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Stalin5014 15.01.21 08:16 pm

LSPD First Response (Grand Theft Auto 5)

Hello. Is it possible to translate this mod into Russian? And also, can anyone write about control in this mod, what is responsible for what, etc. Thank you in advance.
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H
Heaven GP 15.01.21

Stalin5014 The mod has not yet been translated, since fixes are often released for it, the final release, namely the release, is not yet available.
In order to become a Cop, you need to go to their department and run straight until you hit the door, after that a screensaver will appear with a choice of your appearance, etc., then they will start giving tasks (I don’t know about the possibility of choosing from several). This is all the initial stage has not yet passed because the site does not have a detailed list of their mod's actions and their sequence.
in the mod menu:
- responsive, support depends on the code, and the code depends on the transport.
- Calling standard cops
- Calling the state police (on Challengers)
- Calling matchmakers (dudes in black jeeps) (pursuit)
- Calling Matchmakers (attack)
- white helicopter, occasionally leaving behind 2-4 matchmakers for support (pursuit)
- black helicopter. attacks the intruder from miniguns (attack)

With the help of the direction of the weapon (a pistol and a shotgun of cops do not roll anything else) on the suspect, you can detain, search, search, depending on the task.
This is all I have managed to figure out so far. If you have any questions, write.

Stalin5014
Spoiler the idea should be and it all (artisanal translation)
Police station and duty system

Now you can go further and on duty from the locker room in the police station Downtown
New drop-off points for arrested suspects have been added
Console Added 'RPH ForceDuty' command to set yourself as on duty without changing the player model
Police Garage

New Police Garage has been added at the police station Downtown
You can go to the police garage at any time to select a new police officer
Active vehicle

Added enhanced combat reconnaissance for police units
Officers will now storm, frame and rearrange themselves
Injured suspects can now drop any weapon and flee or surrender
Officers are now distributed between classes
The use of stun guns by staff has been reduced
Several improvements to suspect intelligence, including stumbling and abandoning vehicles
Nearby police units can now participate in activities
Added a visual system with a progress indicator for joining / leaving activities
Suspect Transport

Detained suspects can now be taken inside the Downtown Police
station Inside the station. suspects can be brought into cages
Support for multiple suspects within the station
Improved system for placing suspects down / standing
Suspects can now be released at any time
stopping traffic

Range of fines that can be issued increased
Suspects can no longer be reversed after liberation
Suspects can resist by driving away at multiple points now
Added ability to ask for driver ID
Added ambient hand-on-holster animation in menu interaction
Fixed siren muting
conflicts Menu conflicts Fixed interactions
Clarifications

Added specials options for existing default callouts
Backup Police

Added several customization options via Backup.XML
Multiple improvements in spawning areas of units
As more units are called, they will react from even further
Pursuit units will try to intercept the suspect from in front
Added Local EMS Units with response type Code 3
Medics will try to resurrect nearby fatalities
Improved the way in which blocks on scenes arrive
Added Transport Units Prisoner
Interaction & Police Radio

Added Donuts, Candy and E-Cola in the interaction menu
Speech actions are now grouped under one menu item
Added the ability to clear nearby roads to the police radio
Added the ability to set yourself as callouts available to the police radio
Animations are now grouped under the Action menu item
New environment animations can be performed while walking and in standby mode
Added manual on holster action when armed with a pistol
Animation now plays when unholstering the stun
Car engine option is now default "always on"
Stop & Define

Short indicator will now fill when a pedestrian stops
Vehicle occupiers will no longer be affected.
You can now arrest suspects directly from these interactions (see below)
Stopping & Handcuffing

During Stopping and Identifying interactions, suspects can now be arrested
Using new interactive sequences, suspects can be handcuffed and released
Added handcuffs object for suspects' cuffs
Improvements in handcuffed animation
Gunpoint Removal initiated

New system for arresting suspects at gunpoint has been added
Police Center Station

Full interior of the Downtown Police Station has been added in LSPDFR
Includes in many environmental events and scenarios
Locker room and cages work with other LSPDFR systems
Police Computer

Police Computer should show more appropriately on 16: 9 screens right now
ChaseMe Mode

Command Console Added RPH, 'ChaseMe', which turns you into a suspect
When using this mode, the authorities will try to detain you
Using the same intelligence and systems as normal activities in LSPDFR
Application Programming Interface

Added new methods to API:
ForceEndCurrentPullover
GetPulloverSuspect
GetPursuitPeds
IsPedStoppedByPlay
StartCallout
Misc

Cops will no longer disappear if the player is looking away from them
Police cars are now always unlocked for the player The
last car of the player is now blipped.
Improved compatibility with the "MoreControlV" door lock function
Improved compatibility with "Realism Dispatch Enhanced", added pedestrians.
Notification will now be displayed when starting LSPDFR
Other miscellaneous. bug fixes and improvements

S
Stalin5014 15.01.21

Heaven GP
Thanks for the answer.

H
Heaven GP 15.01.21

Stalin5014
Not at all, apply if that

K
Keible 15.01.21

Tell the people - how to make sure that when they call the special forces they only have an M8 carbine? And they often come with pistols, but this is generally nonsense.