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Andrey233421 08.02.21 12:46 pm

Low FPS online at any graphics settings (Grand Theft Auto 5)

Hello, the problem is that in the story mode of the game I have 60+ fps, and when I go to the online session 40-50 fps with any graphics settings. When there are no players in the session, there are more frames. If the hardware was to blame, then I think that with any settings there would not be the same fps.
GPU GTX1060 3Gb
CPU Xeon e5 2640 v2
RAM 16 Gb ECC 1866Hz Windows
on SSD, playing on Hdd seagate firecuda
17 Comments
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SonyK_2 08.02.21

Andrey233421
Andrey233421 wrote:
... When there are no players in the session, there are more frames ...
More players - the higher the load on the system, primarily the processor. I myself play MMO-shku (the subscription is visible in the profile): if I go to a location where there are almost no players - everything is fine, as soon as there are a lot of people - slowdowns begin, it was especially noticeable when I played on a weaker Athlon (from the spare config in profile).
Also, do not forget about the different pings of players in online modes and how the network mode itself is implemented in the game. Recently played Call of Duty Black Ops Cold War in zombie mode, there is a possibility of "cross-platform" (play with consoles). I noticed this: if there was a console player in the team, my ping could "fly away" for 300 or more. At the same time, it was happening on the screen, do not understand what - the frame rate did not seem to fall, and the game "slowed down" (the mouse did not listen well, etc.). When the team consisted entirely of PC players (especially if from our region, noticeably by their nicknames), everything was more or less normal, and the ping showed relatively low.
The same problem can be in the network connection, especially when the provider is "weird".

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lunixy 08.02.21

Change the percentage, it does not pull online.

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Andrey233421 08.02.21

lunixy Perts
strains me by 40%. Not a single poisonous strain in the system monitor.
If it did not pull the percentages, at least one core would work 100%

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Andrey233421 16.02.21

SonyK_2
Perhaps this is not the case, since I have 500 Mbps from the provider

K
Kostya HIRURG 16.02.21

Andrey233421
that's how much hertz is he? 2 hertz from the box and in boost 2.5. I have an old fufix 8300 8 8 3.2 GHz and in a boost up to 4.5 (even overclocked it to 4.8), which is stable in a single that is online 60. and you dial Chinese zeons and then complain why the percent is idle and there is no FPS, but they are already outdated and their crappy mountain of cores is not lucky nifiga.

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Andrey233421 16.02.21

Kostya HIRURG dude, I am writing again that if I didn’t take out the percentages, then at least one core would be fully loaded ..

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SonyK_2 16.02.21

Andrey233421
Andrey233421 wrote:
... is it not because I have 500 Mbps from the provider
500, or up to 500? are not the same thing. In addition to speed, there is also ping, and in games it is more important, tk. they do not require such speeds for data transmission - more depends on the delays. And not only yours, but also other players - especially when the game is made in such a way that the comfortable play of everyone else depends on someone's ping.
Kostya HIRURG wrote:
... the old fufix 8300 8 8 3.2 GHz and in the boost to 4.5 (even overclocked it to 4.8), which is stable in the single online 60. and you dial Chinese zeons and then complain why the percent is in idle and there is no FPS ...
He says everything correctly - games have not yet learned how to do so that they fully and evenly load all cores / processor threads. Xeon server CPU, where the emphasis is on task parallelization. And in games it will be as the developers do. And the older the game, the more likely it is to support fewer cores. In such games (roughly speaking) a 4-core processor overclocked to 5 GHz will "pull" better than an 8-core 2 GHz processor.
... if the percent were not exported, then at least one core would be fully loaded ..
Not necessarily - sometimes the CPU (or some of its cores) are not fully loaded, but the vidyuha is idle. Record a video where you can see the load on the system during the game, including ALL cores / threads - we'll see.
... you throw this link to everyone, it's more likely a virus, not a solution to the problem.
Decided to talk to the bot? - look when it is registered. After some time it will be banned, created by a twink and spammed again. Do not pay attention.


PS I myself managed to play on 3 processors (Athlon II X4 640, i5-4460 and i7-4790K, I could not immediately buy the last one) with the same rest of the kit - vidyuha (GTX 960), RAM, etc. After transplanting from Athlon to i5 (and even more so when I changed it to i7), I felt the difference - with a more productive CPU, there were fewer "underloads" of vidyuhi (and somewhere they disappeared altogether). An example in a processor-dependent (online) game, with 3 processors and the same rest of the bundle (configs in the captions for the video).
SpoilerAtlon:

i5:

i7:

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Andrey233421 16.02.21

SonyK_2
Oh, you explained very well, thanks!
Another question, what percentage could then be taken on this socket (2011), so as not to change the bundle?
I know e5 2689, will there be norms?

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Andrey233421 16.02.21

SonyK_2
Here I wrote down the system load

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Marsj 16.02.21

Factors: the level of resolution and settings
Spoylerhttps:? //Pc-builds.com/cyri/Xeon_E5-2640_v2/GeForce_GTX_1060_3GB/0yJ0Vw/8/100/ gameList = (1X)
As the roller system is not strained, it turns out the game flows are not needed, and one 2300-2500MHz stream does not load the video card.

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SonyK_2 16.02.21

Andrey233421
Andrey233421 wrote:
... then what percentage could be taken on this socket (2011), so as not to change the bundle? ... e5 2689, will there be norms?
E5-2640 v2 has DDR3 memory type ...
Spoilerhttps: //ark.intel.com/content/www/ru/ru/ark/products/75267/intel-xeon-processor-e5-2640-v2-20m-cache -2-00-ghz.html
... E5-2689 v4 has DDR4 and the socket is not just 2011, but 2011-v3.
Spoilerhttps: //ark.intel.com/content/www/ru/ru/ark/products/91769/intel-xeon-processor-e5-2689-v4-25m-cache-3-10-ghz.html
I'm sure the CPU will it fit the old motherboard? And see what TDP this processor has, 165 W can you cool? - and not the fact that he will not "eat" more at full load.
... recorded the system load
The video shows that one thread (CPU 3) is loaded more than the others and at the same time the video card is underloaded.
Spoiler
Why did you decide that the "emphasis" in one core / thread must necessarily be up to 100%? - it loads as best it can, and if at the same time it does not have time to process the necessary data, it turns out like this.

PS The video has a load and temperatures, but the clock frequencies are not visible for individual cores, but only the total for the entire percent It would be better instead of temperatures to do something like this.
Spoiler
This is an MMO-shka about which I wrote above. A slight underload of the video card in the video due to recording on it, during a normal game the vidyuha is loaded completely most of the time.

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Andrey233421 16.02.21

SonyK_2
You're looking at the wrong percentage (2689 v4), I was talking about the usual 2689.

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Andrey233421 16.02.21

SonyK_2
Oh, I'll come home, I'll record the frequencies

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SonyK_2 16.02.21

Andrey233421
Andrey233421 wrote:
... you are looking at the wrong percentage (2689 v4), I was talking about the usual 2689
I didn't really look for what Google gave me first, I wrote about that. If there is a processor with the same index for the old socket, throw a link to it (preferably from the Intel website) - we'll see.

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Andrey233421 16.02.21

https://technical.city/ru/cpu/Xeon-E5-2689 Here

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nikolas v 16.02.21

Andrey233421
cheaters hard drop their fps

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SonyK_2 16.02.21

Andrey233421
Andrey233421 wrote:
...
Then it's better to look from CPU World, there is little data on that site from the old one.
Spoilerhttps: //www.cpu-world.com/CPUs/Xeon/Intel-Xeon%20E5-2689.html
Compared to your CPU - frequencies and TDP are higher, F16C instructions are missing.
From Google: F16C is a set of instructions used in x86 processors to speed up conversions between half-precision (16 bit) binary numbers and standard single-precision floating-point binary numbers (32 bit)
. there must be more than 50 characters "- to see, remove the asterisks with a space (* *) from the link.
Spoilercpu-world.com / Compare_CPUs / Intel_CM8062101163000, * * Intel_CM8063501288202 /