witus74,
it's too early to talk about mods, the RDA files have changed, unpacking requires RDA Explorer V2, but so far there is no new unpacker available for free
there was little information on the possibility of modding in Anno 2205, but first things first,
and so, with the release of the game, the data of the RDA files has changed, and at the moment it is not possible to unpack them, but is there a loophole for unpacking / packing files
than unpacking?
to unpack * RDA files, you will need the quickbms program and a special anno5.bms script, the
program can be found on the network without problems, but I spread the unpacking script as it is
Spoiler # Anno 2070/2205 (script 0.1.2)
# script for QuickBMS http: //quickbms.aluigi.org
quickbmsver "0.7.0"
getdstring SIGN 32
if SIGN & "Resource File V2.2"
goto 0x310
get FIRST_NEXT long
math RES_FILE_TYPE = 2
else
the unicode of SIGN of SIGN set
the if of SIGN & "the Resource the File" # "the Resource the File V2.0"
math FIRST_NEXT = 0x404
math RES_FILE_TYPE = 1,
the else
print "the Error: the no magic signature found!"
cleanexit
endif
endif
the get FULLSIZE asize
for NEXT_OFF FIRST_NEXT = <FULLSIZE
the goto NEXT_OFF
math OFFSET = NEXT_OFF
get TYPE long
get FILES long
if RES_FILE_TYPE <= 1
get ZSIZE long
get SIZE long
get NEXT_OFF long
else
get ZSIZE longlong
get SIZE longlong
get NEXT_OFF longlong
endif mathIZE
OFFSET - =
ZSACK
# type & 4 uses a compressed container
# instead of single compressed files
# MEMORY_FILE table of information
# MEMORY_FILE2 decompressed file system
if SIZE! = 0
if TYPE & 4
math OFFSET - = 8
endif
# copy & paste except for the target file
callfunction SET_ENCRYPTION 1
if 1 TYPE &
clog MEMORY_FILE SIZE OFFSET ZSIZE
else
log MEMORY_FILE OFFSET ZSIZE
endif
encryption "" ""
if TYPE & 4
math TMP = OFFSET
math TMP + = ZSIZE
goto TMP
if RES_FILE_TYPE <= 1
get ZSIZE long
get SIZE long
else
get ZSIZE longlong
get SIZE longlong
endif
math OFFSET - = ZSIZE
callfunction SET_ENCRYPTION 1
if TYPE & 1
clog MEMORY_FILE2 OFFSET ZSIZE SIZE
else
log MEMORY_FILE2 OFFSET ZSIZE
endif
encryption "" " AME "
endif
for i = 0 <FILES
getdstring NAME_FILE
set
if = 1
get OFFSET long MEMORY_FILE
get ZSIZE long MEMORY_FILE
get SIZE long MEMORY_FILE
get CRC long MEMORY_FILE
get ZERO long MEMORY_FILE
else
get OFFSET longlong MEMORY_FILE
get ZSIZE longlong MEMORY_FILE
get SIZE longlong MEMORY_FILE
get CRC long MEMORY_FILE
get ZERO long MEMORY_FILE
get ZERO long MEMORY_FILE
get ZERO long MEMORY_FILE
endif
if TYPE & 4
log NAME OFFSET ZSIZE MEMORY_FILE2
else
callfunction SET_ENCRYPTION 1
if TYPE & 1
clog NAME OFFSET ZSIZE SIZE
else
log NAME OFFSET ZSIZE
endif
encryption "" ""
endif
next i
goto BACKUP_OFFSET
endif
next
startfunction SET_ENCRYPTION
# Crypt "34AT9fdY33uT16m7" is used for signature in 2070
if TYPE & 2
if RES_FILE_TYPE> = 2
print "Alert: Encrypted TYPE 2 not supported yet on V2,I continue with the other files "
math FILES = 0
else
#encryption random "5 666666" 16 # not valid because needs >> 16 on xor!
math KEY = 666666
putvarchr MEMORY_FILE3 ZSIZE 0 short
log MEMORY_FILE3 0 0
math TMPSZ = ZSIZE
math TMPSZ / 2
math TMPSZ * 2
for x = 0 <TMPSZ
math KEY * 0x000343fd
math KEY + 0x00269ec3
math TMP = KEY
math TMP >> 16
math TMP & 0x7fff
putvarchr MEMORY_FILE3 x TMP short
next x + 2
putvarchr MEMORY_FILE3 x 0 short # padding
getdstring XOR_KEY ZSIZE MEMORY_FILE3 # wastes some memory
encryption xor XOR_KEY "" 0 ZSIZE
endif
endif
endfunction
try to unpack / pack
MaxQjust, read the message in PM, by the
way, at the expense of mods, there was an idea, let's try to file a normal mod together, only first the structure of the game needs to be clarified
Replied. I'm all for) I always wanted to delve into detailed moding, otherwise I only learned to saw locations for anno and that's it ...
small news, RDA Explorer 2.2 for Anno 2205 is coming soon! at the moment there is version 1.2.0.0 Beta
also promise a patch 11/18/2015
[Patchnotes] Hotfix # 1 - 11/18/2015
Das Team hat euer Feedback zu Herzen genommen, sich die Reports angeschaut und an einen Hotfix, der derzeit für Mittwoch, den 11/18/2015, angesetzt ist, gearbeitet.
Nachfolgend die Patchnotes:
Stabilitätsprobleme:
Behebung eines Problems, das zum Absturz führt, wenn zwischen der Sektor-Ansicht und der Strategiekarte umgeschaltet wird.
Behebung eines Problems, das in einigen Fällen zum Absturz führt, nachdem die Grafikauflösung im Optionsmenu geändert wurde.
Behebung eines Problems, das vor der Epilepsie-Warnung in einigen wenigen Fällen zum Absturz führt.
Behebung diverser weiterer Probleme, die die Stabilität des Spiels gefährden.
Funktionalitätsprobleme:
Behebung eines Fehlers, der dazu führt, dass die Verbindung zu den Online-Features "Weltmarkt" und "Konferenz" nach einigen Spielstunden getrennt wird.
Ein Bug wurde behoben, der Spieler davon abhielt den "Business Engel" Club Reward zu erhalten wenn sie vorher Ressourcen aus Anno 2205 Asteroid Miner übertragen haben.
so so .... found such a chain in the game files .... space_station, planet_mars and configuration files + a bunch of other things, it looks like this is a new DLC ... and it is still locked, it remains to find a loophole and unlock ....
I did not translate patch 1.2, and it is clear that a lot of things were fixed
Patchnotes 1.2 spoiler.
Bugfixes:
- Fixed several states where the player's Command Ship could get lost.
- Fixed a bug that caused a black screen on startup.
- Fixed an issue where buildings¡¯ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors.
Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!
-Fixed a bug where residences disappeared while being promoted from Executives to Investors.
- Pressing ESC multiple times shouldn't break the corporation creation screen anymore.
- Fixed several random crashes when switching corporations or loading sectors.
- The statue on Viridian Coves can no longer be destroyed by attack drones.
- Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).
- Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading / towing behavior.
- Construction preview now shows correct logistics values ​​when placing a production building.
- Fixed several minor GUI issues on the Conflict Zone Debriefing screen.
- Fixed a bug where the logistics preview showed incorrect values ​​when constructing a building.
- Onscreen feedback of energy buildings like Fusion Reactor and Gas Power - Station now reflects the proper energy sector balance.
- Adjusted the voting screen thresholds to properly reflect the actual results.
- Adjusted several Infotips.
- Audio: Some UI elements didn't always play a sound on activation - this should be fixed now.
- Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.
- Audio: The Shield Generator now always plays a sound when being built / destroyed.
All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.
New Features:
- Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.
- Construction preview now lists all gains and costs for every building.
- Effects granted by modules can now be seen within the module object menu.
- Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building.
Changes:
- We redesigned the trade route wizard to allow better access to this feature.
- Erasing upgraded residences now also grants a construction refund.
- Conflict zone mission reminder intervals increased to 1h15min.
Optimizations:
- Loading processes are now faster and consume less memory.
- Implemented performance optimizations for Intel HD Graphics.
- Enhanced reflections (can be toggled in graphics settings).
- Seas now also have reflections.
- We beautified the sea foam.
- Several other performance optimizations.
patch 1.3
released Patchnotes Hotfix 1.3
Fixed an issue on “Cape Ambar†and “Walbruck Basin†that caused a massive drop in logistics / public needs under certain circumstances.
Rebalanced workforce and energy modules (maximum maintenance reduction is now 99% instead of 80%).
Fixed an invisible banner in the transfer route wizard that led to some routes and sector buttons not being selectable.
not a big mod for camera zoom,
first you need to make small changes to the engine.ini file, the
path to the file is standard C: Users Name # # My Documents Anno 2 205 Config
open with notepad and in the line "PreferLocalFiles": false " change the value false to true
now you need to immediately make changes to the game files, the
path to the files
is 4 files camera.xml, camera_arctic.xml, camera_moon.xml, camera_event.xml
open any file with notepad and replace the text with the one written below MinZoomPreset
spoiler
= "1"
MaxZoomPreset = "5"
DefaultPreset = "3"
ScrollDelay = "0"
ZoomDelay = "150"
RotateDelay = "0"
FreeZoomSpeed ​​= "0.275"
MinFromDistance = "2.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
MinZoomPreset = "1"
MaxZoomPreset = "3"
DefaultPreset = "3"
ScrollDelay = "0"
ZoomDelay = "150"
RotateDelay = "0"
FreeZoomSpeed ​​= "0.275"
MinFromDistance = "2.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
camera_rdmviewer.xml
Spoiler
MinZoomPreset = "1"
MaxZoomPreset = "3"
DefaultPreset = "1"
ScrollDelay = "0"
ZoomDelay = "150"
RotateDelay = "0"
FreeZoomSpeed ​​= "0.275"
MinFromDistance = "2.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
camera_artic.xml
Spoiler
MinZoomPreset = "1"
MaxZoom "
DefaultPreset = "15"
ScrollDelay = "0"
ZoomDelay = "500"
RotateDelay = "0"
MouseRotSpeed ​​= "0.1"
FreeZoomSpeed ​​= "0.25"
MinFromDistance = "0.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
MinZoomPreset = "1"
MaxZoomPreset = "3"
DefaultPreset = "2"
ScrollDelay = "0"
ZoomDelay = "500"
ZoomSensivity = "3"
RotateDelay = "0"
MouseRotSpeed ​​= "0.1"
FreeZoomSpeed ​​= "0.25"
MinFromDistance = "0.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
camera_event.xml
Spoiler
MinZoomPreset = "1"
MaxZoomPreset = "22"
DefaultPreset = "3"
ScrollDelay = "0"
ZoomDelay = "150"
RotateDelay = "0"
FreeZoomSpeed = "0,275"
MinFromDistance = "2.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
MinZoomPreset = "1"
MaxZoomPreset = "3"
DefaultPreset = "3"
ScrollDelay = "0"
ZoomDelay = "150"
RotateDelay = "0"
FreeZoomSpeed ​​= "0.275"
MinFromDistance = "2.0"
MinTerrainDistance = "5.0 "
DriftFriction =" 4.0 "
DriftAmplifier =" 4.0 "
DriftDurati" 10.0 "
DriftEpsilon =" 0.01 ">
camera_moon.xml
Spoiler
MinZoomPreset =" 1 "
MaxZoomPreset =" 22 "
DefaultPreset =" 15 "
ScrollDelay =" 0 "
ZoomDelay =" 500 "
RotateDelay = "0"
MouseRotSpeed ​​= "0.1"
FreeZoomSpeed ​​= "0.25"
MinFromDistance = "0.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
MinZoomPreset = "1"
MaxZoomPreset = "3"
DefaultPreset = "2"
ScrollDelay = "0"
ZoomDelay = "500"
ZoomSensivity = "3"
RotateDelay = "0"
MouseRotSpeed ​​= "0.1"
FreeZoomSpeed ​​= "0.25"
MinFromDistance = "0.0"
MinTerrainDistance = "5.0"
DriftFriction = "4.0"
DriftAmplifier = "4.0"
DriftDurati "10.0"
DriftEpsilon = "0.01">
FOV parameter is responsible for the height of the camera from the ground
RDA Explorer 2.0 works great with archives.
Already managed to change something in the game
Increased All warehouses to 1,000,000
Credit limit made initially 1,000,000,000
Increased warehouse and production time for Graphene with the Refurbished Ark
Spoiler
Increased warehouse and reduced production time for Oil
Spoiler
Increased the number of operational modules at all enterprises to 20
Spoiler
I many other things
Savely Korneev
Well, if you are familiar with moding, With the structure of this game. and with RDA Explorer it will be easy to explain
WladV
Mods made on GTA4, GTA5, ETS2, ATS, but never for Anno. Where and how? I can understand :-)
RDA Explorer 1.2.0.0 is.