3 New Notifications

New Badge Earned
Get 1K upvotes on your post
Life choices of my cat
Earned 210

Drag Images here or Browse from your computer.

Trending Posts
Sorted by Newest First
M
Mony777 22.02.21 03:13 am

The history of the appearance of cheats in video games, was it or not?

According to the author of Cheating: Gaining Advantage in Videogames, Mia Kansalvo, players have three different views on cheating in video games:

According to the first group of players, any help in completing the game is unacceptable, no matter how difficult the game is. It is also impossible to read guides and walkthroughs, because in this way the unpredictability of the process, conceived by the developers, is lost.
The second group favors guides and walkthroughs, but they will never use cheats that change the game code.
The third asserts that cheating generally exists only in relation to other players, and everything else, on the contrary, helps to better understand all the intricacies of the game.
Taking into account the fact that the problem of cheating in online games is still relevant and deserves a separate article, it is interesting to remember where cheats in single-coil games came from, because now, it seems, there is practically no trace of them left.
Developers' tool
In general, initially cheats appeared not to entertain players, but to help developers in their routine. The latter could not afford to replay the game every time, only to see if the boss of the seventh level really died when he ran out of health. Instead, the developers wrote additional features in the code, thanks to which, for example, they could kill all enemies with one shot.

“By spending a little time coding cheats, we helped save ourselves and all other developers hundreds of hours of work,” says developer Chris Sorrell.
However, at the end of development, bonus lines of code often remained in the game for the delight of the smartest gamers.

“Previously it was impossible to patch the game. You send your code to the console manufacturer, and then it is either accepted or rejected. Sometimes people just forgot to remove the cheats from the latest build, ”explains David Brevik, who was responsible for the first parts of Diablo.

One of the first and most famous cases left in the cheat code was the game Manic Miner, released in 1983 for ZX Spectrum computers. The game designer left a code in it that allowed you to pass the game levels in any order. Of course, after that, there were rumors that the code ("6031769") was either the designer's phone number or his driver's license number.
“Until the last moment, we did not remove cheats from games, because they could come in handy at any time. And as soon as you get the final version of the game, the last thing you want to do is to remove some lines from the code, provoking a new chain of bugs, ”recalls Scott Miller, founder of Apogee Software, known for his collaboration with id Software and the Duke series. Nukem.

After the release, information about built-in cheats was often reported to game critics, so that they, if desired, could go through an overwhelming game faster and make a more complete impression of it. The developers were aware that the magazines would not put the review and cheat list in one article, but split the material into two, thus giving the game additional advertising.

“From being a secret, cheats have become a real marketing tool,” says Brevik.
By the way, it was with cheats that many future developers started their love for programming and for game design in general. Christopher Sivor, known for his work on Bad Fur Day, says:

“I grew up on the ZX Spectrum and Commodore 64 when gaming was still a niche hobby. I think a large chunk of the European gaming industry has been shaped by curiosity. We just enjoyed taking the games apart to understand how they worked. "
Code: 2102
3 Comments
Sort by:
j
jax baron 22.02.21

Well, I think so - for solo cheats, well, for the developers themselves, but for online, no, but donation also needs to be destroyed, otherwise donators can but cheaters cannot

M
MunchkiN 616 22.02.21

and what is the meaning of the question or other topic for thought? all sorts of facts are translated.
cheats at least 2. these are console commands left by the developers and cheats in the narrow sense of cheats for example immortality. since the console can do different things in theory.
the second type of cheats is already a product of the game's hacking.
Well, there is a third cheat, but it doesn’t seem to be quite cheat, but bugs. but this is not a bug, this is a feature. this is all starting to give an advantage to the gamer when playing strange in terms of common sense and playing as intended by the developer. in older games, these are usually holes in the mechanics, because of which you can become a god of the morning, defying the boundaries of the engine's numerical computation.
As for the need for cheats - good games don't really need them, games that are not too interesting and difficult are needed to get the desired experience. another category is broken, crooked and overly complex games, but they mostly remained in epics. modern games it is rare to slip through walls and tama if stuck in textures or do not know what to do when.
Another use of cheats is to break something to understand how it works. but in modern games, modern players do not think it is interesting to arrange some kind of game and check how scripts and general gameplay mechanics will work with it, as well as it is stupid to explore the map in this way.
Well, in multiplayer, players endlessly oppress and spread rot on the battlefield according to the rules of the battlefield. the only one who stands above the Irok is the administrator. but there are still god-like cheats that are beyond good and evil, beyond mechanics, they arrive in the dominant position of undivided and unpunished ultra-nagib like a super-man god with X-ray vision and thermonuclear lasers brings punishment from heaven to babies in the sandbox of war.

A
A.Soldier of Light 28.02.21

Mony777 wrote:
According to the first group of players, any help in passing is unacceptable, no matter how difficult the game is. It is also impossible to read guides and walkthroughs, because in this way the unpredictability of the process, conceived by the developers, is lost.
The second group favors guides and walkthroughs, but will never use cheats that change the game code.
The third asserts that cheating generally exists only in relation to other players, and everything else, on the contrary, helps to better understand all the intricacies of the game.
Other categories are missing here. For example, take Fallout 3. The game is not difficult, not particularly intricate, there seems to be no point in cheating there. However, sometimes some individual cheats, and not all in a row, just help to save time elementary. Not so much game time as real time. Cheat to speed up movement when overloading when you have collected too many items. What is the point: usually the player is forced to move to his house and store the surplus of things, then return to the last location and continue fumbling) With the cheat (I can write which one to use), nothing fundamentally changes, except to save time.

Cheating against other players is disgusting and should be punished as harshly as possible. IMHO: the server administrator's appeal to the Internet police so that the cheater is identified in real life, then a fine (I don't know if there is such a thing anywhere in the world, but for me, it should be so). Just stupidly banning, I think, is not enough.