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Rkglaaz 10.03.21 01:46 am

low spawn range (The Witcher 3: Wild Hunt)

with the release of version 1.22, there was a problem with the range of objects. I have a gtx 970 video card, all the settings are high / prohibitive, but objects on the street, small shadows on buildings, garbage on the street, every little thing on the shelves of merchants (bags, fish) - all this is drawn almost in front of the nose. the same problem with the sudden appearance of the characters. Has anyone encountered such a problem?

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Pro100 Andrew 10.03.21

Same stuff. Everything on the beyond, except for the visibility of vegetation

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But Vitaly 10.03.21

?

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shecter666 10.03.21

the witcher became like a black dessert, in the dessert it seems to be fixed by buying an ssd))

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Talavat 10.03.21

shecter666
I have an SSD and it is not fixed by an SSD disk ......

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Talavat 10.03.21

Rkglaaz
In User, twist the numbers more ..... I didn't like this bullshit with shadows, and it was there that I set the value to 4 of all Shadows indicators.

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vikpass 10.03.21

Rkglaaz
Try WITCHER 3 HUNTER CONFIG. There is in the render department (or something like that) a level of range of decals and other things. There is a guide on YouTube, use it. Should help

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Rkglaaz 10.03.21

thank you all for your answers and advice! The hunter used the config, but after using it, the range decreased, it's funny, right? :) I contacted SD project ed support and was advised to reinstall the game, since they (or that person) faced this problem for the first time.