Help! White blinking dots in textures! (Assassin's Creed: Unity)
I noticed such a problem, white dots blink on some textures, there are a lot of them, the same problem is in SYNDICATE, they seem to cut the textures and divide them at the joints, I watched the temperature of the vidyuhi, max 76-77 degrees, and it was like that before, but this problem is not was observed. My system:GTX 970 MSI Tiger 4gb
RAM 8GB
AMD FX 6300 processor
Windows 7 x64
Gigabyte 970A-DS3P motherboard
FSP 550w power supply
Help me understand what the problem is! Thanks!
in my opinion the problem is in vidyuha or wood. xs I have the same baida in these games) the
video card is also 970 .. just scored on it.
Hatem Kenyey
Yasen no stump, tablet from Reloaded, you can see it perfectly on the screen.
In general, it looks like antialiasing disabled, such as a ladder along the edges of objects, but hardly, everything else is in order.
SlaveIdler
is left over from the creation of the game. And perhaps a feature of the engine. You probably saw how textures flicker one after another, at their junction. So, if they were layered here on top of each other, they would blink, but so that this would not happen, they did joint to joint. But these ubigavnari are lazy, and, of course, they automated this, and did not trample with their pens
Pulpy Regarding
anti-aliasing, no, the game parameters are set to ultra, including txaa anti-aliasing, I noticed that when you set fxaa these points are less visible, but they are still there.
do not_cut_graphics
I doubt that it is the game, since this has not happened before. Earlier I had a vidyuha pech 760 from msi, and there was no such thing either.
do not_cut_graphics
Yes, I used to have a gtx 760, it never had this, neither in this game nor in another, I bought gtx 970 in the summer, at first there were all the rules, then it appeared.
what's that! after teleportation to some tower, some textures, bushes or puddles turn into a bunch of New Year's gifts!