PC release and modding issues. (Fable Anniversary)
So the game goes to the pc which is good. It's just interesting to see that old world in new graphics.Now for modding. It is known to have been heavily developed in the original game. This is also the replacement of models and textures of the hero, weapons, armor, etc. And chests with all the junk of the game (even secret and inaccessible in any other way). And editing the parameters of equipment and NPCs. Many programs have been created for this, such as Albion Explorer.
So will those programs work in the updated game, because only the graphics have changed? And is modding possible to the same extent as in the original?
There were questions on the Lionhead forum about this, what kind of editor is needed for the game and what would players like to see in the game. We are waiting for September 20.
I know that I will not answer in time, but even so ...
Considering that the game is a new engine, with a probability of 99% the old software will not work. You can't just screw super graphics onto an old wooden engine. (The CoD series is an incredible exception)
the most important thing is that it goes to 9-10 directories), my favorite game, I'm waiting for
Fable Anniversary
Another port stitched on the knee. For some, the game crashes, for others it freezes, for others, when the game starts, a black screen and immediately crashes to the slave table, the fourth cannot set permission
if the engine is ye4, then there is not much help. well, or the texture of the ass can be stretched with tessellation on the sky dome, for example.
The people I have, then the standard editor does not start. Fable Anniversary - Modding DLC ​​is not listed. Maybe I missed something ?!
Spoiler
Hmm so the editor is already there. And what the hell at the beginning of the game you can't beat anyone, unlike the original? It was fun to beat the guards in the face.
It's strange that the editor itself is not there, but all the other editor files are there (even the documentation).