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Zeed... 28.10.19 09:07 am

In-game console, console commands in Rage (Rage)

In the game there are on the console.
To turn - will create the file rageconfig.cfg in *:\***\Rage\base (Example D:\Rage\base\rageconfig.cfg)
It is entered :
com_AllowConsole 1 - activate the console.
com_SkipIntroVideo 1 - Pass video startup.

Teams listcvars or listcmds you can view the list of available commands, and edit all kinds of game values as command clear to clear the console.

find the command Search by part of their names.

Change the values of cvar for example g_infiniteAmmo (setting the value to 1 will make infinite ammo, grenades, krysobelka)
cvarAdd g_infiniteAmmo 1 in the positive direction.
cvarAdd g_infiniteAmmo -1 in the negative direction.

cvarAdd g_permagodmode 1 Invulnerability character.
cvarAdd vehicle_god 1 did Not break the car.
cvarAdd vehicle_infiniteboost 1 Endless acceleration of a car.

Something about the objects.
pix.PlayGround.ru
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StormX07 28.10.19

Rage commadns and cvars

Спойлерhidden text v.2activateConsole forces the console down ( or up ) and the desired fraction.. 0.5 is normal 0.2 is shifted
addClamp adds to a cvar, with clamping
addWrap adds to a cvar, with wrapping
bcm build collision models for a map
bind binds a command to a key
break causes a debug breakpoint
buildRenderProgs
clear clears the console
clearHistory Clears the console history
cmap loads a combo map
collisionModelInfo shows collision model info
compressFile compresses a file
con_unwatch removes the specified console watch. Specify 'all' to remove all watches.
con_watch adds a new console watch - displays per frame results of console var/function printed output
connect connect to the specified IP (only when net_usePlatformBackend 0)
copy copy a file
crash causes a crash
cvar_restart restarts the cvar system, defaulting all cvars
cvarAdd adds a value to a cvar
cvarMultiply multiplies a cvar by a value
cvarRandom sets a cvar to a random value
cvarsModified reports cvars modified since the last call
decompressFile decompresses a file
deleteGenerated deletes the generated path
demoCaptureFrames Capture demo frames at 1280x720
demoCaptureSounds Capture demo sound
demoplay Play a recorded demo
demorecord Record a demo
demorecord_playtest Record a demo for playtest, gets argurments from cvars. temp...
demostop Stop recording or playing a demo
devcmap loads a combo map in developer mode
devmap loads a combo map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disconnect disconnects from a game
dumpWarnings Dump all warnings to a text file.
echo prints text
envshot takes an environment shot
error causes an error
exec executes a config file
exit exits the game
exportCollisionModel Writes an obj model visualizing the given collision model
find finds all system elements containing the given search string
findImageInMaterial Scans parsed materials for an image
freeze freezes the game for a number of seconds
history Displays the console command history
hitch hitches the game
idStudio design studio for the game
leaveGame disconnects from a game
listBinds lists key bindings
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listImages lists images
listModels lists all models
listRenderLights lists the renderLights
listRenderModels lists the renderModels
listVirtualTextures lists all the referenced virtual texture pagefile pathnames
loadGame loads a game
loadGameSteam loads a game from the steam cloud
map loads a combo map
messagemode activate text entry in the hud
net_debugOutputSignedInUsers Outputs all the local users and other debugging information from the sign in manager
net_removeUserFromLobby Removes the given user from the lobby
nextmap transitions to the next map, maintaining inventory
parse prints tokenized string
path lists search paths
playEvents playEvents playback sys events F12 will stop playback
playtest_CreateAllData goes through all the playtest data and creates the necessary release data. helper function for rob
playtest_CreateBashTVFile goes through the passed in directory and creates a text file about the bash tv data
playtest_CreateBombBaseFile goes through the passed in directory and creates a text file about the bomb base data
playtest_CreateComboModel loads a playtest directory and creates all the models from everything in side that into one model
playtest_CreateFindWellSpringFile goes through the passed in directory and creates a text file about the find wellspring data
playtest_CreateModel loads a playtest binary file and creates the playtest models * does a batch through all
playtest_CreatePlayerPathCombo loads a playtest directory and creates the player paths from everything in side that into one model
playtest_CreateTextFile loads a playtest binary file and creates the text file * does a batch through all
playtest_CreateWasteLandRallyFile goes through the passed in directory and creates a text file about the wasteland rally data
printVirtualMaterial prints data on a virtual material
ps3_testGetFriendScores Gets scores from ps3 ranking server
ps3_testGetMyScore Gets scores from ps3 ranking server
ps3_testGetScores Gets scores from ps3 ranking server
ps3_testSendScore Send a test score to the ps3 ranking server
quit quits the game
recordEvents recordEvents start recording sys events
reexportDecls reparses and saves decls of a specific type
reloadDecls reloads decl files that have changed
reloadLanguage reload language dict
reloadModels reloads models
reloadSurface reloads the decl and images for selected surface
reloadWater reloads all loaded dynamic water entities
renameRenderProg temporarily replace a renderProg with a different one
reset resets a cvar to it's default value
restart_loadgame loads a game after rebooting due to a disc swap
restart_mapAfterSwap continues after a disc swap to a map
restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2
restart_nextMap transitions to the next map after a process restart, maintaining inventory
restart_passMainMenu continues after a disc swap to somewhere on the main menu
restartmap restarts the current map
restartmaphere restarts the current map and teleports the player back to the current position
rp Displays or modifies a renderparm
s_restart restart sound system
saveGame saves a game
saveGameSteam saves a game to the steam cloud
screenshot takes a screenshot
set sets a cvar (deprecated)
seta sets a cvar (deprecated)
slowmap loads a map using slow non shipping render path in developer mode
startServer start a multiplayer game lobby
StepParticleTime modifies a global particle 'timeline' to debug particles in game
stripbcm
stripStrings strip strings containing the specified substring or prefix
testImage displays the given image centered on screen
testLCP test LCP solver code
TestParticle tests a particle impact
testSound tests a sound
testStatsBegin starts a test session for recording stats
testStatsEnd ends a test session for recording stats and exits the game
testWorld copies current world to the testWorld
toggle toggles a cvar
ToggleMainMenu Toggle the main menu
touchDecl reparses a decl
trace forces a trace
ttplay Play a recorded timetrial
ttplayqueued Play a queued timetrial from memory
ttrecord Record a timetrial
ttstop Stop recording or playing a timetrial
unbind unbinds any command from a key
unbindAll unbinds any commands from all keys
vid_restart resizes/fullscreens the game window
vstr inserts the current value of a cvar as command text
vt_benchmark Benchmark the virtual texture transcoding
vt_emptyCache empties and zeros the physical images
vt_info Reports information on the current virtual texture system
vt_lockPages locks physical pages
vt_restart reallocates the physical images for changes in size or compression
vt_setSource Explicitly change the page file for a virtual material to compare
vt_validateCache consistency checks the page buffers
vt_visualBenchmark Benchmark the virtual texture transcoding
wait delays remaining buffered commands one or more frames
writeConfig writes a config file
writeImage Writes a tga for a given image

aa_adhesionLockSpeed 0.25
aa_AssistStrength 0.01
aa_AssistStrengthBestSpot 0.005
aa_AssistStrengthSweetSpot 0.015
aa_focusSensitivityScale 0.5
aa_lockdist 8192
aa_lockLineRange 35
aa_minAssistDistance 32
aa_SensitivityScale 0.75
aa_SensitivityScaleBestSpot 0.4
aa_SensitivityScaleSweetSpot 0.5
aa_sensitivityThreshold 2
aa_shootingLockSpeed 0.6
aa_shrink 5
aa_TargetDebug 0
aa_UseOld 0
aa_zoomLockSpeed 1.5
aa_ZoomSnapScale 2
aas2_debugSaveQuery
aas2_debugTraversals 0
aas2_locationMemory 0
aas2_pullPlayer 0
aas2_randomPullPlayer 0
aas2_showAreaNumber 0
aas2_showAreas 0
aas2_showAreasByCluster 0
aas2_showAreasInCluster 0
aas2_showBadAreas 0
aas2_showCacheMisses 0
aas2_showClusterNums 1
aas2_showCover 0
aas2_showEdgeNums 0
aas2_showFloorTrace 0
aas2_showFuncObstacles 0
aas2_showHeightTrace 0
aas2_showHopPath 0
aas2_showManualReachabilities 0
aas2_showNearestInsideArea 0
aas2_showObstacleAvoidance 0
aas2_showObstaclePVS 0
aas2_showObstaclePVSClipModels 0
aas2_showObstacleScale 1
aas2_showOptimizedPath 0
aas2_showPath 0
aas2_showPathTree 0
aas2_showPushIntoArea 0
aas2_showReachabilities 0
aas2_showTravelTime 0
aas2_showTraversals 0
aas2_showVertexNums 0
aas2_showWallEdgeNums 0
aas2_showWallEdges 0
aas2_simplifyPath 0
aas2_skipObstacleAvoidance 0
aas2_subdivisionSize 64
aas2_test
aas2_testArea -1
aas2_testObstacleAvoidance
aas2_timeClipGridToAreas 0
aas2_tree 0
aas2_useDebugTarget 1
aas2_useObstacleAvoidanceJobs 1
achievements_awardEnabled 1
achievements_timeUpdateInterval 1000
achievements_Verbose 1
actor_allowLootingInCoop 0
actor_allowWeaponDropInCoop 0
actor_debugFailedDrop 0
af_blendDuration 0.2
af_collisionReductionMass 0.9
af_constraintRampDuration 500
af_contactErrorReduction 0.2
af_contactErrorReductionMax 256.0
af_contactFrictionScale 0
af_contactLcpEpsilon 0.000001
af_debugStartVelocity 0
af_errorReduction 0.5
af_errorReductionMax 256.0
af_forceFriction -1
af_forceScale 0.3
af_highlightBody
af_highlightConstraint
af_inheritVelocity 1
af_jointFrictionScale 0
af_lcpEpsilon 0.00001
af_limitErrorReduction 0.3
af_limitErrorReductionMax 256.0
af_limitLcpEpsilon 00001
af_maxAngularVelocity 1.57
af_maxAuxiliaryConstraints 200
af_maxLinearVelocity 128
af_neverRest 0
af_serializeDebug 0
af_showActive 0
af_showBodies 0
af_showBodyNames 0
af_showConstrainedBodies 0
af_showConstraintNames 0
af_showConstraints 0
af_showInertia 0
af_showLimits 0
af_showMass 0
af_showPrimaryOnly 0
af_showTableResults 0
af_showTimings 0
af_showTotalMass 0
af_showTrees 0
af_showVelocity 0
af_skipAirFriction 0
af_skipFriction 0
af_skipLimits 0
af_skipSelfCollision 0
af_suspensionLcpEpsilon 0.0000001
af_testSolidDebug 0
af_timeScale 1
af_universalErrorReduction 0.5
af_universalErrorReductionMax 256.0
af_universalTorsionLcpEpsilon 0.1
af_useDeferred 0
af_useImpulseFriction 0
af_useJointImpulseFriction 0
af_useLinearTime 1
af_useSymmetry 1
aftershock_angle 60
aftershock_impulse_max 4000000
aftershock_impulse_min 3000000
aftershock_offset 40
aftershock_radius 800
aftershock_skipPredict 1
ai_accuracy -1
ai_alignToPointDist -1
ai_allowCollapse 0
ai_allowStaggerPain 1
ai_allowTranstionOvershoot 1
ai_animWebDebug 0
ai_attitude -2
ai_avoidObstacles 1
ai_blendTreeName
ai_bloodSpray 0
ai_bloodSprayDeathTimeOut 15000
ai_bloodSprayDist 64.0
ai_bloodSprayIntervals 250
ai_bodyGoreThresh 140.0
ai_checkStuck 1
ai_clearEvents 0
ai_controlHeartBeatIntervalsMax 250
ai_controlHeartBeatIntervalsMin 1000
ai_cookGrenades 0
ai_CoopFadeDelay 5000
ai_CoopFadeOutTime 4.5
ai_cornerCircleRadius 0
ai_coverAbortRadius 32
ai_coverLerpRadius 32
ai_coverRadiusOverride -1
ai_coverSnapRadius 8
ai_deathAnimScale 1.0
ai_debugAASPosition 0
ai_debugActionNodes 0
ai_debugActionScript 0
ai_debugAim 0
ai_debugAimRotationTracker 0
ai_debugAnimDeltaScale 0
ai_debugAvoid 0
ai_debugBleedoutCheck 0
ai_debugBlendTree -1
ai_debugBloodSpray 0
ai_debugCam 0
ai_debugCharge 0
ai_debugCollision 0
ai_debugConfidence 0
ai_debugCover 0
ai_debugCoverActions 0
ai_debugCoverEntityId 0
ai_debugCoverTransitions 0
ai_debugDeath 0
ai_debugDeathVolumes 0
ai_debugDeltas 0
ai_debugDodge 0
ai_debugDynamicCover 0
ai_debugEncounterGroupRoles 0
ai_debugEnemy 0
ai_debugEnemyTargetSelector 0
ai_debugEvents 0
ai_debugEyePos 0
ai_debugForwardRunIndex 0
ai_debugFOV 0
ai_debugFriendly 0
ai_debugGameState 0
ai_debugGoodWill 0
ai_debugGreetingDistance 0
ai_debugGrenadeHints 0
ai_debugHealth 0
ai_debugInjured 0
ai_debugInteraction 0
ai_debugInteraction_Approach 0
ai_debugInteraction_Departure 0
ai_debugInteractionDistance 0
ai_debugLeapAttack 0
ai_debugLerp 0
ai_debugLevel 0
ai_debugLook 0
ai_debugLookRotationTracker 0
ai_debugmelee 0
ai_debugMove 0
ai_debugOpenCombatMove 0
ai_debugOrientation 0
ai_debugOriginSprings 0
ai_debugPain 0
ai_debugPathToEnemy 0
ai_debugPushPlayer 0
ai_debugRage 0
ai_debugReactionBasedMovement 0
ai_debugScript -1
ai_debugSearch 0
ai_debugStartTransitions 0
ai_debugState 0
ai_debugStuck 0
ai_debugTargetList 0
ai_debugThrow 0
ai_debugTracking 0
ai_debugtransitiondirs 0
ai_debugTraversals 0
ai_debugVoice 0
ai_debugWeb -1
ai_deferredVisCheckThreshold 1.0
ai_disableWanderGreetings 0
ai_dismembermentThresh 100.0
ai_droppedLootDistance 140
ai_enable 1
ai_enableAnimation 1
ai_enableAutoFocus 1
ai_enableConfidence 1
ai_enableDodge 1
ai_enableDormancy 1
ai_enableFSM 1
ai_enableInfluenceTrails 0
ai_enableInjuredRuns 1
ai_enableMorphSkins 1
ai_enableMovement 1
ai_enableMovingDeaths 1
ai_enableMovingPains 1
ai_enableNonStrafeMoveToEntity 1
ai_enablePhysics 1
ai_enableScrambles 1
ai_enableSenseVolumes 1
ai_enableWorldState 1
ai_errorCorrectTurns 1
ai_faceFocus 0
ai_FadeDelay 2400
ai_fastJobInteraction 0
ai_flashIfLootable 0
ai_forceDeathWebNode
ai_forceInjury 0
ai_forceMicrotransitions 0
ai_forceMoveSpeed 0
ai_forceTurnRate 0
ai_forceVehicleCoverFlag 0
ai_forceWalk 0
ai_gibAllowOnRagdolls 1
ai_ignoreEvents 0
ai_interactionFadeForApproachVOFlag 0
ai_interactionView_CorrectionDistance 250
ai_interactionView_Distance 55
ai_interactionView_FOV 80
ai_interactionView_keepPitch 1
ai_interactionView_merchantswitch 150
ai_interactionView_OffsetToPlayer 1
ai_interactionView_PitchOffset 15
ai_interactionView_RollOffset 0
ai_interactionView_useCamera 1
ai_interactionView_UseCvars 0
ai_interactionView_xoffset 0
ai_interactionView_YawOffset -23
ai_interactionView_yoffset 0
ai_interactionView_zoffset -5
ai_interactionVolumeBoostAmount 4
ai_interactionVolumeResetAfterVO 0
ai_interactionWorldFadeTime 1.0
ai_interactionWorldVolumeFadeAmount 4
ai_invulnerable 0
ai_keepShootingNoSight 6000
ai_limitFSMUpdates 1
ai_lookAtPlayer 1
ai_lookRate -1
ai_lookTargetDropThreshold idMath::Cos( 75.0 f )
ai_lookTargetThreshold idMath::Cos( 60.0 f )
ai_lootDelay 1.25
ai_lotsOfInjuries 0
ai_maxDeferDeathTime 250
ai_maxTurnRate 360
ai_minCornerCircleRadius 4
ai_mindSnare_ExplosionDuration 100
ai_mindSnare_FadeDuration 800
ai_minTurnRate 15
ai_mood -1
ai_newMovingPainTest 1
ai_NonPlayerOneShotChance 0.3
ai_oldFSMUpdate 0
ai_originSpringExtrapolate 0.1
ai_otherFactionAttitude -2
ai_perceptionRadiusOverride -1
ai_playInteractionVoiceOver_defaultleavedistance 200
ai_pointTolerance -1
ai_pushVelocityTolerance 15
ai_ragdollKillLimit 1
ai_runCycleBlendMode 2
ai_runMod
ai_scrambleTime 2000
ai_searchToStimDist 512
ai_showAASName 0
ai_showDeathInfo 0
ai_showDynamicCover 0
ai_showFOV 0
ai_showMovementTrails 0
ai_showObstacleAvoidance 0
ai_showPath 0
ai_showSearchPath 0
ai_showTurningCircles 0
ai_showVisTrace 0
ai_stairRunRate 0.5
ai_stairWalkRate 0.5
ai_stuckDistanceFraction 0.9
ai_testPaths 0
ai_thinkTrace 0
ai_turndecay 1
ai_turndecayAng 0
ai_turningCircleAlignmentTolerance 0.99863
ai_turningCircleDebugTime 1
ai_unstuckCover 0
ai_useAimTracker 1
ai_useAvoidForCoverFilter 1
ai_useCombatSubtitles 0
ai_useCoverTransitions 1
ai_useDeathAnims 1
ai_useFormationCover 1
ai_useGrenades 1
ai_useLookTracker 1
ai_useObstacleRoute 1
ai_useOriginSprings 1
ai_useRocketTag 1
ai_useStageCoverFilter 1
ai_useStartTransitions 1
ai_useStopTransitions 0
ai_useTransitions 1
ai_useTurningCircles 1
ai_useVehicleCover 1
ai_useWanderingAim 1
ai_useWeaponSpread 1
ai_vehicle_difficultyDamageScaleeasy 1.5
ai_vehicle_difficultyDamageScalehard 1.0
ai_vehicle_difficultyDamageScalemedium 1.0
ai_vehicle_difficultyDamageScalenightmare 1.0
ai_visibilitySenseScale 1
ai_visTraceOutsideFOV 1
ai_voFadeTime 1.5
ai_walkLerpScale 0.1
ai_walkMod
ai_weaponKick 1
ai_wingstickLookAhead 6
ai_zeroVelocityFramesBeforeStuck 60
aievents_print 0
aievents_show 0
aigui_alpha 0.6
aigui_font arial_black
aigui_scale 0.3
aigui_show 0
aigui_textAlpha 1.75
aitest_freezeTracker 0
analysis_server 10.5.22.79
anim_allowDefaultedBinaryAnims 0
anim_allowWeakRefs 1
anim_autoWebTrace 0
anim_blendSnapshotDebug 0
anim_blendSnapshotNoLerp 0
anim_debugAnimName ginny/facial/viseme_A.md6anim
anim_debugEvents 0
anim_debugEvents_Name
anim_debugTorsoTracker 0
anim_destPath hands_actionScript/lean_over_rail
anim_forceCompression -1
anim_forceReload 0
anim_fxDeclName
anim_meshKitMethod 0
anim_removeDefaultedAnimFiles 0
anim_showJointVelocities -1
anim_showLoads 0
anim_sourcePath hands_relaxed/idle
anim_torsoApplyOffsetToEndJointOnly 0
anim_torsoTrackerZeroPitch 0
anim_torsoTrackerZeroYaw 0
anim_tracker_disable 0
anim_velocityJoints hips
anim_verifyPaths 0
anim_webTimeThreshold 10
animweb_debugEventHandler 0
animweb_skipWritingSubWebAnims
armor_test 0
atv_bumpBackwardClamp 96.0
atv_bumpBackwardScale 0.2
atv_bumpBlendOp 4
atv_bumpForward 1
atv_bumpForwardClamp 96.0
atv_bumpForwardScale 1
atv_bumpLeft 1
atv_bumpLeftClamp 64.0
atv_bumpSpringConstant 50.0
atv_bumpSpringDampen 4.0
atv_bumpSpringDebug 0
atv_bumpSpringMass 1.0
atv_bumpSpringMaxSpeed 1500.0
atv_bumpUp 1
atv_bumpUpClamp 48.0
atv_burstAdd 0
atv_ikArms 1
atv_maxBackwardSpeed 750.0
atv_maxForwardSpeed 1150.0
atv_minBackwardSpeed 100.0
atv_minForwardSpeed 250.0
atv_minThrowSoundDelay 500
atv_speedWeight 1.0
atv_speedZeroFraction 0.25
atv_steerWeight 0.5
bgl_debug 0
bindset 0
bink_debug 0
bink_ioMegs 4
blendTree_maxNodeSpacing 100
blendTree_panZoomEnable 0
blendTree_panZoomFixedDepth 0
blendTree_panZoomNodeWidth 0
blendTree_panZoomScale 1
blendTree_panZoomXOffset 0
blendTree_panZoomYOffset 0
blendTree_scale 1
blendTree_verbose 0
blendTree_x 0
blendTree_y 0
cam_deathCamblurAmount 0.1
cam_deathCamblurTime 2
cam_maxDist 2048.0
cam_onlineDeathCamCircleDuration 1.5
cam_onlineDeathCamCircleOffset 300.0
cam_onlineDeathCamDblDuration 1.0
cam_onlineDeathCamDblStart 0.1
cam_onlineDeathCamDblStop 0.002
cam_onlineDeathCamDebug 0
cam_onlineDeathCamLerpDuration 5.0
cam_onlineDeathCamMoveMaxLerpSpeed 0.03
cam_onlineDeathCamMoveMinLerpSpeed 0.01
cam_onlineDeathCamSpecial 1
cam_onlineDeathCamStatic 0
cam_onlineDeathCamSuicideViewSpeed 0.05
cam_onlineDeathDebug 0
camera_debugWeb 0
camera_updateAnim 0
cg_forceStats 0
cg_net_clientDeathDebug 0
cg_net_clientDeathMode 1
cg_optimizePresents 1
cg_optimizePresentsCountdown 5
cg_optimizeSnapSerialize 1
cg_optimizeSnapSerialize_debug 0
cg_predictedSpawn_debug 0
cg_predictedSpawn_disable 0
cg_predictProjectileExpire 2
cg_predictProjectiles 1
cg_projectile_clientAuthoritative 1
cg_projectile_clientAuthoritative_maxcatchup 500
cg_projectile_grenadeDeathDropVelocity 300.0
cg_projectile_ignoreGrenades 0
cg_reliable_debug 0
cg_showPresentableInfo 0
cg_showSnapSerializePerformance 0
ch_animateTime 900
ch_debug 0
ch_drawCrosshairAlways 0
ch_drawDebugVisuals 0
ch_drawVisuals 1
ch_ignoreFaction 0
ch_lockangle 0
ch_lockdist 0
ch_locktodead 0
ch_movespeed 1.0
ch_shoottolock 0
ch_targetspeed .5
ch_unlockpitch 0
ch_unlockyaw 0
ch_unlockzoomedpitch 9
ch_unlockzoomedyaw 16.5
ch_usemouse 0
cine_cam_debug 0
cine_cameraAccel 0.1
cine_captureFrames 0
cine_ignoreCameraOffsets 0
clientGame_ImpactDist 16
clothsim_useJobs 1
cm_backFaceCull 0
cm_catchLargeQueries 64
cm_debugCollision 0
cm_debugRotation 1
cm_debugSetParms 1
cm_debugTranslation 1
cm_depthTest 0
cm_drawArrows 0
cm_drawColor 1 0 0 .5
cm_drawFilled 0
cm_drawIndexScale 0.02
cm_drawIndices 0
cm_drawInternal 1
cm_drawMask none
cm_drawNormals 0
cm_drawSubModelBounds 0
cm_drawSurfaceColor 0
cm_enableStreaming 1
cm_memoryMap 0
cm_showDependencies 0
cm_showMemory 0
cm_showProfile 0
cm_showStreamedData 0
cm_testAngle 60
cm_testBox -16 -16 0 16 16 64
cm_testBoxRotation 0 0 0
cm_testCollision 0
cm_testLength 1024
cm_testModel 0
cm_testOrigin 0 0 0
cm_testQueries 0
cm_testRadius 64
cm_testRandomMany 0
cm_testReset 0
cm_testRotation 1
cm_testTimes 1000
cm_testTranslation 1
cm_testWalk 1
cm_useJobs 1
cm_useSubModelQueries 1
com_allowConsole 1
com_assertOutOfDebugger 0
com_build Rage1683.2 win-x86 Release Oct 3 2011 11:22:59
com_captureFrames 0
com_capturePath
com_captureSamples 1
com_captureSounds 0
com_captureTGA 0
com_coopFinishFeedbackMaxTimeInSeconds 5
com_debugHUD 0
com_debugSnapShotInterpolation 0
com_demoPlaybackRate 0
com_demoPlaybackScale 1
com_demoStats 0
com_deviceZeroOverride -1
com_disableMemoryPurgeBetweenLevelsduringdevelopment 0
com_drawPresentables 0
com_drawSnapshots 0
com_drawThreadSpeeds 0
com_editorActive 0
com_exitAfterTests 0
com_exitProcessOnError 0
com_fixedTic 0
com_forceAllMapLayersToLoad 0
com_forceLatestSnap 0
com_forceSound 0
com_frameStampPrints 0
com_gatherMapStats 0
com_globalLog 0
com_globalLogThreshold 0
com_headless 0
com_logHeartbeat 250
com_logMetrics 0
com_logWriteTime 1000
com_memStampPrints 0
com_multiplayer 0
com_pid 5848
com_prod_regression 0
com_production 0
com_profileLevelLoad 0
com_requireNonProductionSignIn 1
com_sendSnapshots 1
com_showAsyncStats 0
com_showFPS 0
com_showMapLoadStatus 0
com_showMemoryUsage 2
com_skipDiscSwapStateManager 0
com_skipGameRenderView 0
com_skipInputRouting 0
com_skipIntroVideo 0
com_skipSignInManager 0
com_sleepGame 0
com_sourceControlDll perforce
com_speeds 0
com_spFinishFeedbackMaxTimeInSeconds 5
com_statsFile stats.txt
com_syncToTime 1
com_threadSpeedScale 10.0
com_timer 0
com_timeStampPrints 0
com_uploadMapStats 0
com_useEntitiesFiles 1
com_useExpandedEntityDefs 1
com_useGameTimeForVideos 0
com_useMapHeap 1
com_vdmFinishFeedbackMaxTimeInSeconds 3
com_version 1.1683.2
com_waitForSavegames 1
con_drawWarnings 0
con_fontSize 10
con_logThreadSpeeds 0
con_noPrint 1
con_notifyTime 3
con_speed 3
cone_lerpRate 0.1
cone_limit 0.785398163397
cone_segmentLen 6.4
coop_dmgRumbleDurHigh 100
coop_dmgRumbleDurLow 50
coop_dmgRumbleScalarHigh 0.5
coop_dmgRumbleScalarLow 0.3
crosshair_UseDeferredTrace 1
cu_active 1
cu_capabilities 2
cu_device 0
cu_hostMem 138045440
cu_idctRLEBlocks 120
cu_maxRegisters 32768
cu_maxSharedMem 49152
cu_singleStageHDP 1
cu_skipMap 0
cu_skipSubmit 0
cu_smCount 15
cu_supportsCuda 1
cu_supportsMap 1
cu_syncJobs 0
cu_trancoderInitalized 1
cu_vidMem 34707968
cu_warpSize 32
damageDecal_DumpOptimizeInfo 0
deathcam_focusLerpRate 0.0025
deathcam_goalLerpRate 0.002
debug_weaponTrace 0
debugDeferredWorldRefresh 0
debugDeferredWorldState 0
demo_overrideLoadingScreen
devmenu_previousMapName
devmenu_previousSpawnSpot
dialog_saveClearLevel1 1000
dialog_saveClearLevel2 3000
discSwapper_currentDisc 1
discSwapper_deleteSwapFile 1
discSwapper_enable 1
discSwapper_enableSimulator 0
discSwapper_sleep 3000
discSwapper_testTokenization AkC+H0Q1A4w/NH==
dm_disableDecalManager 0
dm_showClipQueryCount 0
dof_blur 0.35
dof_far 100000.0
dof_focus -1.0
dof_focusScale 2.0
dof_lerpPerFrame 0.1
dof_near 0.0
dof_useFocusScale 1
dropShip_DebugGroundFX 0
dropShip_DebugShadows 0
dropShip_SpringConstant 1.0
dropShip_SpringDampen 0.85
dropShip_SpringDebug 0
dropShip_SpringGravity 0.5
dropShip_SpringMass 1.0
dropShip_SpringMaxPitch -30.0
dropShip_SpringMaxRoll 60.0
dropShip_SpringMaxSpeed 150000.0
dropShip_SpringPitchClamp 750.0
dropShip_SpringRollClamp 1000.0
dropShip_StrongShakeLimit 0.001
dropShip_StrongShakeRateX 0.43
dropShip_StrongShakeRateY 0.253
dropShip_WeakShakeLimit 0.025
dropShip_WeakShakeRateX 0.02
dropShip_WeakShakeRateY 0.01
enc_meteorRunTimeSecs 0
enc_pauseMeteorTime 0
enc_redropMeteorTime 0
entityEmitter_CheckCollisions 1
entityEmitter_FovScaleSpeed 1
entityEmitter_PushAwayFactor -0.005
entityEmitter_RunPhysics 1
face_blinkScale 05
face_debug 0
face_debugEyes 0
face_debugTextEvent
face_debugTime 0
face_debugWeights 0
face_eyeDampen 0.5
face_eyeJitter 2.0
face_eyeSpreadScale 0.1
face_eyeZOffset 0
face_jitterMinDist 32.0
face_lipsyncWeight 1.0
face_mapWeightsToSine 0
face_serialize 0
face_skipBlink 0
face_skipGestures 0
face_skipHead 0
face_skipLidDeform 0
face_skipLipsync 0
face_skipMood 1
face_skipProcedural 0
face_syncToGameTime 0
face_syncToRealTime 0
face_voStreamDelay 250
fc_checkHdcTimestamps 0
fc_hardDiskNoSeekOffset 16
fc_hardDiskRequestTimeOut 24
fc_maxCacheMemoryMB 96
fc_opticalDiskNoSeekOffset 16
fc_opticalDiskRequestTimeOut 48
fc_opticalDiskSkipOffset 5
fc_useHdc 1
flag_debugLocalWind 0
flag_explosionScale 5
flag_localWindStrength 300
flag_playerCollisionSize 25
flag_weaponPower 900000
flag_windStrength 300
fs_arbitraryZipSupport 1
fs_basepath C:\Program Files (x86)\Bethesda Softworks\Rage
fs_benchmarkSeekMicroseconds 20000
fs_cachepath C:\Users\Username\AppData\Local\id Software\darkstone
fs_caseSensitiveOS 0
fs_debug 0
fs_generatedPath generated
fs_installpath C:\Program Files (x86)\Bethesda Softworks\Rage
fs_mobilepath z:\rage
fs_mtpWholeReadThreshold 524288
fs_noCheckout 0
fs_noOverlappedIO 0
fs_readOnly 0
fs_reportReads 0
fs_savepath C:\Users\Username\Saved Games\id SoftwareRage
fs_shareRetry 0
fx_verbose 0
g_aiIncomingDamageScale 1.0
g_AimAssist_Adhesion_While_Still 0
g_AimAssist_Disable_Adhesion 0
g_AimAssist_Disable_All 0
g_AimAssist_Disable_Shooting 0
g_aiSpawnFilter
g_ammoSwitchDelay 600
g_backupDemoMode 0
g_balloonDebugIgnorePlayer 0
g_balloonDebugShowTrails 0
g_BashTV 0
g_BashTVStarted 0
g_blendRoot
g_bloodEffects 1
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g_breakableCharOffset 30
g_breakableCharRadius 512
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g_breakableDuration 5
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g_breakableFalloff 0.2
g_breakableImpulse 1000000
g_breakableOffset -192
g_breakableRadius 450
g_breakableRayUpPercent 10
g_breakableSpin 250
g_breakableVehicleImpulse 500000
g_breakableVehicleOffset 192
g_breathDamageDuration 20
g_clientDrop_debug 0
g_clientDrop_Dist 110
g_coop_revivePCT 1.0
g_coopDefibCount 2
g_coopHud_PlayerZOffset 50.0
g_coopHUD_show_score_events 1
g_damageablePowerBase 600
g_damageablePowerScale 8
g_damageHealthLimitHeavy 0.25
g_damageHealthLimitMedium 0.5
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g_damageScale 1
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g_debugDormancy 0
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g_debugImpactMgr 0
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g_debugLaserSight 0
g_debugLayers 0
g_debugLines 0
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g_debugMover 0
g_debugPlayer 0
g_DebugRegimeTiles 0
g_debugScript 0
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g_debugWeapon 0
g_debugWingstick 0
g_defaultImpulse 5000
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g_doorClosingRange 16
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g_droneDebugClipTranslations 0
g_droneDebugFakeScanner 0
g_droneDebugFocusEntities 0
g_droneDebugForceDroneState -1
g_droneDebugForceMoveState -1
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g_droneDebugNoDamage 0
g_droneDebugOnlyUpdateOne 0
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g_droneDebugSearching 0
g_droneDebugShowThrust 0
g_droneDebugShowThrusterHistory 0
g_droneDebugShowWallCollisions 0
g_droneDebugThrusterFx 0
g_droneDebugThrusterLevels 1
g_droneDebugTurnUpBeforeGoingUp 0
g_droneDebugWaypoints 0
g_droneDisableScanning 0
g_droneFoliageHighAngle 45
g_droneFoliageLowAngle 35
g_droneFoliageSinRate 0.04
g_droneMinObstacleAvoidanceSpeed 3
g_droneStopForAI 1
g_dropbomb_weight 1000
g_droppableMaxRange 2000
g_droppedLootDistance 140
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g_editEntityCloneDist 128
g_editEntityGridSize 0
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g_effectPhysicsRespawnTime 200
g_enableGameTimeScaling 1
g_EnableGore 1
g_eventTimeThreshold 1
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g_forceHUDRenderInVDM 1
g_fov 80
g_gameDifficulty -1
g_gameLogThreshold 0.0
g_gibImpulse 50000
g_gravity 1066
g_heartBeatIntervals 400
g_hugeMutantAllowBrainHitFromAnywhere 1
g_hugeMutantAllowLaserEvents 0
g_hugeMutantAllWeaponsDamageFlag 0
g_hugeMutantBlockNonLaserEvents 0
g_hugeMutantDamageSpillOverDistance 150
g_hugeMutantDebugHeadTracking 0
g_hugeMutantDebugLaserHighlight 0
g_hugeMutantDebugPlatforms 0
g_hugeMutantForcedThrow -1
g_hugeMutantHeartExposedPer .1
g_hugeMutantLaserDecalsOn 0
g_hugeMutantLaserMovementsOn 0
g_hugeMutantShowHighlightAttachments 0
g_hugeMutantWhiplashMultiplier 0.6
g_ignoreRemoteUserCmd 0
g_infiniteAmmo 0
g_inhibitAI 0
g_itemLocatorRange 256
g_itemLocatorVehicleRange 1000
g_kickAmplitude 1
g_kickTime 1
g_knockback 50
g_loadAllLayers 0
g_maxTurretPitch 40
g_maxTurretYaw 70
g_miniGameDice_count 24
g_miniGameDice_ForceDeathFx 4
g_miniGameDice_numrolls 3
g_miniGameDice_odds_against 2
g_miniGameDice_PitDropDelayMS 1500
g_miniGameDice_PitDropHideDelayMs 750
g_miniGameDice_SheriffDeathDelayms 600
g_miniGameDice_SheriffHideDelayMs 2000
g_noCoopPlayerCollision 1
g_noFadeIn 0
g_onlineDebug 0
g_permaGodMode 0
g_playerDamageThreshold 0
g_playerHealthIncDelay 15
g_playerHealthPerSecond 0.5
g_playerHealthRegenDelay 5
g_playerIncomingDamageScale 1.0
g_playerShowStats -1
g_projectileAdjustStart 6
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g_projectileEMPpull 36.0
g_projectileEMPstick 35.0
g_projectileHomingGroundCheck 50.0
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g_projectileHomingGroundReflection 1.0
g_projectileImpactDistance 1.0
g_projectileImpale 0
g_projectileRocketImpactDistance 100.0
g_quickUseFailedPercent 1
g_quickUseFailedTime 500
g_radiusDamageKnockbackMultiplier 1
g_radiusDamageMutliplier 1
g_radiusDamageRadiusMultiplier 1
g_ragdollLootImpulse 2000
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g_runFrames 0
g_shouldReturnToRace 0
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g_showAllPlayerInfo 0
g_showAreaText 1
g_showBlendTree -1
g_showBreakableCollision 0
g_showCloth 0
g_showClothBounds 0
g_showCollisionDistance 256
g_showCollisionModels 0
g_showCollisionQueries 0
g_showCollisionSubModels 0
g_showCollisionSurfaces 0
g_showCollisionTraces 0
g_showCollisionWorld 0
g_showDoorBounds 0
g_showDormant 0
g_showEditEntityDepthTested 0
g_showEditEntityDistance 512
g_showEditEntityInfo 0
g_showEditEntityLocalAxes 0
g_showEditLayerNames 0
g_showEffectsModelRecyclerStats 0
g_showEntityInfo 0
g_showEventTimes 0
g_showFlareDebug 0
g_showFxModelRecyclerStats 0
g_showGameLog 0
g_showGuis 1
g_showHud 1
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g_showMiniMap 1
g_showNumActiveEntities 0
g_showPieceCollision 0
g_showPlayerInfo 1
g_showPlayerShadow 0
g_showPoiInfo 1
g_showPushHits 0
g_showSelfPlayerInfo 0
g_showSpeeds -1
g_showSpread 0
g_showStatics 0
g_showTargets 0
g_showThinks 0
g_showTrajectories 0
g_showTriggers 0
g_showVehicleTargets 1
g_showWaterDebug 0
g_showWindDebug 0
g_skipBombTimerFailTarget 0
g_skipBreakableParticles 0
g_skipCloth 0
g_skipFXManager 0
g_skipViewEffects 0
g_skipWaterSim 0
g_sleep 0
g_SpawnablePropShotImpulse 3000
g_stepup_time 100
g_stopTime 0
g_tempProjectileTest 1
g_testDeath 0
g_testEffects 0
g_testFxName
g_testMutantLaser 0
g_testParticleName
g_testPlayerTrail 0
g_testPlayerTrailLengthScale 1
g_testPostProcess
g_testRenderModelDecal 0
g_timeEntities 0
g_tireTrackLengthScale 3
g_tireTrackLengthScaleSpeed 40.0
g_towngarage_use_Zadjust 0
g_towngarage_Zadjust 10
g_trajectoryTimestep 16
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g_tripleF_debugGaps 0
g_tripleF_demoMode 0
g_tripleF_forceEndGame 1
g_tripleF_forceRandomRound 0
g_tripleF_manualControl 0
g_tripleF_noFail 0
g_tripleF_pottyMouth 0
g_tripleF_showCrosshair 1
g_tripleF_showStabMarks 1
g_tripleF_stabBlendTime 75
g_tripleF_switchOnStab 1
g_tripleF_useGravityWells 1
g_twitch_concertMode 0
g_twitch_practiceMode 0
g_useGaussianAimSpread 1
g_useImpactColor 0
g_usePlayerCoverCheck 1
g_vendorSalePriceScale 1.0
g_viewNodalX 0
g_viewNodalZ 0
g_viewNoteComponent 0
g_viewNoteDevTrack 0
g_viewNotePriority 2
g_viewNoteRepeat 0
g_viewNoteType 0
g_vtune 0
g_waterForceGenerate 0
g_weaponkick 1
g_weaponShowRibbon 0
g_weaponSkipSound 0
g_weaponSpreadScale 1.0
g_weaponSwitchDelay 300
g_weaponUpdateLaser 1
g_wingStickBounceDelayTime 33
g_wingstickBounceTargetDistance 250
g_wingStickBreakBounces 4
g_wingstickFindTargetOnBounce 0
g_wingstickFleshSkillBreakMultiplier 2
g_wingstickFreeFlyTime 500
g_wingStickMinimumDistance 250
g_wingstickNewTargetting 1
g_wingStickReturnHeightRatio 0.75
g_wingstickReturnTime 5000
g_wingstickTargetSearchBounces 1
gamedate Oct 3 2011
gc_allowHumans 1
gc_bully_targetBullyOnly 0
gc_companionRescue 0
gc_coop_assistPct 0.3
gc_coop_defendTime 2000
gc_coop_killStreakTimeLimit 2.0
gc_coop_score 1
gc_coop_score_debug 0
gc_coop_score_debug_Duplicate_Player0 0
gc_coop_score_tick 1000
gc_domination_capture_score 100
gc_domination_hold_time 5000
gc_domination_reset_time 30000
gc_failedRestartTime 15
gc_fictionBlurAmount 5
gc_fictionBlurDuration 1000
gc_fictionDuckBlendTime 5000
gc_fictionPreBurnStartTime 1000
gc_fictionVODelay 1000
gc_forcePartnerLeft 0
gc_forceSpawnFail 0
gc_forceSpawnIndex -1
gc_friendlyFire 0
gc_gameMode 0
gc_hostMigration_debug 1
gc_killStreakTimeLimit 10.0
gc_meteor_debug 0
gc_meteor_despawn_time 120000
gc_meteor_despawn_time_from_player 15000
gc_meteor_spawnSpeed 1500
gc_meteor_tractor_accel 400
gc_meteor_tractor_enable 1
gc_meteor_tractor_range 1000
gc_newVehiclePreGame 1
gc_pickup_tractor_accel 400
gc_pickup_tractor_enable 1
gc_pickup_tractor_range 500.0
gc_preGameCanAccel 1
gc_preGameCanFire 0
gc_preGameDuration 15000
gc_preGameDurationCoop 5000
gc_pregameDurationRibbon 3000
gc_preGameLoadoutDelay 10000
gc_rally_airrally_dist 300
gc_rally_closecall_dist 500
gc_rally_denial_dist 1000
gc_results_time 15000
gc_reviveThreshold 2.0
gc_skipFiction 0
gc_skulltag_drop_impulse_angle 85
gc_skulltag_drop_impulse_z_max 500
gc_skulltag_drop_impulse_z_min 500
gc_skulltag_max_skulls 3
gc_skulltag_min_skulls 1
gc_skulltag_timeout_ms 10000
gc_skulltag_world_max_skulls 50
gc_spawnDebug 1
gc_spectatorCamDuration 30000
gc_staggerSpawnTime 100
gc_testStats 0
gc_vehicleBoundsExpandForSpawn 1280
gt_addativeHeight 250
gv_leadStatus 0
hands_blendTree 1
hands_debugfc 0
hands_debugstate 0
hands_debugweb 0
hands_depthHack 0.1
hands_FovScale 0.0
hands_idleaccent_delay 300000
hands_lagClamp 4
hands_lagRecenter 0
hands_lagRetain .95
hands_lagScale 0.0005
hands_meleeComboInterval 750
hands_meleeOffset 20.0
hands_offsetX 0
hands_offsetY 0
hands_offsetZ 0
hands_rotClamp 12
hands_rotRecenter 0.015
hands_rotRetain -0.0066
hands_rotScale 0.2
hands_show 1
hands_showBlendTree 0
hands_updateAnim 1
hands_updatePos 1
hands_usecvars 0
hansoft_buildType 0
hansoft_email [email protected]
ies_editorModelSurfaceCandela 4
ik_debug 0
ik_enable 1
ik_enableSmoothing 1
image_anisotropy 1
"image_filter" GL_LINEAR_MIPMAP_LINEAR
image_lodbias -1
image_screenshotQuality 75
image_useCompression 0
image_watermark
in_anglespeedkey 1.5
in_invertLook 0
in_joystick 1
in_joystickRumble 1
in_mouse 1
in_pitchspeed 140
in_yawspeed 140
inventory_serialize_debug 0
job_alwaysShow 0
job_interuptVO 1
job_interuptVOTime 1500
job_progressScaleAccepted 0.25
job_progressScaleComplete 1.0
job_progressScaleReady 0.75
job_timeToShowBashInfoGui 10
jobDebug_JobNoteWarnings 0
jobDebug_LevelTransition 0
jobDebug_PrintChanges 0
jobDebug_PrintStatus 0
jobDebug_ShowHidden 0
jobs_longJobMicroSec 10000
jobs_numThreads 2
jobs_prioritize 1
joy_circleToSquare 2
joy_circleToSquarePower 2
joy_dampenLook 1
joy_deadZone 0.2
joy_deltaPerMSLook 0.003
joy_gammaLook 1
joy_pitchSpeed 120
joy_powerScale 2
joy_triggerThreshold 0.05
joy_yawSpeed 240
key_deivceBindOverride -1
lang_maskLocalizedStrings 0
lcp_showFailures 0
lob_freeSlotsOverride -1
lobby_FinalCountdownSec 10
lobby_ForceStart 0
lobby_IntermissionSecMax 20
lobby_IntermissionSecMin 20
lobby_MinPlayersToStartCoundown 3
lobby_MinPlayersToStartCoundownCoop 1
lobby_MinPlayersToStartGame 3
lobby_MinPlayersToStartGameCoop 1
logFile 1
logFileName qconsole varied on.log
m_menu_sensitivity 0.35
m_pitch 0.022
m_sensitivity 5
m_showMouseRate 0
m_smooth 1
m_vehicleMouseControl 0
m_yaw 0.022
md6_generateDamageTextures 0
mem_findStalePointers 0
mem_guardMapHeap 0
mem_phyMemBlockSizeM 190
mem_printAllocsOnMapHeapDestroy 0
mem_UseTwoDiffusePools 1
mm_savedDebugMapName
mm_savedJobDebugName
mm_savedJobDebugState 0
mm_savedNextLayer
mm_savedPreviousMapName
mm_savedPreviousSpawnSpot
mm_savedSpawnSpot player_start
mmf_debug 0
modelEditor_entityDef player
mortar_debug 0
mp_cg_soundDebug 0
mp_map_unlock_debug 0
mp_rally_chainBreakerMin 2
mp_rally_chainMinRandomDis 0
mp_rally_CheckAngleIncrease 10
mp_rally_Debug 0
mp_rally_DebugActivateZone 0
mp_rally_forceCapOnce 1
mp_rally_MoveOnAllTouch 0
mp_rally_nexZoneAngle 0
mp_rally_nexZoneDistance 0
mp_rally_SpawnMaxDistanceFromActive 0
mp_rally_SpawnMinDistanceFromActive 0
mp_rally_SpawnSystem 1
mp_vdm_deathCamGoalDist 800.0
mp_vehicle_DamageDebug 0
mp_vehicle_health_amount 0.5
mt_genCompression DCT
mt_sizeOverride 0
mtp_server 10.4.20.180
mtp_writeSize 1400
net_bw_challenge_enable 0
net_bw_test_host_timeout 3000
net_bw_test_interval 33
net_bw_test_numPackets 30
net_bw_test_packetSizeBytes 1024
net_bw_test_throttle_byte_pct 0.80
net_bw_test_throttle_rate_pct 0.80
net_bw_test_throttle_seq_pct 0.80
net_bw_test_timeout 500
net_checkVersion 0
net_connectTimeoutInSeconds 15
net_debug_NetSendUsercmds 0
net_debug_snapShotTime 0
net_debugBaseStates 0
net_debughud3_bps_max 5120
net_debugSteamLobby 0
net_disableSnapJob 0
net_drawDebugHud 0
net_effectiveSnapRateDebug 0
net_effectiveSnapRateEnable 1
net_errorSmoothingDecay 0.06
net_errorSmoothingMaxDecay 25.0
net_forceDrop 0
net_forceDropSnap 0
net_forceLatency 0
net_forceNetDeclExchange 0
net_forceUpstream 0
net_forceUpstreamQueue 64
net_ignoreConnects 0
net_input_clientBuffer 3
net_input_clientMin 1
net_input_debug 0
net_interpolationBaseRate 1.0
net_interpolationCatchupRate 1.3
net_interpolationFallbackRate 0.95
net_interpolationSlowdownStart 0.5
net_ip localhost
net_LobbyCoalesceTimeInSeconds 30
net_LobbyRandomCoalesceTimeInSeconds 3
net_maxBufferedSnapMS 336
net_maxExtrapolationInMS 0
net_maxFailedPingRecoveries 10
net_maxLoadResourcesTimeInSeconds 0
net_maxRate 50
net_maxSearchResults 25
net_maxSearchResultsToTry 5
net_migrateHost -1
net_migration_debug 0
net_migration_disable 0
net_migration_forcePeerAsHost -1
net_min_ping_in_ms 1500
net_minBufferedSnapPCT_Static 10
net_minBufferedSnapWinPCT_Static 1.0
net_offlineTransitionThreshold 1000
net_optimalDynamic 1
net_optimalSnapDeltaSize 1000
net_optimalSnapTime 112
net_optimalSnapWindow 112
net_peer_throttle_bps_decay 0.25
net_peer_throttle_bps_duration 3000
net_peer_throttle_bps_host_threshold 1024
net_peer_throttle_bps_peer_threshold_pct 0.60
net_peer_throttle_maxSnapRate 4
net_peer_throttle_minSnapSeq 150
net_peer_throttle_mode 3
net_peer_timeout_loading 90000
net_peerTimeoutInSeconds 30
net_peerTimeoutInSeconds_Lobby 20
net_pingIncPercentBeforeRecover 1.3
net_pingRecoveryThrottleTimeInSeconds 3
net_port 27015
net_print_ucmds_incoming 0
net_print_ucmds_outgoing 0
net_queueSnapAcks 1
net_replicateSounds 1
net_showReliableCompression 0
net_skipClientDeltaAppend 0
net_skipGoodbye 0
net_snap_bw_test_throttle_max_scale 0.80
net_snap_redundant_resend_in_ms 800
net_snapRate 0
net_snapshot_send_warntime 500
net_socksPassword
net_socksPort 1080
net_socksServer
net_socksUsername
net_testPartyMemberConnectFail -1
net_tracerMgrDebug 0
net_ucmd_smoothing_enable 1
net_useCMap 1
net_userCmdRate 4
net_useSteam 1
net_verbose 0
net_verboseReliable 0
net_verboseResource 0
net_verboseSimulatedTraffic 0
net_verboseSnapshot 0
net_verifyReliableQueue 2
net_visCullSnapshots 0
net_visMaxDistance 0
net_voice 1
net_voice_throttleStart 1000
net_voiceDebug 0
net_voicePushToTalk 0
net_voiceVolume 1
net_waitOnSnaps 0
p_fire_clientAmmoDebug 0
p_fire_clientFire 1
p_fire_clientFireDebug 0
p_fire_clientHitscans 1
p_fire_clientHitscansNotify 0
pc_currentDisc 1
player_damageFeedbackScale 4.0
player_debugShake 0
player_difficultyDamageScaleEasy 0.5
player_difficultyDamageScaleHard 1.25
player_difficultyDamageScaleMedium 1.0
player_difficultyDamageScaleNightmare 1.5
player_focusDebug -1
player_LootCheck 250.0
player_showHealth 0
player_spikeDamageFeedbackScale 15.0
player_testScreenDamageDef
player_testScreenDamageEffectScale 0.0
player_testScreenDamagePos 0 0 85
player_updateFocus 1
player_vehicle_difficultyDamageScaleeasy 0.5
player_vehicle_difficultyDamageScalehard 1.25
player_vehicle_difficultyDamageScalemedium 1.0
player_vehicle_difficultyDamageScalenightmare 1.5
player_vehicleDamageMult 1.5
player_whiplash_friction_frac .8
player_whiplash_min_velocity_len .01
player_whiplash_update_frac 1
player_whiplash_velocity_frac .1
playerMetrics_Verbose 0
playtest_breadcrumb_timestep 250
playtest_inventory_timestep 60000
playtest_log_AI2BreadCrumbs 1
playtest_log_Any 0
playtest_log_bashTV 1
playtest_log_death 1
playtest_log_defib 1
playtest_log_Inventory 1
playtest_log_playerBreadCrumbs 1
playtest_log_playerButtons 1
playtest_log_playerEquip 1
playtest_log_playerItem 1
playtest_log_playerRacePoints 1
playtest_log_playerUseFocus 1
playtest_log_playerUseQuick 1
playtest_log_radiusDamage 1
playtest_log_VehicleAIBreadCrumbs 1
playtest_log_weaponFire 1
playtest_MenuStartsLogging 0
playtest_MenuStartsRenderDemo 0
playtest_RenderDemoCounter 1
playtest_save_binary 1
playtest_save_models 0
playtest_save_text 0
playtest_save_useSavePath 1
playtest_sessionName invalid_session
playtest_sessionType direct
pm_ads_IK_alwaysOn 0
pm_ads_IK_enable 1
pm_adsRate 0.1
pm_animBlendScale 0.1
pm_backSpeedRatio 0.75
pm_bboxwidth 32
pm_bodyAnim_additivePainAlpha 0.50
pm_bodyAnim_fireBlendInTimeMS 100
pm_bodyAnim_fireBlendOutTimeMS 200
pm_bodyAnim_painAnim hands/pain/twitch/front/chest
pm_bodyAnim_painAnimDebug 0
pm_bodyAnim_painAnimForce 0
pm_bodyAnim_painBlendInTimeMS 200
pm_bodyAnim_painBlendOutTimeMS 200
pm_bodyAnim_upperBodyBlendInTimems 200
pm_bodyAnim_upperBodyBlendOutTimems 200
pm_bodyDebug -1
pm_bodyRateScale_Hands 0.8
pm_bodyRateScale_Pistol 0.9
pm_clientAuthoritative 1
pm_clientAuthoritative_debug 0
pm_clientAuthoritative_Lerp 0.9
pm_clientAuthoritative_minDist -1
pm_clientAuthoritative_minDistZ 1
pm_clientAuthoritative_warnDist 100
pm_clientUseThrottleTime 250
pm_clientZoomInDelay 1
pm_crouchheight 60
pm_crouchspeed 160
pm_crouchToggle 1
pm_crouchviewheight 46
pm_ct_checkDist 32
pm_ct_debug 0
pm_ct_jump_dist 20
pm_ct_push_decayIn 0.1
pm_ct_push_decayOut 0.1
pm_ct_push_dist 25
pm_deadClipModel 1
pm_deadClipModel_mp 1
pm_deadheight 20
pm_deferredSlideMove 1
pm_deferredSlideMoveAccelScale 1.3
pm_fall_frames 20
pm_fatalFallDist 384
pm_firePoseRate 0.1
pm_firePoseRateIn 0.5
pm_firePoseTime 300
pm_jumpheight 52
pm_lookUpTweak 5
pm_maxCatchupFrames 8
pm_maxPartialCatchups 8
pm_maxRunAnimRate 1.05
pm_maxSprintRate 125
pm_maxviewpitch 89
pm_maxWalkAnimRate 1.5
pm_minPhysSpeed 5.0
pm_minRunAnimRate 0.5
pm_minviewpitch -89
pm_minWalkAnimRate 0.005
pm_modelRotation_AnimBased 1
pm_modelRotation_disableTorsoAim 0
pm_modelRotationBiasDot -0.5
pm_modelRotationRate 360
pm_modelRotationRate_AnimBigThresh 0.1
pm_modelRotationRate_TurnMax 720
pm_modelRotationRate_TurnMin 180
pm_modelRotationTurnThresh 0.70
pm_modelRotationTurnThreshEnd 0.8
pm_noBob 0
pm_noclipspeed 400
pm_normalheight 90
pm_normalviewheight 87
pm_physics_remoteSubtick 0
pm_predict 1
pm_predict_db 0
pm_replayed_db 0
pm_rest 0.0001
pm_rest_alphaRate 0.01
pm_rest_maxAlpha 1.0
pm_rest_maxRate 650
pm_rest_minAlpha 0.25
pm_rest_minRate 160
pm_restFrameDebug -1
pm_restFrameThresh 7
pm_restRate 1.0
pm_restTime 1500
pm_restWalkScale 1.0
pm_runspeed 280
pm_screenParticleOffset 5
pm_skipAnimation 0
pm_sprintBackSpeedRatio 0.50
pm_sprintChargeTime 5000
pm_sprintMaxTime 3500
pm_sprintScaleOutsideInstance 4
pm_sprintspeed 450
pm_stepsize 16
pm_strafe_threshold 0.5
pm_subWeb combat
pm_thirdPerson 0
pm_thirdPersonAngle 0
pm_thirdPersonClip 1
pm_thirdPersonFocusJoint head
pm_thirdPersonHeight 0
pm_thirdPersonRange 140
pm_togglesprint 0
pm_torsoDebug -1
pm_torsoDisable 0
pm_torsoDisableBlendMS 1000
pm_torsoPitchClamp 45.0
pm_torsoTrackRate 100000.0
pm_torsoUseIndependentConstraints 1
pm_torsoYawClamp 90.0
pm_trackPlayerPos 0
pm_usecylinder 1
pm_vehicleFreeCam 0
pm_walkIKBlendInMS 3000
pm_walkRunRangeScale 0.25
pm_walkspeed 160
pm_walkthreshold 100
pm_webDebug -1
pm_webDebugVerbose -1
poi_AlphaScale 0.75
poi_AngularScale 1
poi_borderScale 1.0
poi_borderScaleX 0.75
poi_borderScaleX_VDM 0.5
poi_borderScaleY 0.47
poi_borderScaleY_VDM 0.5
poi_borderSplitscreenScaleX 0.59
poi_borderSplitscreenScaleY 0.6
poi_borderSteps 36
poi_borderStepsSplitscreen 24
poi_Debug 0
poi_drawPoints 0
poi_forceAllPoiToPlayer 0
poi_ForceOffscreen 0
poi_forcePlayerDown 0
poi_GoalHeightOffset 100
poi_HeightScaling 1
poi_IconSize 64
poi_IconSizeSplitscreen 54
poi_MaxDistCoop 1024
poi_MaxDistVDM 20000
poi_NewBorder 0
poi_PivotTest 4
poi_playerColor -1
poi_playerDownColor -16776961
poi_playerDownPulseRate 0.015
poi_PlayerHeightOffset 15.0
poi_playerScaleMinimum 0.9
poi_RayCast 1
poi_RayCastEpsilon 0.1
poi_roundedRectRadius 0.1
poi_roundedRectStepsPerQuad 5
poi_scaleMinimum 0.75
poi_ScreenPercentage 7
poi_TextHeightScale -01
poi_TextSize 0.8
poi_TextWidthOffsetScale 0.35
popupDialog_debug 0
pp_disablePush 0
presentable_ai_serialize_render_parms 0
presentable_breakable_debug 0
presentable_breakable_disablePredict 0
presentableWeapon_debug 0&l

S
StormX07 28.10.19

RAW Paste Data

Спойлерhidden text v.2 activateConsole forces the console down ( or up ) and the desired fraction.. 0.5 is normal 0.2 is shifted
addClamp adds to a cvar, with clamping
addWrap adds to a cvar, with wrapping
bcm build collision models for a map
bind binds a command to a key
break causes a debug breakpoint
buildRenderProgs
clear clears the console
clearHistory Clears the console history
cmap loads a combo map
collisionModelInfo shows collision model info
compressFile compresses a file
con_unwatch removes the specified console watch. Specify 'all' to remove all watches.
con_watch adds a new console watch - displays per frame results of console var/function printed output
connect connect to the specified IP (only when net_usePlatformBackend 0)
copy copy a file
crash causes a crash
cvar_restart restarts the cvar system, defaulting all cvars
cvarAdd adds a value to a cvar
cvarMultiply multiplies a cvar by a value
cvarRandom sets a cvar to a random value
cvarsModified reports cvars modified since the last call
decompressFile decompresses a file
deleteGenerated deletes the generated path
demoCaptureFrames Capture demo frames at 1280x720
demoCaptureSounds Capture demo sound
demoplay Play a recorded demo
demorecord Record a demo
demorecord_playtest Record a demo for playtest, gets argurments from cvars. temp...
demostop Stop recording or playing a demo
devcmap loads a combo map in developer mode
devmap loads a combo map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disconnect disconnects from a game
dumpWarnings Dump all warnings to a text file.
echo prints text
envshot takes an environment shot
error causes an error
exec executes a config file
exit exits the game
exportCollisionModel Writes an obj model visualizing the given collision model
find finds all system elements containing the given search string
findImageInMaterial Scans parsed materials for an image
freeze freezes the game for a number of seconds
history Displays the console command history
hitch hitches the game
idStudio design studio for the game
leaveGame disconnects from a game
listBinds lists key bindings
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listImages lists images
listModels lists all models
listRenderLights lists the renderLights
listRenderModels lists the renderModels
listVirtualTextures lists all the referenced virtual texture pagefile pathnames
loadGame loads a game
loadGameSteam loads a game from the steam cloud
map loads a combo map
messagemode activate text entry in the hud
net_debugOutputSignedInUsers Outputs all the local users and other debugging information from the sign in manager
net_removeUserFromLobby Removes the given user from the lobby
nextmap transitions to the next map, maintaining inventory
parse prints tokenized string
path lists search paths
playEvents playEvents playback sys events F12 will stop playback
playtest_CreateAllData goes through all the playtest data and creates the necessary release data. helper function for rob
playtest_CreateBashTVFile goes through the passed in directory and creates a text file about the bash tv data
playtest_CreateBombBaseFile goes through the passed in directory and creates a text file about the bomb base data
playtest_CreateComboModel loads a playtest directory and creates all the models from everything in side that into one model
playtest_CreateFindWellSpringFile goes through the passed in directory and creates a text file about the find wellspring data
playtest_CreateModel loads a playtest binary file and creates the playtest models * does a batch through all
playtest_CreatePlayerPathCombo loads a playtest directory and creates the player paths from everything in side that into one model
playtest_CreateTextFile loads a playtest binary file and creates the text file * does a batch through all
playtest_CreateWasteLandRallyFile goes through the passed in directory and creates a text file about the wasteland rally data
printVirtualMaterial prints data on a virtual material
ps3_testGetFriendScores Gets scores from ps3 ranking server
ps3_testGetMyScore Gets scores from ps3 ranking server
ps3_testGetScores Gets scores from ps3 ranking server
ps3_testSendScore Send a test score to the ps3 ranking server
quit quits the game
recordEvents recordEvents start recording sys events
reexportDecls reparses and saves decls of a specific type
reloadDecls reloads decl files that have changed
reloadLanguage reload language dict
reloadModels reloads models
reloadSurface reloads the decl and images for selected surface
reloadWater reloads all loaded dynamic water entities
renameRenderProg temporarily replace a renderProg with a different one
reset resets a cvar to it's default value
restart_loadgame loads a game after rebooting due to a disc swap
restart_mapAfterSwap continues after a disc swap to a map
restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2
restart_nextMap transitions to the next map after a process restart, maintaining inventory
restart_passMainMenu continues after a disc swap to somewhere on the main menu
restartmap restarts the current map
restartmaphere restarts the current map and teleports the player back to the current position
rp Displays or modifies a renderparm
s_restart restart sound system
saveGame saves a game
saveGameSteam saves a game to the steam cloud
screenshot takes a screenshot
set sets a cvar (deprecated)
seta sets a cvar (deprecated)
slowmap loads a map using slow non shipping render path in developer mode
startServer start a multiplayer game lobby
StepParticleTime modifies a global particle 'timeline' to debug particles in game
stripbcm
stripStrings strip strings containing the specified substring or prefix
testImage displays the given image centered on screen
testLCP test LCP solver code
TestParticle tests a particle impact
testSound tests a sound
testStatsBegin starts a test session for recording stats
testStatsEnd ends a test session for recording stats and exits the game
testWorld copies current world to the testWorld
toggle toggles a cvar
ToggleMainMenu Toggle the main menu
touchDecl reparses a decl
trace forces a trace
ttplay Play a recorded timetrial
ttplayqueued Play a queued timetrial from memory
ttrecord Record a timetrial
ttstop Stop recording or playing a timetrial
unbind unbinds any command from a key
unbindAll unbinds any commands from all keys
vid_restart resizes/fullscreens the game window
vstr inserts the current value of a cvar as command text
vt_benchmark Benchmark the virtual texture transcoding
vt_emptyCache empties and zeros the physical images
vt_info Reports information on the current virtual texture system
vt_lockPages locks physical pages
vt_restart reallocates the physical images for changes in size or compression
vt_setSource Explicitly change the page file for a virtual material to compare
vt_validateCache consistency checks the page buffers
vt_visualBenchmark Benchmark the virtual texture transcoding
wait delays remaining buffered commands one or more frames
writeConfig writes a config file
writeImage Writes a tga for a given image

aa_adhesionLockSpeed 0.25
aa_AssistStrength 0.01
aa_AssistStrengthBestSpot 0.005
aa_AssistStrengthSweetSpot 0.015
aa_focusSensitivityScale 0.5
aa_lockdist 8192
aa_lockLineRange 35
aa_minAssistDistance 32
aa_SensitivityScale 0.75
aa_SensitivityScaleBestSpot 0.4
aa_SensitivityScaleSweetSpot 0.5
aa_sensitivityThreshold 2
aa_shootingLockSpeed 0.6
aa_shrink 5
aa_TargetDebug 0
aa_UseOld 0
aa_zoomLockSpeed 1.5
aa_ZoomSnapScale 2
aas2_debugSaveQuery
aas2_debugTraversals 0
aas2_locationMemory 0
aas2_pullPlayer 0
aas2_randomPullPlayer 0
aas2_showAreaNumber 0
aas2_showAreas 0
aas2_showAreasByCluster 0
aas2_showAreasInCluster 0
aas2_showBadAreas 0
aas2_showCacheMisses 0
aas2_showClusterNums 1
aas2_showCover 0
aas2_showEdgeNums 0
aas2_showFloorTrace 0
aas2_showFuncObstacles 0
aas2_showHeightTrace 0
aas2_showHopPath 0
aas2_showManualReachabilities 0
aas2_showNearestInsideArea 0
aas2_showObstacleAvoidance 0
aas2_showObstaclePVS 0
aas2_showObstaclePVSClipModels 0
aas2_showObstacleScale 1
aas2_showOptimizedPath 0
aas2_showPath 0
aas2_showPathTree 0
aas2_showPushIntoArea 0
aas2_showReachabilities 0
aas2_showTravelTime 0
aas2_showTraversals 0
aas2_showVertexNums 0
aas2_showWallEdgeNums 0
aas2_showWallEdges 0
aas2_simplifyPath 0
aas2_skipObstacleAvoidance 0
aas2_subdivisionSize 64
aas2_test
aas2_testArea -1
aas2_testObstacleAvoidance
aas2_timeClipGridToAreas 0
aas2_tree 0
aas2_useDebugTarget 1
aas2_useObstacleAvoidanceJobs 1
achievements_awardEnabled 1
achievements_timeUpdateInterval 1000
achievements_Verbose 1
actor_allowLootingInCoop 0
actor_allowWeaponDropInCoop 0
actor_debugFailedDrop 0
af_blendDuration 0.2
af_collisionReductionMass 0.9
af_constraintRampDuration 500
af_contactErrorReduction 0.2
af_contactErrorReductionMax 256.0
af_contactFrictionScale 0
af_contactLcpEpsilon 0.000001
af_debugStartVelocity 0
af_errorReduction 0.5
af_errorReductionMax 256.0
af_forceFriction -1
af_forceScale 0.3
af_highlightBody
af_highlightConstraint
af_inheritVelocity 1
af_jointFrictionScale 0
af_lcpEpsilon 0.00001
af_limitErrorReduction 0.3
af_limitErrorReductionMax 256.0
af_limitLcpEpsilon 00001
af_maxAngularVelocity 1.57
af_maxAuxiliaryConstraints 200
af_maxLinearVelocity 128
af_neverRest 0
af_serializeDebug 0
af_showActive 0
af_showBodies 0
af_showBodyNames 0
af_showConstrainedBodies 0
af_showConstraintNames 0
af_showConstraints 0
af_showInertia 0
af_showLimits 0
af_showMass 0
af_showPrimaryOnly 0
af_showTableResults 0
af_showTimings 0
af_showTotalMass 0
af_showTrees 0
af_showVelocity 0
af_skipAirFriction 0
af_skipFriction 0
af_skipLimits 0
af_skipSelfCollision 0
af_suspensionLcpEpsilon 0.0000001
af_testSolidDebug 0
af_timeScale 1
af_universalErrorReduction 0.5
af_universalErrorReductionMax 256.0
af_universalTorsionLcpEpsilon 0.1
af_useDeferred 0
af_useImpulseFriction 0
af_useJointImpulseFriction 0
af_useLinearTime 1
af_useSymmetry 1
aftershock_angle 60
aftershock_impulse_max 4000000
aftershock_impulse_min 3000000
aftershock_offset 40
aftershock_radius 800
aftershock_skipPredict 1
ai_accuracy -1
ai_alignToPointDist -1
ai_allowCollapse 0
ai_allowStaggerPain 1
ai_allowTranstionOvershoot 1
ai_animWebDebug 0
ai_attitude -2
ai_avoidObstacles 1
ai_blendTreeName
ai_bloodSpray 0
ai_bloodSprayDeathTimeOut 15000
ai_bloodSprayDist 64.0
ai_bloodSprayIntervals 250
ai_bodyGoreThresh 140.0
ai_checkStuck 1
ai_clearEvents 0
ai_controlHeartBeatIntervalsMax 250
ai_controlHeartBeatIntervalsMin 1000
ai_cookGrenades 0
ai_CoopFadeDelay 5000
ai_CoopFadeOutTime 4.5
ai_cornerCircleRadius 0
ai_coverAbortRadius 32
ai_coverLerpRadius 32
ai_coverRadiusOverride -1
ai_coverSnapRadius 8
ai_deathAnimScale 1.0
ai_debugAASPosition 0
ai_debugActionNodes 0
ai_debugActionScript 0
ai_debugAim 0
ai_debugAimRotationTracker 0
ai_debugAnimDeltaScale 0
ai_debugAvoid 0
ai_debugBleedoutCheck 0
ai_debugBlendTree -1
ai_debugBloodSpray 0
ai_debugCam 0
ai_debugCharge 0
ai_debugCollision 0
ai_debugConfidence 0
ai_debugCover 0
ai_debugCoverActions 0
ai_debugCoverEntityId 0
ai_debugCoverTransitions 0
ai_debugDeath 0
ai_debugDeathVolumes 0
ai_debugDeltas 0
ai_debugDodge 0
ai_debugDynamicCover 0
ai_debugEncounterGroupRoles 0
ai_debugEnemy 0
ai_debugEnemyTargetSelector 0
ai_debugEvents 0
ai_debugEyePos 0
ai_debugForwardRunIndex 0
ai_debugFOV 0
ai_debugFriendly 0
ai_debugGameState 0
ai_debugGoodWill 0
ai_debugGreetingDistance 0
ai_debugGrenadeHints 0
ai_debugHealth 0
ai_debugInjured 0
ai_debugInteraction 0
ai_debugInteraction_Approach 0
ai_debugInteraction_Departure 0
ai_debugInteractionDistance 0
ai_debugLeapAttack 0
ai_debugLerp 0
ai_debugLevel 0
ai_debugLook 0
ai_debugLookRotationTracker 0
ai_debugmelee 0
ai_debugMove 0
ai_debugOpenCombatMove 0
ai_debugOrientation 0
ai_debugOriginSprings 0
ai_debugPain 0
ai_debugPathToEnemy 0
ai_debugPushPlayer 0
ai_debugRage 0
ai_debugReactionBasedMovement 0
ai_debugScript -1
ai_debugSearch 0
ai_debugStartTransitions 0
ai_debugState 0
ai_debugStuck 0
ai_debugTargetList 0
ai_debugThrow 0
ai_debugTracking 0
ai_debugtransitiondirs 0
ai_debugTraversals 0
ai_debugVoice 0
ai_debugWeb -1
ai_deferredVisCheckThreshold 1.0
ai_disableWanderGreetings 0
ai_dismembermentThresh 100.0
ai_droppedLootDistance 140
ai_enable 1
ai_enableAnimation 1
ai_enableAutoFocus 1
ai_enableConfidence 1
ai_enableDodge 1
ai_enableDormancy 1
ai_enableFSM 1
ai_enableInfluenceTrails 0
ai_enableInjuredRuns 1
ai_enableMorphSkins 1
ai_enableMovement 1
ai_enableMovingDeaths 1
ai_enableMovingPains 1
ai_enableNonStrafeMoveToEntity 1
ai_enablePhysics 1
ai_enableScrambles 1
ai_enableSenseVolumes 1
ai_enableWorldState 1
ai_errorCorrectTurns 1
ai_faceFocus 0
ai_FadeDelay 2400
ai_fastJobInteraction 0
ai_flashIfLootable 0
ai_forceDeathWebNode
ai_forceInjury 0
ai_forceMicrotransitions 0
ai_forceMoveSpeed 0
ai_forceTurnRate 0
ai_forceVehicleCoverFlag 0
ai_forceWalk 0
ai_gibAllowOnRagdolls 1
ai_ignoreEvents 0
ai_interactionFadeForApproachVOFlag 0
ai_interactionView_CorrectionDistance 250
ai_interactionView_Distance 55
ai_interactionView_FOV 80
ai_interactionView_keepPitch 1
ai_interactionView_merchantswitch 150
ai_interactionView_OffsetToPlayer 1
ai_interactionView_PitchOffset 15
ai_interactionView_RollOffset 0
ai_interactionView_useCamera 1
ai_interactionView_UseCvars 0
ai_interactionView_xoffset 0
ai_interactionView_YawOffset -23
ai_interactionView_yoffset 0
ai_interactionView_zoffset -5
ai_interactionVolumeBoostAmount 4
ai_interactionVolumeResetAfterVO 0
ai_interactionWorldFadeTime 1.0
ai_interactionWorldVolumeFadeAmount 4
ai_invulnerable 0
ai_keepShootingNoSight 6000
ai_limitFSMUpdates 1
ai_lookAtPlayer 1
ai_lookRate -1
ai_lookTargetDropThreshold idMath::Cos( 75.0 f )
ai_lookTargetThreshold idMath::Cos( 60.0 f )
ai_lootDelay 1.25
ai_lotsOfInjuries 0
ai_maxDeferDeathTime 250
ai_maxTurnRate 360
ai_minCornerCircleRadius 4
ai_mindSnare_ExplosionDuration 100
ai_mindSnare_FadeDuration 800
ai_minTurnRate 15
ai_mood -1
ai_newMovingPainTest 1
ai_NonPlayerOneShotChance 0.3
ai_oldFSMUpdate 0
ai_originSpringExtrapolate 0.1
ai_otherFactionAttitude -2
ai_perceptionRadiusOverride -1
ai_playInteractionVoiceOver_defaultleavedistance 200
ai_pointTolerance -1
ai_pushVelocityTolerance 15
ai_ragdollKillLimit 1
ai_runCycleBlendMode 2
ai_runMod
ai_scrambleTime 2000
ai_searchToStimDist 512
ai_showAASName 0
ai_showDeathInfo 0
ai_showDynamicCover 0
ai_showFOV 0
ai_showMovementTrails 0
ai_showObstacleAvoidance 0
ai_showPath 0
ai_showSearchPath 0
ai_showTurningCircles 0
ai_showVisTrace 0
ai_stairRunRate 0.5
ai_stairWalkRate 0.5
ai_stuckDistanceFraction 0.9
ai_testPaths 0
ai_thinkTrace 0
ai_turndecay 1
ai_turndecayAng 0
ai_turningCircleAlignmentTolerance 0.99863
ai_turningCircleDebugTime 1
ai_unstuckCover 0
ai_useAimTracker 1
ai_useAvoidForCoverFilter 1
ai_useCombatSubtitles 0
ai_useCoverTransitions 1
ai_useDeathAnims 1
ai_useFormationCover 1
ai_useGrenades 1
ai_useLookTracker 1
ai_useObstacleRoute 1
ai_useOriginSprings 1
ai_useRocketTag 1
ai_useStageCoverFilter 1
ai_useStartTransitions 1
ai_useStopTransitions 0
ai_useTransitions 1
ai_useTurningCircles 1
ai_useVehicleCover 1
ai_useWanderingAim 1
ai_useWeaponSpread 1
ai_vehicle_difficultyDamageScaleeasy 1.5
ai_vehicle_difficultyDamageScalehard 1.0
ai_vehicle_difficultyDamageScalemedium 1.0
ai_vehicle_difficultyDamageScalenightmare 1.0
ai_visibilitySenseScale 1
ai_visTraceOutsideFOV 1
ai_voFadeTime 1.5
ai_walkLerpScale 0.1
ai_walkMod
ai_weaponKick 1
ai_wingstickLookAhead 6
ai_zeroVelocityFramesBeforeStuck 60
aievents_print 0
aievents_show 0
aigui_alpha 0.6
aigui_font arial_black
aigui_scale 0.3
aigui_show 0
aigui_textAlpha 1.75
aitest_freezeTracker 0
analysis_server 10.5.22.79
anim_allowDefaultedBinaryAnims 0
anim_allowWeakRefs 1
anim_autoWebTrace 0
anim_blendSnapshotDebug 0
anim_blendSnapshotNoLerp 0
anim_debugAnimName ginny/facial/viseme_A.md6anim
anim_debugEvents 0
anim_debugEvents_Name
anim_debugTorsoTracker 0
anim_destPath hands_actionScript/lean_over_rail
anim_forceCompression -1
anim_forceReload 0
anim_fxDeclName
anim_meshKitMethod 0
anim_removeDefaultedAnimFiles 0
anim_showJointVelocities -1
anim_showLoads 0
anim_sourcePath hands_relaxed/idle
anim_torsoApplyOffsetToEndJointOnly 0
anim_torsoTrackerZeroPitch 0
anim_torsoTrackerZeroYaw 0
anim_tracker_disable 0
anim_velocityJoints hips
anim_verifyPaths 0
anim_webTimeThreshold 10
animweb_debugEventHandler 0
animweb_skipWritingSubWebAnims
armor_test 0
atv_bumpBackwardClamp 96.0
atv_bumpBackwardScale 0.2
atv_bumpBlendOp 4
atv_bumpForward 1
atv_bumpForwardClamp 96.0
atv_bumpForwardScale 1
atv_bumpLeft 1
atv_bumpLeftClamp 64.0
atv_bumpSpringConstant 50.0
atv_bumpSpringDampen 4.0
atv_bumpSpringDebug 0
atv_bumpSpringMass 1.0
atv_bumpSpringMaxSpeed 1500.0
atv_bumpUp 1
atv_bumpUpClamp 48.0
atv_burstAdd 0
atv_ikArms 1
atv_maxBackwardSpeed 750.0
atv_maxForwardSpeed 1150.0
atv_minBackwardSpeed 100.0
atv_minForwardSpeed 250.0
atv_minThrowSoundDelay 500
atv_speedWeight 1.0
atv_speedZeroFraction 0.25
atv_steerWeight 0.5
bgl_debug 0
bindset 0
bink_debug 0
bink_ioMegs 4
blendTree_maxNodeSpacing 100
blendTree_panZoomEnable 0
blendTree_panZoomFixedDepth 0
blendTree_panZoomNodeWidth 0
blendTree_panZoomScale 1
blendTree_panZoomXOffset 0
blendTree_panZoomYOffset 0
blendTree_scale 1
blendTree_verbose 0
blendTree_x 0
blendTree_y 0
cam_deathCamblurAmount 0.1
cam_deathCamblurTime 2
cam_maxDist 2048.0
cam_onlineDeathCamCircleDuration 1.5
cam_onlineDeathCamCircleOffset 300.0
cam_onlineDeathCamDblDuration 1.0
cam_onlineDeathCamDblStart 0.1
cam_onlineDeathCamDblStop 0.002
cam_onlineDeathCamDebug 0
cam_onlineDeathCamLerpDuration 5.0
cam_onlineDeathCamMoveMaxLerpSpeed 0.03
cam_onlineDeathCamMoveMinLerpSpeed 0.01
cam_onlineDeathCamSpecial 1
cam_onlineDeathCamStatic 0
cam_onlineDeathCamSuicideViewSpeed 0.05
cam_onlineDeathDebug 0
camera_debugWeb 0
camera_updateAnim 0
cg_forceStats 0
cg_net_clientDeathDebug 0
cg_net_clientDeathMode 1
cg_optimizePresents 1
cg_optimizePresentsCountdown 5
cg_optimizeSnapSerialize 1
cg_optimizeSnapSerialize_debug 0
cg_predictedSpawn_debug 0
cg_predictedSpawn_disable 0
cg_predictProjectileExpire 2
cg_predictProjectiles 1
cg_projectile_clientAuthoritative 1
cg_projectile_clientAuthoritative_maxcatchup 500
cg_projectile_grenadeDeathDropVelocity 300.0
cg_projectile_ignoreGrenades 0
cg_reliable_debug 0
cg_showPresentableInfo 0
cg_showSnapSerializePerformance 0
ch_animateTime 900
ch_debug 0
ch_drawCrosshairAlways 0
ch_drawDebugVisuals 0
ch_drawVisuals 1
ch_ignoreFaction 0
ch_lockangle 0
ch_lockdist 0
ch_locktodead 0
ch_movespeed 1.0
ch_shoottolock 0
ch_targetspeed .5
ch_unlockpitch 0
ch_unlockyaw 0
ch_unlockzoomedpitch 9
ch_unlockzoomedyaw 16.5
ch_usemouse 0
cine_cam_debug 0
cine_cameraAccel 0.1
cine_captureFrames 0
cine_ignoreCameraOffsets 0
clientGame_ImpactDist 16
clothsim_useJobs 1
cm_backFaceCull 0
cm_catchLargeQueries 64
cm_debugCollision 0
cm_debugRotation 1
cm_debugSetParms 1
cm_debugTranslation 1
cm_depthTest 0
cm_drawArrows 0
cm_drawColor 1 0 0 .5
cm_drawFilled 0
cm_drawIndexScale 0.02
cm_drawIndices 0
cm_drawInternal 1
cm_drawMask none
cm_drawNormals 0
cm_drawSubModelBounds 0
cm_drawSurfaceColor 0
cm_enableStreaming 1
cm_memoryMap 0
cm_showDependencies 0
cm_showMemory 0
cm_showProfile 0
cm_showStreamedData 0
cm_testAngle 60
cm_testBox -16 -16 0 16 16 64
cm_testBoxRotation 0 0 0
cm_testCollision 0
cm_testLength 1024
cm_testModel 0
cm_testOrigin 0 0 0
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cm_testRadius 64
cm_testRandomMany 0
cm_testReset 0
cm_testRotation 1
cm_testTimes 1000
cm_testTranslation 1
cm_testWalk 1
cm_useJobs 1
cm_useSubModelQueries 1
com_allowConsole 1
com_assertOutOfDebugger 0
com_build Rage1683.2 win-x86 Release Oct 3 2011 11:22:59
com_captureFrames 0
com_capturePath
com_captureSamples 1
com_captureSounds 0
com_captureTGA 0
com_coopFinishFeedbackMaxTimeInSeconds 5
com_debugHUD 0
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com_demoPlaybackRate 0
com_demoPlaybackScale 1
com_demoStats 0
com_deviceZeroOverride -1
com_disableMemoryPurgeBetweenLevelsduringdevelopment 0
com_drawPresentables 0
com_drawSnapshots 0
com_drawThreadSpeeds 0
com_editorActive 0
com_exitAfterTests 0
com_exitProcessOnError 0
com_fixedTic 0
com_forceAllMapLayersToLoad 0
com_forceLatestSnap 0
com_forceSound 0
com_frameStampPrints 0
com_gatherMapStats 0
com_globalLog 0
com_globalLogThreshold 0
com_headless 0
com_logHeartbeat 250
com_logMetrics 0
com_logWriteTime 1000
com_memStampPrints 0
com_multiplayer 0
com_pid 5848
com_prod_regression 0
com_production 0
com_profileLevelLoad 0
com_requireNonProductionSignIn 1
com_sendSnapshots 1
com_showAsyncStats 0
com_showFPS 0
com_showMapLoadStatus 0
com_showMemoryUsage 2
com_skipDiscSwapStateManager 0
com_skipGameRenderView 0
com_skipInputRouting 0
com_skipIntroVideo 0
com_skipSignInManager 0
com_sleepGame 0
com_sourceControlDll perforce
com_speeds 0
com_spFinishFeedbackMaxTimeInSeconds 5
com_statsFile stats.txt
com_syncToTime 1
com_threadSpeedScale 10.0
com_timer 0
com_timeStampPrints 0
com_uploadMapStats 0
com_useEntitiesFiles 1
com_useExpandedEntityDefs 1
com_useGameTimeForVideos 0
com_useMapHeap 1
com_vdmFinishFeedbackMaxTimeInSeconds 3
com_version 1.1683.2
com_waitForSavegames 1
con_drawWarnings 0
con_fontSize 10
con_logThreadSpeeds 0
con_noPrint 1
con_notifyTime 3
con_speed 3
cone_lerpRate 0.1
cone_limit 0.785398163397
cone_segmentLen 6.4
coop_dmgRumbleDurHigh 100
coop_dmgRumbleDurLow 50
coop_dmgRumbleScalarHigh 0.5
coop_dmgRumbleScalarLow 0.3
crosshair_UseDeferredTrace 1
cu_active 1
cu_capabilities 2
cu_device 0
cu_hostMem 138045440
cu_idctRLEBlocks 120
cu_maxRegisters 32768
cu_maxSharedMem 49152
cu_singleStageHDP 1
cu_skipMap 0
cu_skipSubmit 0
cu_smCount 15
cu_supportsCuda 1
cu_supportsMap 1
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cu_vidMem 34707968
cu_warpSize 32
damageDecal_DumpOptimizeInfo 0
deathcam_focusLerpRate 0.0025
deathcam_goalLerpRate 0.002
debug_weaponTrace 0
debugDeferredWorldRefresh 0
debugDeferredWorldState 0
demo_overrideLoadingScreen
devmenu_previousMapName
devmenu_previousSpawnSpot
dialog_saveClearLevel1 1000
dialog_saveClearLevel2 3000
discSwapper_currentDisc 1
discSwapper_deleteSwapFile 1
discSwapper_enable 1
discSwapper_enableSimulator 0
discSwapper_sleep 3000
discSwapper_testTokenization AkC+H0Q1A4w/NH==
dm_disableDecalManager 0
dm_showClipQueryCount 0
dof_blur 0.35
dof_far 100000.0
dof_focus -1.0
dof_focusScale 2.0
dof_lerpPerFrame 0.1
dof_near 0.0
dof_useFocusScale 1
dropShip_DebugGroundFX 0
dropShip_DebugShadows 0
dropShip_SpringConstant 1.0
dropShip_SpringDampen 0.85
dropShip_SpringDebug 0
dropShip_SpringGravity 0.5
dropShip_SpringMass 1.0
dropShip_SpringMaxPitch -30.0
dropShip_SpringMaxRoll 60.0
dropShip_SpringMaxSpeed 150000.0
dropShip_SpringPitchClamp 750.0
dropShip_SpringRollClamp 1000.0
dropShip_StrongShakeLimit 0.001
dropShip_StrongShakeRateX 0.43
dropShip_StrongShakeRateY 0.253
dropShip_WeakShakeLimit 0.025
dropShip_WeakShakeRateX 0.02
dropShip_WeakShakeRateY 0.01
enc_meteorRunTimeSecs 0
enc_pauseMeteorTime 0
enc_redropMeteorTime 0
entityEmitter_CheckCollisions 1
entityEmitter_FovScaleSpeed 1
entityEmitter_PushAwayFactor -0.005
entityEmitter_RunPhysics 1
face_blinkScale 05
face_debug 0
face_debugEyes 0
face_debugTextEvent
face_debugTime 0
face_debugWeights 0
face_eyeDampen 0.5
face_eyeJitter 2.0
face_eyeSpreadScale 0.1
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face_jitterMinDist 32.0
face_lipsyncWeight 1.0
face_mapWeightsToSine 0
face_serialize 0
face_skipBlink 0
face_skipGestures 0
face_skipHead 0
face_skipLidDeform 0
face_skipLipsync 0
face_skipMood 1
face_skipProcedural 0
face_syncToGameTime 0
face_syncToRealTime 0
face_voStreamDelay 250
fc_checkHdcTimestamps 0
fc_hardDiskNoSeekOffset 16
fc_hardDiskRequestTimeOut 24
fc_maxCacheMemoryMB 96
fc_opticalDiskNoSeekOffset 16
fc_opticalDiskRequestTimeOut 48
fc_opticalDiskSkipOffset 5
fc_useHdc 1
flag_debugLocalWind 0
flag_explosionScale 5
flag_localWindStrength 300
flag_playerCollisionSize 25
flag_weaponPower 900000
flag_windStrength 300
fs_arbitraryZipSupport 1
fs_basepath C:\Program Files (x86)\Bethesda Softworks\Rage
fs_benchmarkSeekMicroseconds 20000
fs_cachepath C:\Users\Username\AppData\Local\id Software\darkstone
fs_caseSensitiveOS 0
fs_debug 0
fs_generatedPath generated
fs_installpath C:\Program Files (x86)\Bethesda Softworks\Rage
fs_mobilepath z:\rage
fs_mtpWholeReadThreshold 524288
fs_noCheckout 0
fs_noOverlappedIO 0
fs_readOnly 0
fs_reportReads 0
fs_savepath C:\Users\Username\Saved Games\id SoftwareRage
fs_shareRetry 0
fx_verbose 0
g_aiIncomingDamageScale 1.0
g_AimAssist_Adhesion_While_Still 0
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g_aiSpawnFilter
g_ammoSwitchDelay 600
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g_breakableImpulse 1000000
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g_breakableSpin 250
g_breakableVehicleImpulse 500000
g_breakableVehicleOffset 192
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g_clientDrop_Dist 110
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g_debugWingstick 0
g_defaultImpulse 5000
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g_doorClosingRange 16
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g_droneDebugForceDroneState -1
g_droneDebugForceMoveState -1
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g_droneFoliageHighAngle 45
g_droneFoliageLowAngle 35
g_droneFoliageSinRate 0.04
g_droneMinObstacleAvoidanceSpeed 3
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g_dropbomb_weight 1000
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g_fov 80
g_gameDifficulty -1
g_gameLogThreshold 0.0
g_gibImpulse 50000
g_gravity 1066
g_heartBeatIntervals 400
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g_hugeMutantAllWeaponsDamageFlag 0
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g_hugeMutantDamageSpillOverDistance 150
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g_hugeMutantDebugPlatforms 0
g_hugeMutantForcedThrow -1
g_hugeMutantHeartExposedPer .1
g_hugeMutantLaserDecalsOn 0
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g_hugeMutantWhiplashMultiplier 0.6
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g_itemLocatorVehicleRange 1000
g_kickAmplitude 1
g_kickTime 1
g_knockback 50
g_loadAllLayers 0
g_maxTurretPitch 40
g_maxTurretYaw 70
g_miniGameDice_count 24
g_miniGameDice_ForceDeathFx 4
g_miniGameDice_numrolls 3
g_miniGameDice_odds_against 2
g_miniGameDice_PitDropDelayMS 1500
g_miniGameDice_PitDropHideDelayMs 750
g_miniGameDice_SheriffDeathDelayms 600
g_miniGameDice_SheriffHideDelayMs 2000
g_noCoopPlayerCollision 1
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g_onlineDebug 0
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g_playerHealthIncDelay 15
g_playerHealthPerSecond 0.5
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g_playerIncomingDamageScale 1.0
g_playerShowStats -1
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g_projectileEMPpull 36.0
g_projectileEMPstick 35.0
g_projectileHomingGroundCheck 50.0
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g_projectileImpale 0
g_projectileRocketImpactDistance 100.0
g_quickUseFailedPercent 1
g_quickUseFailedTime 500
g_radiusDamageKnockbackMultiplier 1
g_radiusDamageMutliplier 1
g_radiusDamageRadiusMultiplier 1
g_ragdollLootImpulse 2000
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g_showBlendTree -1
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g_showCollisionDistance 256
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g_showEditEntityDistance 512
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g_showFxModelRecyclerStats 0
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g_showSpeeds -1
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g_SpawnablePropShotImpulse 3000
g_stepup_time 100
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g_testFxName
g_testMutantLaser 0
g_testParticleName
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g_testPostProcess
g_testRenderModelDecal 0
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g_tireTrackLengthScale 3
g_tireTrackLengthScaleSpeed 40.0
g_towngarage_use_Zadjust 0
g_towngarage_Zadjust 10
g_trajectoryTimestep 16
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g_tripleF_debugGaps 0
g_tripleF_demoMode 0
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g_tripleF_noFail 0
g_tripleF_pottyMouth 0
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g_tripleF_showStabMarks 1
g_tripleF_stabBlendTime 75
g_tripleF_switchOnStab 1
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g_vendorSalePriceScale 1.0
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g_weaponSpreadScale 1.0
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g_wingstickBounceTargetDistance 250
g_wingStickBreakBounces 4
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g_wingstickFleshSkillBreakMultiplier 2
g_wingstickFreeFlyTime 500
g_wingStickMinimumDistance 250
g_wingstickNewTargetting 1
g_wingStickReturnHeightRatio 0.75
g_wingstickReturnTime 5000
g_wingstickTargetSearchBounces 1
gamedate Oct 3 2011
gc_allowHumans 1
gc_bully_targetBullyOnly 0
gc_companionRescue 0
gc_coop_assistPct 0.3
gc_coop_defendTime 2000
gc_coop_killStreakTimeLimit 2.0
gc_coop_score 1
gc_coop_score_debug 0
gc_coop_score_debug_Duplicate_Player0 0
gc_coop_score_tick 1000
gc_domination_capture_score 100
gc_domination_hold_time 5000
gc_domination_reset_time 30000
gc_failedRestartTime 15
gc_fictionBlurAmount 5
gc_fictionBlurDuration 1000
gc_fictionDuckBlendTime 5000
gc_fictionPreBurnStartTime 1000
gc_fictionVODelay 1000
gc_forcePartnerLeft 0
gc_forceSpawnFail 0
gc_forceSpawnIndex -1
gc_friendlyFire 0
gc_gameMode 0
gc_hostMigration_debug 1
gc_killStreakTimeLimit 10.0
gc_meteor_debug 0
gc_meteor_despawn_time 120000
gc_meteor_despawn_time_from_player 15000
gc_meteor_spawnSpeed 1500
gc_meteor_tractor_accel 400
gc_meteor_tractor_enable 1
gc_meteor_tractor_range 1000
gc_newVehiclePreGame 1
gc_pickup_tractor_accel 400
gc_pickup_tractor_enable 1
gc_pickup_tractor_range 500.0
gc_preGameCanAccel 1
gc_preGameCanFire 0
gc_preGameDuration 15000
gc_preGameDurationCoop 5000
gc_pregameDurationRibbon 3000
gc_preGameLoadoutDelay 10000
gc_rally_airrally_dist 300
gc_rally_closecall_dist 500
gc_rally_denial_dist 1000
gc_results_time 15000
gc_reviveThreshold 2.0
gc_skipFiction 0
gc_skulltag_drop_impulse_angle 85
gc_skulltag_drop_impulse_z_max 500
gc_skulltag_drop_impulse_z_min 500
gc_skulltag_max_skulls 3
gc_skulltag_min_skulls 1
gc_skulltag_timeout_ms 10000
gc_skulltag_world_max_skulls 50
gc_spawnDebug 1
gc_spectatorCamDuration 30000
gc_staggerSpawnTime 100
gc_testStats 0
gc_vehicleBoundsExpandForSpawn 1280
gt_addativeHeight 250
gv_leadStatus 0
hands_blendTree 1
hands_debugfc 0
hands_debugstate 0
hands_debugweb 0
hands_depthHack 0.1
hands_FovScale 0.0
hands_idleaccent_delay 300000
hands_lagClamp 4
hands_lagRecenter 0
hands_lagRetain .95
hands_lagScale 0.0005
hands_meleeComboInterval 750
hands_meleeOffset 20.0
hands_offsetX 0
hands_offsetY 0
hands_offsetZ 0
hands_rotClamp 12
hands_rotRecenter 0.015
hands_rotRetain -0.0066
hands_rotScale 0.2
hands_show 1
hands_showBlendTree 0
hands_updateAnim 1
hands_updatePos 1
hands_usecvars 0
hansoft_buildType 0
hansoft_email [email protected]
ies_editorModelSurfaceCandela 4
ik_debug 0
ik_enable 1
ik_enableSmoothing 1
image_anisotropy 1
"image_filter" GL_LINEAR_MIPMAP_LINEAR
image_lodbias -1
image_screenshotQuality 75
image_useCompression 0
image_watermark
in_anglespeedkey 1.5
in_invertLook 0
in_joystick 1
in_joystickRumble 1
in_mouse 1
in_pitchspeed 140
in_yawspeed 140
inventory_serialize_debug 0
job_alwaysShow 0
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job_interuptVOTime 1500
job_progressScaleAccepted 0.25
job_progressScaleComplete 1.0
job_progressScaleReady 0.75
job_timeToShowBashInfoGui 10
jobDebug_JobNoteWarnings 0
jobDebug_LevelTransition 0
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jobDebug_PrintStatus 0
jobDebug_ShowHidden 0
jobs_longJobMicroSec 10000
jobs_numThreads 2
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joy_circleToSquare 2
joy_circleToSquarePower 2
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joy_deltaPerMSLook 0.003
joy_gammaLook 1
joy_pitchSpeed 120
joy_powerScale 2
joy_triggerThreshold 0.05
joy_yawSpeed 240
key_deivceBindOverride -1
lang_maskLocalizedStrings 0
lcp_showFailures 0
lob_freeSlotsOverride -1
lobby_FinalCountdownSec 10
lobby_ForceStart 0
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lobby_IntermissionSecMin 20
lobby_MinPlayersToStartCoundown 3
lobby_MinPlayersToStartCoundownCoop 1
lobby_MinPlayersToStartGame 3
lobby_MinPlayersToStartGameCoop 1
logFile 1
logFileName qconsole varied on.log
m_menu_sensitivity 0.35
m_pitch 0.022
m_sensitivity 5
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m_yaw 0.022
md6_generateDamageTextures 0
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mem_guardMapHeap 0
mem_phyMemBlockSizeM 190
mem_printAllocsOnMapHeapDestroy 0
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mm_savedDebugMapName
mm_savedJobDebugName
mm_savedJobDebugState 0
mm_savedNextLayer
mm_savedPreviousMapName
mm_savedPreviousSpawnSpot
mm_savedSpawnSpot player_start
mmf_debug 0
modelEditor_entityDef player
mortar_debug 0
mp_cg_soundDebug 0
mp_map_unlock_debug 0
mp_rally_chainBreakerMin 2
mp_rally_chainMinRandomDis 0
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mp_rally_Debug 0
mp_rally_DebugActivateZone 0
mp_rally_forceCapOnce 1
mp_rally_MoveOnAllTouch 0
mp_rally_nexZoneAngle 0
mp_rally_nexZoneDistance 0
mp_rally_SpawnMaxDistanceFromActive 0
mp_rally_SpawnMinDistanceFromActive 0
mp_rally_SpawnSystem 1
mp_vdm_deathCamGoalDist 800.0
mp_vehicle_DamageDebug 0
mp_vehicle_health_amount 0.5
mt_genCompression DCT
mt_sizeOverride 0
mtp_server 10.4.20.180
mtp_writeSize 1400
net_bw_challenge_enable 0
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net_bw_test_interval 33
net_bw_test_numPackets 30
net_bw_test_packetSizeBytes 1024
net_bw_test_throttle_byte_pct 0.80
net_bw_test_throttle_rate_pct 0.80
net_bw_test_throttle_seq_pct 0.80
net_bw_test_timeout 500
net_checkVersion 0
net_connectTimeoutInSeconds 15
net_debug_NetSendUsercmds 0
net_debug_snapShotTime 0
net_debugBaseStates 0
net_debughud3_bps_max 5120
net_debugSteamLobby 0
net_disableSnapJob 0
net_drawDebugHud 0
net_effectiveSnapRateDebug 0
net_effectiveSnapRateEnable 1
net_errorSmoothingDecay 0.06
net_errorSmoothingMaxDecay 25.0
net_forceDrop 0
net_forceDropSnap 0
net_forceLatency 0
net_forceNetDeclExchange 0
net_forceUpstream 0
net_forceUpstreamQueue 64
net_ignoreConnects 0
net_input_clientBuffer 3
net_input_clientMin 1
net_input_debug 0
net_interpolationBaseRate 1.0
net_interpolationCatchupRate 1.3
net_interpolationFallbackRate 0.95
net_interpolationSlowdownStart 0.5
net_ip localhost
net_LobbyCoalesceTimeInSeconds 30
net_LobbyRandomCoalesceTimeInSeconds 3
net_maxBufferedSnapMS 336
net_maxExtrapolationInMS 0
net_maxFailedPingRecoveries 10
net_maxLoadResourcesTimeInSeconds 0
net_maxRate 50
net_maxSearchResults 25
net_maxSearchResultsToTry 5
net_migrateHost -1
net_migration_debug 0
net_migration_disable 0
net_migration_forcePeerAsHost -1
net_min_ping_in_ms 1500
net_minBufferedSnapPCT_Static 10
net_minBufferedSnapWinPCT_Static 1.0
net_offlineTransitionThreshold 1000
net_optimalDynamic 1
net_optimalSnapDeltaSize 1000
net_optimalSnapTime 112
net_optimalSnapWindow 112
net_peer_throttle_bps_decay 0.25
net_peer_throttle_bps_duration 3000
net_peer_throttle_bps_host_threshold 1024
net_peer_throttle_bps_peer_threshold_pct 0.60
net_peer_throttle_maxSnapRate 4
net_peer_throttle_minSnapSeq 150
net_peer_throttle_mode 3
net_peer_timeout_loading 90000
net_peerTimeoutInSeconds 30
net_peerTimeoutInSeconds_Lobby 20
net_pingIncPercentBeforeRecover 1.3
net_pingRecoveryThrottleTimeInSeconds 3
net_port 27015
net_print_ucmds_incoming 0
net_print_ucmds_outgoing 0
net_queueSnapAcks 1
net_replicateSounds 1
net_showReliableCompression 0
net_skipClientDeltaAppend 0
net_skipGoodbye 0
net_snap_bw_test_throttle_max_scale 0.80
net_snap_redundant_resend_in_ms 800
net_snapRate 0
net_snapshot_send_warntime 500
net_socksPassword
net_socksPort 1080
net_socksServer
net_socksUsername
net_testPartyMemberConnectFail -1
net_tracerMgrDebug 0
net_ucmd_smoothing_enable 1
net_useCMap 1
net_userCmdRate 4
net_useSteam 1
net_verbose 0
net_verboseReliable 0
net_verboseResource 0
net_verboseSimulatedTraffic 0
net_verboseSnapshot 0
net_verifyReliableQueue 2
net_visCullSnapshots 0
net_visMaxDistance 0
net_voice 1
net_voice_throttleStart 1000
net_voiceDebug 0
net_voicePushToTalk 0
net_voiceVolume 1
net_waitOnSnaps 0
p_fire_clientAmmoDebug 0
p_fire_clientFire 1
p_fire_clientFireDebug 0
p_fire_clientHitscans 1
p_fire_clientHitscansNotify 0
pc_currentDisc 1
player_damageFeedbackScale 4.0
player_debugShake 0
player_difficultyDamageScaleEasy 0.5
player_difficultyDamageScaleHard 1.25
player_difficultyDamageScaleMedium 1.0
player_difficultyDamageScaleNightmare 1.5
player_focusDebug -1
player_LootCheck 250.0
player_showHealth 0
player_spikeDamageFeedbackScale 15.0
player_testScreenDamageDef
player_testScreenDamageEffectScale 0.0
player_testScreenDamagePos 0 0 85
player_updateFocus 1
player_vehicle_difficultyDamageScaleeasy 0.5
player_vehicle_difficultyDamageScalehard 1.25
player_vehicle_difficultyDamageScalemedium 1.0
player_vehicle_difficultyDamageScalenightmare 1.5
player_vehicleDamageMult 1.5
player_whiplash_friction_frac .8
player_whiplash_min_velocity_len .01
player_whiplash_update_frac 1
player_whiplash_velocity_frac .1
playerMetrics_Verbose 0
playtest_breadcrumb_timestep 250
playtest_inventory_timestep 60000
playtest_log_AI2BreadCrumbs 1
playtest_log_Any 0
playtest_log_bashTV 1
playtest_log_death 1
playtest_log_defib 1
playtest_log_Inventory 1
playtest_log_playerBreadCrumbs 1
playtest_log_playerButtons 1
playtest_log_playerEquip 1
playtest_log_playerItem 1
playtest_log_playerRacePoints 1
playtest_log_playerUseFocus 1
playtest_log_playerUseQuick 1
playtest_log_radiusDamage 1
playtest_log_VehicleAIBreadCrumbs 1
playtest_log_weaponFire 1
playtest_MenuStartsLogging 0
playtest_MenuStartsRenderDemo 0
playtest_RenderDemoCounter 1
playtest_save_binary 1
playtest_save_models 0
playtest_save_text 0
playtest_save_useSavePath 1
playtest_sessionName invalid_session
playtest_sessionType direct
pm_ads_IK_alwaysOn 0
pm_ads_IK_enable 1
pm_adsRate 0.1
pm_animBlendScale 0.1
pm_backSpeedRatio 0.75
pm_bboxwidth 32
pm_bodyAnim_additivePainAlpha 0.50
pm_bodyAnim_fireBlendInTimeMS 100
pm_bodyAnim_fireBlendOutTimeMS 200
pm_bodyAnim_painAnim hands/pain/twitch/front/chest
pm_bodyAnim_painAnimDebug 0
pm_bodyAnim_painAnimForce 0
pm_bodyAnim_painBlendInTimeMS 200
pm_bodyAnim_painBlendOutTimeMS 200
pm_bodyAnim_upperBodyBlendInTimems 200
pm_bodyAnim_upperBodyBlendOutTimems 200
pm_bodyDebug -1
pm_bodyRateScale_Hands 0.8
pm_bodyRateScale_Pistol 0.9
pm_clientAuthoritative 1
pm_clientAuthoritative_debug 0
pm_clientAuthoritative_Lerp 0.9
pm_clientAuthoritative_minDist -1
pm_clientAuthoritative_minDistZ 1
pm_clientAuthoritative_warnDist 100
pm_clientUseThrottleTime 250
pm_clientZoomInDelay 1
pm_crouchheight 60
pm_crouchspeed 160
pm_crouchToggle 1
pm_crouchviewheight 46
pm_ct_checkDist 32
pm_ct_debug 0
pm_ct_jump_dist 20
pm_ct_push_decayIn 0.1
pm_ct_push_decayOut 0.1
pm_ct_push_dist 25
pm_deadClipModel 1
pm_deadClipModel_mp 1
pm_deadheight 20
pm_deferredSlideMove 1
pm_deferredSlideMoveAccelScale 1.3
pm_fall_frames 20
pm_fatalFallDist 384
pm_firePoseRate 0.1
pm_firePoseRateIn 0.5
pm_firePoseTime 300
pm_jumpheight 52
pm_lookUpTweak 5
pm_maxCatchupFrames 8
pm_maxPartialCatchups 8
pm_maxRunAnimRate 1.05
pm_maxSprintRate 125
pm_maxviewpitch 89
pm_maxWalkAnimRate 1.5
pm_minPhysSpeed 5.0
pm_minRunAnimRate 0.5
pm_minviewpitch -89
pm_minWalkAnimRate 0.005
pm_modelRotation_AnimBased 1
pm_modelRotation_disableTorsoAim 0
pm_modelRotationBiasDot -0.5
pm_modelRotationRate 360
pm_modelRotationRate_AnimBigThresh 0.1
pm_modelRotationRate_TurnMax 720
pm_modelRotationRate_TurnMin 180
pm_modelRotationTurnThresh 0.70
pm_modelRotationTurnThreshEnd 0.8
pm_noBob 0
pm_noclipspeed 400
pm_normalheight 90
pm_normalviewheight 87
pm_physics_remoteSubtick 0
pm_predict 1
pm_predict_db 0
pm_replayed_db 0
pm_rest 0.0001
pm_rest_alphaRate 0.01
pm_rest_maxAlpha 1.0
pm_rest_maxRate 650
pm_rest_minAlpha 0.25
pm_rest_minRate 160
pm_restFrameDebug -1
pm_restFrameThresh 7
pm_restRate 1.0
pm_restTime 1500
pm_restWalkScale 1.0
pm_runspeed 280
pm_screenParticleOffset 5
pm_skipAnimation 0
pm_sprintBackSpeedRatio 0.50
pm_sprintChargeTime 5000
pm_sprintMaxTime 3500
pm_sprintScaleOutsideInstance 4
pm_sprintspeed 450
pm_stepsize 16
pm_strafe_threshold 0.5
pm_subWeb combat
pm_thirdPerson 0
pm_thirdPersonAngle 0
pm_thirdPersonClip 1
pm_thirdPersonFocusJoint head
pm_thirdPersonHeight 0
pm_thirdPersonRange 140
pm_togglesprint 0
pm_torsoDebug -1
pm_torsoDisable 0
pm_torsoDisableBlendMS 1000
pm_torsoPitchClamp 45.0
pm_torsoTrackRate 100000.0
pm_torsoUseIndependentConstraints 1
pm_torsoYawClamp 90.0
pm_trackPlayerPos 0
pm_usecylinder 1
pm_vehicleFreeCam 0
pm_walkIKBlendInMS 3000
pm_walkRunRangeScale 0.25
pm_walkspeed 160
pm_walkthreshold 100
pm_webDebug -1
pm_webDebugVerbose -1
poi_AlphaScale 0.75
poi_AngularScale 1
poi_borderScale 1.0
poi_borderScaleX 0.75
poi_borderScaleX_VDM 0.5
poi_borderScaleY 0.47
poi_borderScaleY_VDM 0.5
poi_borderSplitscreenScaleX 0.59
poi_borderSplitscreenScaleY 0.6
poi_borderSteps 36
poi_borderStepsSplitscreen 24
poi_Debug 0
poi_drawPoints 0
poi_forceAllPoiToPlayer 0
poi_ForceOffscreen 0
poi_forcePlayerDown 0
poi_GoalHeightOffset 100
poi_HeightScaling 1
poi_IconSize 64
poi_IconSizeSplitscreen 54
poi_MaxDistCoop 1024
poi_MaxDistVDM 20000
poi_NewBorder 0
poi_PivotTest 4
poi_playerColor -1
poi_playerDownColor -16776961
poi_playerDownPulseRate 0.015
poi_PlayerHeightOffset 15.0
poi_playerScaleMinimum 0.9
poi_RayCast 1
poi_RayCastEpsilon 0.1
poi_roundedRectRadius 0.1
poi_roundedRectStepsPerQuad 5
poi_scaleMinimum 0.75
poi_ScreenPercentage 7
poi_TextHeightScale -01
poi_TextSize 0.8
poi_TextWidthOffsetScale 0.35
popupDialog_debug 0
pp_disablePush 0
presentable_ai_serialize_render_parms 0
presentable_breakable_debug 0
presentable_breakable_disablePredict 0
presentableWeapon_debug 0

S
StormX07 28.10.19

http://forums.playground.ru/rage/704826/#353383

E
ETTORY 28.10.19

How do you disable?To not pop up the message lock achievements?The rageconfig file I have is empty.

F
Fanyk 28.10.19

cvarAdd pm_runspeed (the speed when you walk)
cvarAdd pm_sprintspeed (speed of sprint)
cvarAdd pm_sprintMaxTime (sprint I am at 9500 speed sprint +400)
cvarAdd pm_crouchspeed (speed podrozujac)
cvarAdd vehicle_boostChargeAmount 3.0 (nitro is not infinite but is to let go of Shift and it is instantly updated on all of 100)
cvarAdd vehicle_birdsView 1 (enable the camera view from above while riding in a wheelbarrow)
cvarAdd vehicle_birdsViewDistance (distance when viewed from above, the default 1700)
cvarAdd veh_ignoreCollide 1 (car gets damaged in a collision no matter what, but when it fired gets damaged)
cvarAdd pm_fatalFallDist 10000 (pers does not receive damage when falling from a height, but otherwise not immortal)
cvarAdd g_playerHealthRegenDelay (time health regeneration. default is 5, if you put -4.9 is almost the same godmode but to die is still possible, depending on what you will shoot)

S
Saints Russia 28.10.19

How to disable the console?

A
Asmobiuz 28.10.19

Really want to bring the game to reality in this aspect...

F
Fanyk 28.10.19

Saints Russia
if using the config included in com_AllowConsole instead of 1 put 0

F
Fanyk 28.10.19

play on the easiest difficulty, and in the console it cvarAdd player_difficultyDamageScaleEasy 1.5

A
Asmobiuz 28.10.19

Fанык
a little different, on the contrary, interested in the increase in damage for everyone. Happy when with one of the enemy headshots you can make, well, an alter ego, similar to...

F
Fanyk 28.10.19

well here is cvarAdd player_difficultyDamageScaleEasy 1.5 just sort of gives the fact that they make you will be about the same as very hard.

I'll have to look in console, maybe there are more specific command

D
DukeOfChaos 28.10.19

And you che - drobodan with the rockets???
More than one shot stand or large mutants or armored soldiers of the administration.

F
Fanyk 28.10.19

even if the catalyst for the government to use then just do a complete removal.

A
Asmobiuz 28.10.19

...so I kind of hate that of the Kalash, some individuals up to 3 headshots to keep >:E

d
deIIis 28.10.19

Revolver + fat boys - the most effective weapon against all but the fastest targets. 1 headshots - gets off helmet, 2nd headshot - dead body dead with three shots.

S
Saints Russia 28.10.19

Nothing in the config, I removed this line, the console is no longer invoked, but the message on the console activity remained

F
Fanyk 28.10.19

Saints Russia
try this line to add com_AllowConsole 0 in the config, maybe no report.

S
Saints Russia 28.10.19

Nope, still the message appears

F
Fanyk 28.10.19

Egorka51rus
cvaradd pm_thirdPerson 1

i
id_dobro 28.10.19

Saints Russia
If you achivki not work due to enabled the console, then start a new game after com_AllowConsole 0, the only way I was able to get rid of the label. It looks like everything is fine if you start a new game without the console, then enable and disable. But if you started a new game with console enabled, you will have to start all over again to get the achievements...