What is the sandbox different from the open world?
sandbox is different than just open world?in the sandbox more creative freedom. can homeless people dead on the mill to carry for example, as in scourie.
and in the Igors open world boring and dull. the brown bunch in the garden yubisofta, with their exaggerated empty worlds in which Neher do
Sandbox is a relative freedom of action.
Open world is the relative freedom of movement.
Often, these two genres are intertwined.
The Son Of God
well, Yes. usually all the revelry and limited. in the sandbox it a little more, though, and boring
pakaur
Well, for example open world in Farice not entirely empty - at the study it is second only to Rockstar games and Besezdy (if you take out the last three to five years).
Playersaharan
and to do that there is Nehru. collect the grass and watering the animals bored after 2-3 hours. if the map was less than 20 times and no rigs, perhaps it would not be so sad. to go 15 minutes before the next mission, it's the stupidity
there is,remember 3 tsepanulo
and 4 template Salonica
although all spiek RPG shooter , I 2 the Board liked it,sorry it was not litsuhi
Playersaharan
Well, for example open world in Farice not entirely empty
Well, it is empty, but not completely. There are relics, trash, towers, primitive crafting and hunting. Doing these are definitely interesting things, you get weapons and...weapons.
pakaur
You can admire the views from the bird's-eye or assemble the values of the caves. Yes, not to say that diversity is awesome, but there is a setting and plot so determined.
Riding/walking for 15 minutes before the mission can be found almost in any open world game (especially this suffering TESY). And the map is not so big (the bulk of the mountains), especially as fast of travelof the game is really a lot. And with a mini-helicopter (sort of allowed a cheat with which you can capture any tower/base for a couple of seconds) you can never walk on land and get to the missions for a couple of minutes.
Gauguin
What else they need to in a shooter? Armor or decoration for the house? Yes, and most of these weapons are quite useful, albeit losing to the Bushman produced in the arena.
Well, Yes, hunting and crafting, not only for upgrading weapons is intended.
Playersaharan
You can just enjoy the view from the height of bird flight
boredom
to collect values for the caves
what is the rush if all values are marked on the radar, and all the loot to sell all the trash and buy a coloring for pukalki. with such quest all skins and samples of ammunition become available in a couple of hours
Riding/walking for 15 minutes before the mission can be found almost in any open world game (especially this suffering TESY)
in the tests, though the quests are less diverse, and not stupid copy-paste with the capture of bases and raising the tower. and you can do stupid swing and build unique build, a La Berserker-alchemist-thief. I have over 140 hours of gameplay in Morrowind even primary quest is not really passed
And with a mini-helicopter you can never walk on land and get to the missions for a couple of minutes.
even before the helicopter came. uninstalled the game after I fell asleep a couple of times when capturing the enemy base
Playersaharan
Yes, but that's a shooter mechanic kills interest even the purchase of weapons. Use all guns equally pathetic.
and Yes, hunting and crafting, not only for upgrading weapons is intended.
Backpacks to sew like? Or drugs for KHP to cook?
Playersaharan
You can just enjoy the view from the height of bird flight
I can do that in many games to do, like in JC2. Even he is not as dull as sandbox FC3.
If we talk about current trends in the industry, the open world is a feature that everyone needs to FAP, even though it is a often dull big space, with only Grinda and artificial stretching of the game (last present in DA:I and Witcher third). In the sandbox, usually, the same open space used directly in the gameplay, adding in games the ability to use transport , parkour ( GTA, Assassin's Creed) and so on, which open space is required.
The Son Of God
foul and Skyrim without mods is the same as the RPG and the Witcher. Sandbox(sandbox) game, in which you give the world and the elements of working with it, and this is the main type of gameplay in them. Here are terraria and minecraft are representatives of the genre.
finally niznayu from where did this expression - pesochnica. it's kind of something into meant. no matter what type of SIM city for example. and then almost sruzis their sandbox
PA the idea of a sandbox player entertains himself by himself and it does not imply a clear story and ultimate goal. in open world the player simply followed by the purpose of the plot without breaking the location.
Skyrim just more interesting to explore and clean out locations, to rape a pony in willmake interesting to go through the story and secondary quests. with the free Estocolmo to hanging out and blowing passers-by at least the Witcher has.
>- the Witcher 3 is worse than Skyrim?
System requirements, for example.
>- what can I do after completing the storyline of Skyrim and all jobs? After the fallout.
you can go to new Reno, to the Church, or to Vault-City. And then to drive to, no matter where I went.
In General, for a sandbox there is no precise definition. In contrast, as for example from the open world, which is only an implied freedom of movement.
So I'm not sure that these two concepts can be mixed.
Sandbox is more of a situation where you can do as you please. I.e. when there is no any particular way to get some game time or moments do not exist. Do what you want.
Kosh13
Yes, I agree. In the same fallout you lead by the hand, but in a sandbox you XS what to do.