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m_roma 10.03.21 03:05 am

Patch 1.22 for the Witcher 3: Wild Hunt

Today I climbed into Google, I found out that the patch number 1.22 will be released today. This was tweeted by one of the game developers
https://mobile.twitter.com/Marcin360/status/743024416859299840?ref_src=twsrc%5Etfw
103 Comments
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T
TRAHER 14 10.03.21

http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/document/Changelog-1.22-ENG_bt9orxuyou.pdf

T
Torik79 10.03.21

No tail

K
Kosolapyi1 10.03.21

The patch returns the tail. The description of the patch says so.

T
TTG 10.03.21

there is a tail, but the mare herself disappeared

s
saa0891 10.03.21

My tail did not appear.

B
Boba4ka 10.03.21

For those who do not have a tail: So the mod already has a fix for this garbage - http://www.nexusmods.com/witcher3/mods/1679/
Only here it is under 1.21 XD

s
saa0891 10.03.21

Boba4ka

The game does not start with this mod.

B
Boba4ka 10.03.21

And everything works for me at 1.21)
saa0891
You wrote above that you patched up to 1.22, that's why it does not work, the fix is ​​at 1.21.

s
saa0891 10.03.21

Boba4ka wrote: It
seems like you wrote above that you patched up to 1.22
This is what we are talking about, at 1.22 it does not rob.

B
Boba4ka 10.03.21

saa0891
Maybe because the fix is ​​at 1.21? You at least read the description of the file on the nexus.

s
saa0891 10.03.21

Boba4ka

Exactly, we must wait for the author to update the mod.
Why read it, in the same place it is stupid to connect the mod using NMM or drop it into the mods folder.

C
Carelia 10.03.21

)) Willie the blacksmith was allegedly corrected.

B
Boba4ka 10.03.21

saa0891
Well, and the version of the file. 'For game update 1.21'

A
Assassins11148 10.03.21

saa0891
Nothing. In the GOG version, the update is 15 GB

m
m_roma 10.03.21

who will take the trouble to translate the change list http://www.playground.ru/redirect/wpc.4d7d.edgecastcdn.net/004D7D/mkt/document/Changelog-1.22-ENG_bt9orxuyou.pdf

l
levan91 10.03.21

* Fixed a bug where the Corvo Bianco update would not be complete if players left Toussaint while the update was in progress.
* Fixed an issue where Roach would not move during the quest 'The Trill of the Smitten Knight.'
* Fixed an issue where the hard lock camera could not be turned on after completing the quest 'The Trill of the Smitten Knight.'
* Fixes an issue related to the incorrect progression of the 'Wine of War: Vermentino' quest if the player has completed all of the 'Wine of War: Belgaard' tasks earlier.
* Fixed a bug causing the quest 'Messengers, Wineboys' to not progress correction under certain circumstances.
* Fixed issue where mutagenic icons were not updated on Steam, and origin.
* Fixed additional instances of the set in which the interaction is sometimes missing from chests containing loot in the quest for 'Scavenger Hunt: Wolf School Gear' in Kaer Morhen.
* Fixed a bug whereby some NPCs could not spawn after completing Blood and Wine.
* Adds Plate Dark Iron diagram to the crafting list.
* Fixed an issue where the rendered levels of selected enemies would not be calculated correctly.
* Fixed an issue where negative experience points are sometimes displayed if progress was originally started in version 1.0.
* Fixed a bug where a treasure guard golem located between Bowdon and Brunwich might be invulnerable.
* Fixed a bug whereby the bandit camp near Kilkerinn Ruins could not be marked as leveled.
* Fixed an issue where Roach's tail could disappear.
* Fixed an issue where the rendered level of some enemies would be incorrectly displayed as too high.
* Fixed a bug whereby it was possible to permanently lose swords in the Gravity Cave.
* Fixed an issue where an improperly high amount of experience might be required to level up a level above 96.
* Fixes Blood and Wine and Heart of Stone credits.
* Fixed a bug whereby it was impossible to get the Gwent leader card 'Francesca Findabair: Beautiful' after the end of the main story.
* Fixed issues whereby Golyat's corpse corrupted visuals.
* Introduces tweaks and improvements to the inventory system.
* Fixed an issue where picking up only one piece of dirty cloth at a time during the 'Burlap this new patch' quest could block progress.
* Fixed an issue where borders set during the 'Night of Long Fangs' quest sometimes existed after completing the quest, preventing users from exploring Toussaint.
* Fixed an issue where the sound effects of the sword when Eredin was hit could be muted.
* Fixed an issue where some streaming audio assets could not be played.
* Fixed an issue where the wicked witch could be rendered invincible.
* Fixed an issue where Majordomo could refuse to move towards Corvo Bianco.
* Fixed a bug whereby the 'Contract: Bullish Blues' was not completed the quest did not progress correctly if the 'big feet to complete' quest.
* Fixed a rare issue where the 'Let it be so humble someday' quest was not progressing correctly.
* Fixed a bug whereby the 'Empress' ending would not trigger under certain circumstances.
* Fixed a bug whereby the Legendary Feline Silver Sword was one of the ingredients required to craft the Grandmaster Legendary Griffin Steel Sword.
* Fixed an issue where the schematics required to progress in Ofier's 'From Distant Shores' quest could not be plundered from the chest.
* Fixed a bug where Aerondight acquired in New Game Plus mode would not scale to Geralt's level.
* Fixed an issue where additional ability slots would not trigger correctly while researching mutations.
* Fixed a bug where pressing 'O' would like to add an unlimited number of Bait Guenta cards.
* Fixed interaction with advertisements near Little Flint Girl.
* Fixed possible exploits allowing unnecessary gains in experience points during the "Way of the Warriors" quest.
* Fixed a bug causing the player to sometimes be unable to progress in the 'Guenta: fear not, here is Skellige's' quest.
* Fixed an issue that caused an endless loading screen after exiting the portal in the 'face the Strange' quest.
* Fixed a bug whereby one of Geralt's hairstyles could be more prominent than necessary when using the Grandmaster's Feline chest armor.
* Fixed a bug whereby Viper Armor could change color to red when displayed on the armor stand in Corvo Bianco
* Fixed a bug where the collar of one of the carapaces was red.
* Fixed an issue where Marlene will not be able to participate in the conversation.
* Fixed an issue where Oriana's guard could become translucent during the Night Long Fangs quest.
* Adds display of food or drink vitality regeneration amount.
* Art dealer sets up a shop near the Lazare Lafargue workshop in Beauclair.
* Fixed a problem where access to the Alchemy table could be blocked.
* Fixed an issue where stamina would recover at a larger rate than needed after starting a new game.
* Fixed a bug where players could knock down horses.
* Fixed a bug where dogs and wolves do not die immediately after being knocked down and frozen at the same time.
* Fixed a bug causing the 'Wine Wars: Consortium' quest to not progress correctly.
* Fixed a bug whereby the 'lady, her knight and true love' quest could be restarted even if Jacob was already dead.
* Fixed an issue where courtesans on Beauclair Beauties could reappear in the room after a sex scene.
* The embarrassing use of the Aarding hive towards the dwarven blacksmith in the White Orchard was possible.
* Fixed a bug causing an endless loading screen after a fist fight with a baron in a 'Family Matters' quest.
* The embarrassing use of the Aarding hive towards the dwarven blacksmith in the White Orchard was possible.
* Fixed a bug causing the game to crash after meeting the knights from the 'envoys, Wineboys' quest.
* It is now possible to purchase the 'Emhyr var Emreis: Emperor Nilfgaard' Guenta card from the innkeeper at the inn at the crossroads in cases where this was previously not possible.
* Fixed an issue where music / sound effects would sometimes not play.
* Fixed a bug causing the day value to be missing from the displayed total playing time.
* Fixed an issue where Marlene could disappear from Corvo Bianco after a few hours.
* Fixed a rare issue where players can lose earned levels.
* Fixed an issue where witcher gear and diagrams could disappear.
* Fixed an issue where Geralt could die after the loading screen in the 'face' Strange quest.
* Fixed an issue whereby the noblewoman in red would sometimes follow Geralt everywhere he goes.
* Fixed an issue where body parts sometimes remain suspended in the air after an enemy has exploded.

D
Danil Ositsyn 10.03.21

levan91
Thank you so much what we would have done without you !! After all, no one else can push the text into the "google translator" !!!

Y
Y5J 10.03.21

The alchemy table did not work, and still does not work. Everything else was repaired) And, the mane also disappeared from Roach during the DLC ... It's not clear why. Just once took and came "bald" xDD

T
ToXeNsiUs 10.03.21

The blueprint for the relic steel sword of the Toussaint knight never appeared. Taken, but does not appear in the crafting section. (

g
ganjin 10.03.21

Phenomena
Yes, at the expense of Roach's tail - a sore subject for me)) I had to install the console, and then remove it, since it uses the necessary buttons.
Although I see people write that the tail never returned. Maybe he will at least stop disappearing. After every action I got tired of staring at Roach's backside. The console, I hope, should work with the new patch (if the tail still falls off)? Not a horse, but a donkey Eeyore))