Slow-mo in Injustice: Gods Among Us (Injustice: Gods Among Us)
Slow-mo in Injustice: Gods Among Us, looking for a solutionI also have a slow-mo. Although mortal kombat plows at the highest without slow, and the engine is the same
I had a slow-mo on mk, but there the file was replaced with the downloaded one and all the rules
Slow-mo due to vertical sync. The developers did not even provide an option to disable this very synchronization
I don't know if it can help someone, but during the game I folded it and the slow-mo was gone
Brock Samson, huh, made the port by the same dull High Voltage studio, the same as MK.
MK lags more for me, Injastis slows down in some arenas, it became less when I cut out the shadows altogether.
The patch will be vryat, as with MK rolled. We'll have to be content with this .. = (
removed anti-aliasing and made shadows in half, no lags at all, card Radeon AshDi 6770
That is, if my Mortal was running at max settings and 60 fps, then this is not a guarantee that Injastis will go like this? Sadness (
whether it will be slow or not practically does not depend on the power of the system, so we are waiting for the craftsmen to come up with a thread like with mk ...