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Hds1992r 27.12.20 08:44 am

The abilities of the characters you send to the wasteland? (Fallout Shelter)

Does the amount and quality of loot depend on the character's abilities, and how does the level affect success in the wasteland?
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l
lexa2999294 27.12.20

The more S - the less physical. damage.
The more E, the less radiation you get.
The more C, the more chances you will not get rid of enemies.
The more L, the more chances of getting good loot.
The higher the level, the more HP.

M
MudrichenkO 27.12.20

lexa2999294
Thank you

y
yohangha 27.12.20

lexa2999294
Thank you)

C
Carelia 27.12.20

why didn't you write about one of the most useful? A- affects the rate of fire.

l
lordofwater 27.12.20

you forgot about the perception of P - it depends on it whether the tramp finds the building, then the entrance to it and, accordingly, will it be possible to play the mini-quest. It also depends on how rare a thing will be found, and not on luck. Luck affects the number of caps. Perception also depends on what kind of damage the weapon inflicts with a spread, with a large perception it will often be maximum. Plus, it affects the frequency of crits and the speed of movement of the arrows during a mini-game.
IMHO a basic skill for a hobo.

i
iliyasuperman 27.12.20

Not in the know whether it is possible to provide links to sources. In Yandex search, the first site)
Strength
Shelter:
Reduces the time to receive energy (for rooms "Power ganerator" and "Nuclear Reactor")
Wasteland:
Needed to open closed containers, and can also affect weapon damage (if the level is insufficient containers will not be opened and the resident will not receive a reward)
Perception
Shelter:
Chance of hitting the target in battle
Chance of causing the most damage when using weapons with inaccurate damage
Reduces the time to receive water (for rooms "Water Treatment" and "Water Purification" )
Wasteland:
Increases the chance of finding abandoned buildings and the like (if the level is insufficient, a resident can also find abandoned buildings, but not be able to find the entrance, without receiving a reward)
Endurance
General: The
number of lives
Resistance to damage and radiation
Shelter:
Reduces the time to receive water and food (for the Nuka-Cola bottler room)
Charisma
Shelter:
Increases attraction for the opposite sex (decreases the time it takes to conceive a child)
Increases the chance of summoning a new resident from the Wasteland (for the Radio Station room)
Decreases the time Required for the next call (for the "Radio Station" room)
Wasteland:
Increases the chance to make friends with the inhabitants of the Wasteland (this is an event in which you can gain experience and caps, but not receive damage)
Needed when meeting with a group of ghouls (if the level is insufficient, they will not want to talk and the inhabitant will not receive a reward)
Intelligence
Shelter:
Reduces the time to receive Stimpack (restores life) and RadAway (removes the effects of radiation)
Wasteland
Needed to provide first aid to people we meet (if the level is insufficient, the inhabitant will simply pass by and be left without a reward).
Agility
Shelter:
Decreases the time to get food (for rooms "Diner" and "Garden")
Increases attack speed
Wasteland:
Decreases damage taken when escaping from combat
Luck
Shelter:
Increases the number of caps received upon completion of a job
Increases the chance of caps being received upon completion of a job
Decreases the chance of an accident when starting Rush mode
Wasteland
Increases the number of items found

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lordofwater 27.12.20

on different sites it is written differently. therefore, we are discussing here. Minor correction: perception does not affect the chance of getting a crit, it is really affected by luck. The larger this parameter, the faster the invisible scale is filled and the mini quest for crit drops out.