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Artyom1Kms
29.10.19 03:38 am
Meet The Collector (Scavenger Hunt, Scavenger) (Deathgarden)
The Purpose Of The Collector:The collectors have two main objectives: to collect blood and to escape from the garden. There are also additional objectives in missions.
Collection of blood:
Your goal is to collect as much blood in the garden.
You collect the blood, interacting with the altars of blood. You can carry 10 pints of blood taken from the altars of blood at a time.
You deliver the collected blood by interacting with blood banks.
To escape from the garden:
In order to escape, you must survive until the end of the game. As soon as the game ends, life gate begin to appear (at the present time for their appearance takes about 10 seconds). Log in to rescue the gate as soon as they will appear to run away.
After 8 minutes of playing time is automatically started the final stage.
If only one survived scavenger hunt, the game will end.
If you will be delivered to 125 of blood, the game will end.
Awards and updates:
You will be rewarded with currency and experience, depending on how much blood you pass if you'd run away or not, and the actions you performed in the garden.
Currency is iron, blood cells and ink.
Iron is used to open new characters and improve perks and powers.
Blood cells are used to open and better perks.
Ink cells are used to open and upgrade abilities. Ink cells are called "Golden" or "honey" by some players.
Experience automatically charged the panel experience of the character you play. When you completely fill a bar of experience, character level increases.
You must complete missions before you can unlock and upgrade perks and abilities. For example, you may need to hold onto the wall for x seconds before you will be able to update a certain perk. Missions are not mandatory, but it is important to complete them to get through the progression system.
The basic mechanics
Health:
The scavengers have 3 bars of health. You lose health when you shoot. The amount of health lost depends on the gun that you shoot, and your proximity to the weapon.
You naturally regenerate health up to a maximum of 2 bars of health. You have to use the box for health to recover the 3rd health bar.
If you lose all three bars of health, you will find yourself in a dying condition. The timer starts bleeding after you shot down, and kill you when it will end. The timer death, in short every time you shot down until you reach the minimum amount of time.
You can recover once you make a statement, interacting with the box with another scavenger, interacting with you, or with shots in health. You repaired with 2 bars of health.
Hunter can execute you while you are in the downed state, which will instantly kill you.
If you run away from the edge of the map, you instantly die.
Basic ability to:
The scavengers have the ability to Crouch, jump and Dodge the throw.
Sneaking reduces your visibility, allowing you to hide in different areas of the map.
If you jump on a vertical surface, you'll hold her for a few seconds before falling. You can do 3 vertical jump in a row, then your character will fall.
Dodge Rolling makes you move faster and lowers you to the ground, but does not make you invulnerable to damage. You can use Dodge Roll to avoid taking damage and travel around the map faster than running. Rolling Dodge uses stamina naturally regenerates over time. You can make 5 consecutive shots at dodging full-scale endurance.
The assemblers also have the ability to shoot bolts ...
Bolts:
The assemblers have access to regular and able bolts.
You can use normal bolts to mark the objects by opening the object to other scavengers. You can carry no more than 20 regular bolts at the same time. (not taking into account the ability of scavengers)
The ability of the bolts will have different effects depending on ability. You can carry no more than 3 bolts ability (or "power cores") at the same time.
Each character has unique abilities that will give you unique advantages. This guide is not raised this topic.
Objects
Boxes:
Yellow boxes give 10 bolts.
Some players can be called boxes of bolts bananas.
Blue boxes provide 3 power core. Power cores give you improved shots to the bow.
Some players can name the drawers with the power core of the "blueberry".
Red bins will heal you. You can use red boxes to recover to full health when you are in a normal state. When you are in a dying condition, you can use red boxes to replenish your health to maximum.
Some players may call boxes health "cherries".
The gold box gives buffam hunters or buff depending on who activates it. When activated, the collector gold box gives all colleagues unlimited number of ordinary and able bolt for 30 seconds. When you activate hunter gold box gives the hunter unlimited stamina and ammo for 30 seconds. First gold box appears on the 3rd minute of the match or when the timer displays "5:00". Gold box will remain on the map for 30 seconds before disappearing. Gold box lasts 30 seconds when collecting. Another Golden box appears after 3 minutes after the disappearance of the last / end buff.
If the box is covered with glowing red pattern, it has been hacked by hunter. If you interact with a hacked object, you will be open to the hunter.
Bolt box.
Box of the power core.
Health box.
Gold box
Objective points:
Piles of corpses - bloody altars You interact with them to collect the blood. You can only carry 10 blood at one time.
Tall black pillars are blood banks. You can interact with them to deliver the blood. Hunter will be notified when someone gives blood, but the outlines of your character is not disclosed.
Tall spiral columns are output gates. You must enter the exit gate to escape from the garden. After the start of the end of the game area from the point of appearance of the output of the gate is gradually revealed until, until you revealed the entire map. If you are in an open area, your character is revealed (circled in red) for the hunter. Once the entire map is open, the exit gate will be fully created and you can escape.
Bloody altar.
A blood Bank.
Open the exit gate.
Design:
Structures are objects that a hunter can use to create inconvenience for the scavengers.
All structures can be destroyed or temporarily disabled with the bolts. Improved bolts do more damage to structures than conventional bolts.
Large metal structures, dotted around the maps are drones. At the beginning of the match, they will be disabled; the hunter must activate them using the power of the cores. When the drone is activated, it covers the map area in red that shows any scavenger, which is included in this scope for the hunter. Construction will be deactivated temporarily only when you have them down. You must shoot to deactivate the active drones, as the drones activated heal over time.
Some hunters have the ability to place turrets. Turrets will shoot at you if you are in their line of sight, even if you're hidden in the bushes. Tower destroyed forever in the churning.
Some hunters have the ability to set mines. Mines will explode if you get too close to them, which will lead to the loss of health and a short stun. Mines forever destroyed when shot down.
An inactive drone.
Active drone.
Basic strategy
To stay alive:
As an inexperienced player, you should be hidden from the hunter.
If you have played Dead By Daylight, you can use assassins without much risk; but this is not the same in the Garden of Death. You are unlikely to escape prosecution, if a hunter has not lost sight of you, so you should be prepared for the fact that most of the persecution will lead to the fact that you will be killed. When you're dying, chances are a hunter you immediately executed; the only reason why the hunter could not kill you immediately, is that they will not see or try farm you. For this reason, you must make it a top priority to hunter have not found you yet will not understand, mostly the gameplay.
Hunters can hear you moving, so if the hunter is close by, you should strive to minimize the traffic to find you. Similarly, hunters can hear / see how you shoot so don't shoot when a hunter is near.
Crouching in the bushes makes you virtually invisible to the hunter. Hunters can use their ability to stun to check bushes, but often not because of the vast number of bushes on maps. This makes Bush one of the best places to hide.
If you stay in one place too long, you will discover the hunter. This means that you can't have too long to hide in the bushes. To work around this problem, you need to hide in the bushes so you could walk in the bushes. This movement you will be able to be opened.
Avoid areas of the map that have a lot of active drones. Although it is possible temporarily to deactivate the drones, the hunter will know that the drone was deactivated, thus alerting the hunter that someone probably is in this area. You can use this to their advantage, knocking down drones that are on the opposite side of the card, potentially tricking a hunter to explore the area.
Similarly, if the hunter spends a significant amount of time in one area of the map, you should avoid this area of the map. It may be tempting to stay in this area of the map, if you met her because you don't want to spend time walking and studying the layout of another part of the map. But you will also spend time to hide from the hunter in this region, and additional risk will have little effect.
Bolt's ability of invisibility will prevent you from compromised boxes, and disclosure of the world. This allows you to pass the detected area, knocking the drone, so you can pass the map more stealthily. It also allows you to stay hidden during the final game when gradually reveals the entire map.
May be a bad idea to go straight to the output gate, when the end of the game. This is due to the fact that the area nearest to the gate of rebirth, the first, and for output of the output gate takes a few seconds, this means that you will be open to the Hunter without any means of escape within seconds if you immediately are directed to the output gate. It may be better to wait a few seconds and then Dodge the throw to the output gate, when they almost completely will appear.
Teamwork:
The best time to donate blood is when the hunter is occupied by another player. If you see that the hunter forces the other player, donate blood, or that chasing after another player, you should donate blood. The hunter can focus on only one scavenger at a time, so they can't chase you if they are busy elsewhere.
Try to help other scavengers. The more live the scavengers, the more potential distractions from the hunter that will facilitate the delivery of blood. If you see that someone is prosecuted near you, think about how to use your charge ability to help them.
Possible shoot down drones, even if they are on the other side of the map. Knocking down drones helps other scavengers are easier to place on the map and is an easy source of experience.
You can revive downed players using the healing bolt. The time to reach it before the hunter will execute the downed scavenger is accurate, but possible. To be around someone who has medical charge, can be a good idea for new player.
It's hard to escape when you are the only scavenger hunt, because the hunter will go to you in the moment when you discover during the final game. Try to support your teammates throughout the match unless the Hunter can go after them instead of you during finals.
Team work (for example, the recovery of defeated players) rewards you with plenty of experience in comparison with other activities (such as knocking down structures). If you want to quickly rise to the level, try to stay close to your teammates and help them whenever possible.
Distinguished award for teamwork at the present time can be used. If the scavengers collect the gold box, all spasatsya together, Samoa their abilities, scavengers can easily make 5000+ XP each of the command actions and the hunter cannot be killed until the buff is not over. If you play in advance, I recommend to use this XP vulnerability until it is fixed.
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