What abilities did you like best? (Dishonored)
Less than a month is left before the release of the game, and I am already burning with impatience - I would rather play. In the meantime, let's discuss who which abilities were hooked. Do not say everything. Highlight the three abilities you are most interested in. I'll start with myself1) Stop / slow down
2) Flicker
3) Night vision
telekinesis? I don't remember if I was in the video, but I hope it will have something to do with not current objects, but enemies can also be thrown)
Averon had some kind of strong gust of air with which you can throw off shells, enemies, and probably something else you can do
Here is a list of all the abilities:
Blink - teleport short distances;
Swiftness - increases speed;
Night vision - improves vision and makes it possible to see through walls;
All-devouring swarm - summons rats;
Feather - allows you to fall from a great height without damage;
Fire - setting things on fire;
Healing - healing trauma;
Ice - freezing things;
Double jump - jump long distances;
Possession - take control of living things from fish to people;
Time Warp - Stop Time
Wind Burst - Creates a gust of wind.
It seems to me that there are too many of these talented people, I certainly understand that he is a superhero, but then he teleports, and he enters the animals and fires and rats releases and time slows down and freezes, just a perfect character in all respects.
Stopping / slowing down time and, perhaps, the ability to
infuse other people Russian_CJledak
So you look, so many abilities have been made specifically so that the game can be played in different ways and at the same time constantly combining all new abilities.
SVALKER1
well, perhaps true. I hope it will be interesting, I just don't want to be invincible and omnipotent. I was interested in this game exclusively by the extraordinary world and atmosphere. Ie not just stupid fiction, as in most games, but a stylish fiction and beautifully presented. So if the atmosphere or the plot pump up, then the game will merge.
Tell me, do the abilities unlock as you progress through the story, or should they be immediately available for "activation"? Something is not present in the "ability menu" I have the ability to "relocate".
We drag a total of 10 abilities, of which 6 are active, 4 are passive, each ability has 2 levels of pumping
assets -
Dark vision-see in the dark NPCs, for 2 lvl and interactive objects
Teleport-teleport for short distances, 2 lvl for long
Invasion- control animals, by 2 lvl and people
Stop time - slows down time, by 2 lvl completely stops
Calling rats - calls for rats, 2 lvl more of them, they are stronger
Gust of wind - throws and knocks down enemies, 2 lvl with proper force when hitting walls are killed by
passives -
Vitality - more hp, 2 lvl more regenerates, faster
Blood thirst - gives adrenaline when killing, 2 lvl more adrenaline
Dexterity - increases the jump range, makes it possible to charge the jump, sprint 2 lvl faster
Covert murder - after covert murder the corpses turn to ashes, for 2 lvl any corpses turn to ashes