Deadly hits disabled (Cyberpunk 2077)
No, the target analyzer is not to blame. No modifications have been made to disable lethal shots. I just noticed at some point that the enemies stopped dying. Exceptions are headshots with powerful weapons that rip apart the head, as well as severing limbs with cutting weapons. And if a limb is not chopped off, then at 0 hp the enemy falls alive. With scripts, the situation is the same, weak enemies are one-shot, but not fatal. I tried to put a module for disabling kills on all weapons and remove it, changed optics, changed modifiers in optics - nothing helped. I sin on Skippy, problems started + - after his quest. Has anyone had a similar experience?0 Comments