic 5)

I like all collided with the brakes of heroes! Card FX 5200 64 meters, 2.4 percent of operative 512 (333) heroes-pirate
So, I had to optimize! Share settings for users:
To start, unpack the file data.pak and all other files with the expansion PAK in the DATA folder using any archiver (winrar)
Then the whole thing is put to the root of the data folder (will speed up boot and release the resources)
then you'll have something to RUB (achieved by the test, make BACKUP!)
In the folder
_(BasicSkelAnim)
leave
Creatures
Heroes
Interface
The rest deleted
_(DistanceFog) –removed
_(HeightFog) –removed
_(SunFlares)–removed
Folder _(Geometry) => Effects =>deleted Spells
Folder _(Material) => removed Spells
Folder _(Model) => Effects=> Spells and water removed
Folder _(Skeleton)=> removed Spells
In the bin folder => delete effects (awesome cheer performance!) But keep in mind that all the animations associated with mines, fire, spell, fog etc will be gone! But the growth that was awesome.
And my optimized settings I put in the autoexec.cfg(the profiles folder)
// User config
setvar Options.Tooltips.HoverTimeout = 1
setvar Options.Tooltips.RightClickEnabled = 1
setvar Options.Tutorial.Blink.build_blink = 1
setvar Options.Tutorial.Blink.cast_spell_blink = 1
setvar Options.Tutorial.Blink.defend_blink = 1
setvar Options.Tutorial.Blink.end_of_turn_blink = 0
setvar Options.Tutorial.Blink.hero_blink = 1
setvar Options.Tutorial.Blink.move_hero_blink = 1
setvar Options.Tutorial.Blink.scenario_info_blink = 1
setvar Options.Tutorial.Hint.barracks_hint = 1
setvar Options.Tutorial.Hint.c1_m3_levelup = 1
setvar Options.Tutorial.Hint.combat_results = 1
setvar Options.Tutorial.Hint.creatures_flee_hint = 1
setvar Options.Tutorial.Hint.creatures_join_hint = 1
setvar Options.Tutorial.Hint.hero_screen = 1
setvar Options.Tutorial.Hint.level_up_hint = 1
setvar Options.Tutorial.Hint.magic_skills = 1
setvar Options.Tutorial.Hint.pwl_bonus_selection = 1
setvar Options.Tutorial.Msg.c1_m1_faerie = 1
setvar Options.Tutorial.Msg.c1_m1_mill = 1
setvar Options.Tutorial.Msg.c1_m1_t1 = 1
setvar Options.Tutorial.Msg.c1_m1_t10 = 1
setvar Options.Tutorial.Msg.c1_m1_t11_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t11_2 = 1
setvar Options.Tutorial.Msg.c1_m1_t11_3 = 1
setvar Options.Tutorial.Msg.c1_m1_t11_4 = 1
setvar Options.Tutorial.Msg.c1_m1_t11_5 = 1
setvar Options.Tutorial.Msg.c1_m1_t11_hero = 1
setvar Options.Tutorial.Msg.c1_m1_t11_new = 1
setvar Options.Tutorial.Msg.c1_m1_t2 = 1
setvar Options.Tutorial.Msg.c1_m1_t3_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t3_2 = 1
setvar Options.Tutorial.Msg.c1_m1_t3_3 = 1
setvar Options.Tutorial.Msg.c1_m1_t4 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_2 = 1
setvar Options.Tutorial.Msg.c1_m1_t7 = 1
setvar Options.Tutorial.Msg.c1_m1_t8 = 1
setvar Options.Tutorial.Msg.c1_m1_t9_1 = 1
setvar Options.Tutorial.Msg.c1_m2_build = 1
setvar Options.Tutorial.Msg.c1_m2_creaturehired = 1
setvar Options.Tutorial.Msg.c1_m2_heroperk = 1
setvar Options.Tutorial.Msg.c1_m2_mines = 1
setvar Options.Tutorial.Msg.c1_m2_savegame = 1
setvar OptionsTutorial.Msg.c1_m2_t1 = 1
setvar Options.Tutorial.Msg.c1_m2_t10 = 1
setvar Options.Tutorial.Msg.c1_m2_t11 = 1
setvar Options.Tutorial.Msg.c1_m2_t12 = 1
setvar Options.Tutorial.Msg.c1_m2_t13 = 1
setvar Options.Tutorial.Msg.c1_m2_t2 = 1
setvar Options.Tutorial.Msg.c1_m2_t3 = 1
setvar Options.Tutorial.Msg.c1_m2_t4 = 1
setvar Options.Tutorial.Msg.c1_m2_t5 = 1
setvar Options.Tutorial.Msg.c1_m2_t6_1 = 1
setvar Options.Tutorial.Msg.c1_m2_t6_2 = 1
setvar Options.Tutorial.Msg.c1_m2_t6_3 = 1
setvar Options.Tutorial.Msg.c1_m2_t8 = 1
setvar Options.Tutorial.Msg.c1_m2_t9 = 1
setvar Options.Tutorial.Msg.c1_m3_t1 = 1
setvar Options.Tutorial.Msg.c1_m3_t10 = 1
setvar Options.Tutorial.Msg.c1_m3_t2 = 1
setvar Options.Tutorial.Msg.c1_m3_t3 = 1
setvar Options.Tutorial.Msg.c1_m3_t4 = 1
setvar Options.Tutorial.Msg.c1_m3_t5 = 1
setvar Options.Tutorial.Msg.c1_m3_t6 = 1
setvar Options.Tutorial.Msg.c1_m3_t9_1 = 1
setvar Options.Tutorial.Msg.c1_m3_t9_2 = 1
setvar Options.Tutorial.Msg.c1_m4_t1 = 1
setvar Options.Tutorial.Msg.c1_m4_t10 = 1
setvar Options.Tutorial.Msg.c1_m4_t11 = 1
setvar Options.Tutorial.Msg.c1_m4_t12 = 1
setvar Options.Tutorial.Msg.c1_m4_t13 = 1
setvar Options.Tutorial.Msg.c1_m4_t2 = 1
setvar Options.Tutorial.Msg.c1_m4_t4 = 1
setvar Options.Tutorial.Msg.c1_m4_t7 = 1
setvar Options.Tutorial.Msg.c1_m4_t8 = 1
setvar Options.Tutorial.Msg.c1_m4_t9 = 1
setvar Options.Tutorial.Msg.c1_m5_t2 = 1
setvar Options.Tutorial.Msg.c1_m5_t3 = 1
setvar Options.Tutorial.Msg.c1_m5_wait = 1
setvar adapter_to_use = 0
setvar adventure_max_scroll_speed = 3
setvar adventure_quick_combat = 0
setvar adventure_scroll_speed = 1
setvar adventure_speed_ai = 6
setvar adventure_speed_human = 3
setvar ai_time_limit = 180000
setvar app_always_active = 0
setvar autosave = 0
setvar camera_cinematic = 0
setvar combat_casuality_sign_duration = 1600
setvar combat_dynamic_mode = 0
setvar combat_event_sign_duration = 3000
setvar combat_fast_move = 1
setvar combat_grid = 0
setvar combat_new_autoplacing = 1
setvar combat_show_grid = 1
setvar combat_show_movement_shade = 1
setvar combat_show_target_shade = 1
setvar combat_starting_delay_time = 0
setvar combat_stir_animation_period = 0
setvar combat_time_factor = 1
setvar combat_transparent_walls = 1
setvar combat_tutorial_autoexit = 1
setvar combat_tutorial_autostart = 1
setvar combat_tutorial_enter_delay = 0
setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1
setvar cool_path = 0
setvar custom_game_show_mp_maps = 0
setvar cutscene_altmusic = 0
setvar debug_use_test_mp_maps_location = 0
setvar editor_camera_move_speed = 2
setvar editor_camera_rotate_speed = 2
setvar game_camerasensitivity = 1
setvar game_camerasensitivity_mouse = 1
setvar game_invertscrollx = 0
setvar game_invertscrollx_mouse = 1
setvar game_invertscrolly = 1
setvar game_invertscrolly_mouse = 1
setvar game_invertturnx = 0
setvar game_invertturnx_mouse = 0
setvar game_invertturny = 0
setvar game_invertturny_mouse = 1
setvar game_scrollsensitivity = 1
setvar game_scrollsensitivity_mouse = 1
setvar gfx_16bit_mode = 1
setvar gfx_16bit_textures = 1
setvar gfx_anisotropic_filter = 0
setvar gfx_ban_lags = 0
setvar gfx_depth_tex_resolution = 512
setvar gfx_dynamic_lights = 0
setvar gfx_effect_alpha_treshold = 0
setvar gfx_fix_ban_np2 = 0
setvar gfx_fix_nv_np2_hack = 0
setvar gfx_frame_transition = 1
setvar gfx_freeze_shadows = 0
setvar gfx_fsaa = 0
setvar gfx_fullscreen = 1
setvar gfx_gamma = 1
setvar gfx_hsr = 2
setvar gfx_lag = 1
setvar gfx_lm_calc = 0
setvar gfx_lm_quality = 0
setvar gfx_lod_switch_distance = 300
setvar gfx_nopixelshaders = 1
setvar gfx_noshadows = 1
setvar gfx_particles = 1
setvar gfx_quality = 0
setvar gfx_register_resolution = 1
setvar gfx_resolution = 1024x768
setvar gfx_shadows_quality = 0
setvar gfx_static_nooverwrite = 1
setvar gfx_texture_mip = 2
setvar gfx_tnl_mode = 1
setvar gfx_vsync = 0
setvar gfx_water_amplitude = 0.01
setvar gfx_water_frequence = 4000
setvar gfx_water_length = 5.13
setvar gfx_water_reflection = 1
setvar h5_simple_render = 0
setvar hero_trace = 0
setvar invert_camera = 1
setvar last_login = Chortos-2
setvar mission_camera_proj_center_x = 0
setvar mission_camera_proj_center_y = 0
setvar movement_reminder = 1
setvar net_multiplayer_init_timeout = 10
setvar net_ubicom_init_timeout = 10
setvar save_before_combat = 0
setvar select_campaign_mission_difficulty = 0
setvar shadow_on_trees = 0
setvar skip_adventure_flyby = 1
setvar sound_ambient_enable = 0
setvar sound_ambient_fade_duration = 2
setvar sound_musicvolume = 0.7
setvar sound_sfxvolume = 0.7
setvar special_win_x_pos = 0
setvar terra_quality = 0
setvar town_camerainvert_pitch = 0
setvar town_camerainvert_rotation = 0
setvar tutorial_reset = 0
setvar tutorial_show = 1
setvar ui_announcement_duration = 2000
setvar ui_flying_signs_speed = 1
setvar ui_open_atb_bar = 1
setvar ui_open_chat_in_game = 0
setvar ui_open_hero_town_list = 1
setvar ui_open_minimap = 1
setvar ui_open_res_bar = 1
setvar ui_showhints = 1
setvar ui_sign_duration = 3000
setvar ui_use_hwcursor = 1
setvar view_state = 1
setva Disable_3dtown = 1
setvar dev_console_password = schwinge-des-todes
setvar game_showweathereffect = 0


pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5

player_name_min_ui_size 2
player_name_max_ui_size 10

adventure_speed_max_time_factor 2.0

partial_fade_duration 0.1
partial_fade_dark_value 0.5

town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7

//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
mission_camera_def_pos 50 -53 16 25

// combat tutorial
combat_tutorial_enabled 0

combat_force_average_arena 1

//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0

mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100

// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0

hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1

ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6

random_auto

change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255


The RESULT: the Game no brakes+ computers go MUCH faster+ faster loading
Waiting for opinions and maybe someone else knows about optimization.
25 Comments
Sort by:
A
A.Soldier of Light 28.10.19

this is for those who have a computer Galimov. Normal gamers please do not worry ;)

J
JoNNi MaCaroNNi 28.10.19

You better tell me exactly what you did to computers with moves to hurry.. and that I was unrealistic.

E
Elvin 28.10.19

Well you and perverts...

B
Bloody victory 28.10.19

try it in a folder _(AIGeometry) Heroes folder to delete. The acceleration is achieved by removing the animation of the hoofs of the hero (and put on max in the options the enemy's speed) well, percent more powerful . I have a computer with full optimizacia for 3-5 seconds goes

B
Bloody victory 28.10.19

and I have in the folder _(AIGeometry) only the folders Buildings and Creatures are

S
Skiter 28.10.19

Hmm. I don't know.
I personally have the comp from the power goes to 3-4S.
Though slightly brakes the game after loading save RAM, and all the rules.
percent 3 GHz(Athlone) Opera 512.

B
Bloody victory 28.10.19

Well, not when you just start playing that 1-2 seconds. But when I play the whole map almost dryto and the company a lot of locks then it goes longer

U
Uron 28.10.19

To Skiter you're starved Percents of atlon 3 GHz, there is no such moron yet )

s
sarge1986 28.10.19

how shadows affect on fps? generally in addition they disable don't want to, but with my 512 meters Opera much swap on large maps that tell me?

B
Bloody victory 28.10.19

setvar gfx_noshadows = 1(off) this option responsible for shadows. Not the shade you slow down, and too many animated objects in heroes. Demolition folder Effects

i
i3000 28.10.19

when playing with 4 computers waiting for 5-8 seconds, by the end start to walk faster as computers become smaller))

V
VioLance 28.10.19

Is there some optimization? Where you can learn the whole list of commands
you can register in user.cfg ??

r
raven10 28.10.19

And does anyone know how to release the game in windowed mode to run?
tried to put:
setvar gfx_fullscreen = 0
but the game is still in fullscreen mode runs

Z
Zalgy 28.10.19

just poeksperimentirovat.
what is written aftor working but buggy make copies
significantly increases the performance of the unzipping data.pak (file patch better not touch)
where it is necessary to remove tried then stopped to go into town
the addition of the configuration also increases but not so (IMHO)
on the forum ag.ru goods Tweaker wrote.
worth a look!

L
LordOrder 28.10.19

MNU not sun. I don't need :)) Prots. AMD 64 bit 3000+ 128MB GeForce6600GT, 1 GB DDRRAM

V
Vlad312 28.10.19

The people, advise as to further optimize for Dzhifors 4 MX 64 MB, 256 meters operatives and Duron 1600. Is it possible to lower the quality of trees and earth, but to urity looked more or less normal? And is it possible to make the radius of visibility has been reduced to be seen the entire card? And if you have any tips some of the other forums, then post the text here.

D
Dyadya Denis 28.10.19

I have a licensed version of 1C,I unpacked all the files .pak and deleted all the files as it was written, but the game finally zapuskaetsa now! What could it be?

A
Alleksandor FAE The BEST 28.10.19

and I was even worse!!!!?!

M
Mas7acore 28.10.19

2 Bloody victory to me your settings are not very helpful. So I have the problem of Malegaon amount of RAM. And the rest of my order. but vserovno pas for the tips

[
[Axel] 28.10.19

The owners of weak vidyahu, try to put these settings in the user file.cfg located in My documents\My Games\Heroes of Might and Magic V\Profiles\Folder with your profile name in game\.
May be somebody will help.

setvar gfx_hsr = 1 (software hidden surface removal. 0 - no, 1 - only with a stationary camera, 2 - always)
setvar gfx_nopixelshaders = 1 (enable/disable pixel shaders: 1-on, 0-off)
setvar gfx_noshadows = 1 (enable/disable shadow: 0-on, 1-off)
setvar gfx_particles = 0 (enable/disable particles: 1-on, 0-off)
setvar gfx_static_nooverwrite = 1 (the parameter that allows you to record in a static buffer without delay. This reduces the lag when scrolling. Does not work when you installed the debug version of DirectX: 1-on, 0-off).
setvar gfx_texture_mip - (the number of high mip levels which should be cut - degrades the texture and reduces the occupied volume).

Also try to insert these options (even if these lines are not in the user file.cfg) on your own risk.

setvar gfx_16bit_mode = 1 (enable/disable 16-bit color mode: 1-on, 0-off)
setvar gfx_16bit_textures = 1 (enable/disable 16-bit color mode textures,convert all textures to 16-bit formats: 1-on, 0-off)
setvar gfx_depth_tex_resolution = 512 (resolution texture for shadows from the sun. The idea is that there should be a power of two)
setvar gfx_fastest = 1 (to disable some settings that speed up rendering, but make it impossible to use other methods, but the most rapid (fastest)).
setvar gfx_fix_ban_np2 = 1 (disable to use non-pow2 textures - honestly, I don't know what makes this option so this is easy: 1-on, 0-off)
setvar gfx_terrain_565 = 1 (use 16 bit textures for the earth: 1-on, 0-off)
setvar gfx_tnl_mode (determines how the game will be to choose tnl method; if this variable is 1 - always tnl, 0 - tnl, if the card does not support shaders, -1 - never tnl. If the card does not support shaders, placing quality above low makes sense only with a view to see how it could be. Not recommended to play the whole geometry is considered on the CPU, and it slows down. Especially if the CPU is weak)
setvar sound_mode (enable/disable sound: 1-on, 0-off)