Problems of parabooting on the classics. Server cant (Diablo 2)
1. The problem of mules dropping on hele (mules constantly fly out of the game). Why?2. I open 8 windows of Diablo and already on the 4th window the server stops opening the account. Why how to deal with this (80% of the time I spend for the paravoz on entering the account and re-winding the dropped mules) there was no such shit before
Anton Sheva
Now everyone here is like that. Moreover, the drop of runes with hf is cut. This is by one man.
Anton Sheva
Why is this? Why do that?
What does cut mean? (more)
Cut - it means that you will see the rules of the runes in half. A lot of people asked why this should be done.
More details here: http://forums.playground.ru/diablo_2/server/obyavlenie-883652/
There was also a problem when the eighth was stupidly unable to enter a certain game, because it hung on the splash screen with loading and then invalid to join game, although he was able to create another game.
And there is also a "problem" with the withdrawal of mules from games (this is more relevant not for wigs, but for swinging) - if you leave the game too quickly, it starts to blunt on the fourth and generally throw them out of the account on the fifth.
Obviously, answering the question "why" in the style of "because" is only allowed ...
redoolf
Keep the window active while the mule exits and everything will be fine .
Fly do trona
As far as I understand, there just needs some kind of delay. Keeping the window active while exiting is just one way to ensure this delay, on the 4th "please wait" mule the window still hangs much longer. Why this is necessary, I do not really understand.
Everything is extremely simple.
Players don't need runes.
Players need a server.
But the server doesn't need players.
The server needs electricity.
So you better go spin the generator handle, friend.