The patch came out! (Mortal Kombat 11)
Came home from work turned on the console there is a patch swingingGeneral Bug fixes
z4nik wrote:
Just downloaded the new patch. XS what innovations
https://steamcommunity.com/gid/103582791463581619/announcements/detail/1636405987635787090
Guys there is a list they rolled out o_o
Garbage, not a patch myself in the ass let tucked the coins, the tower is still not playable. Either they do not test, or test for any Pro.
ColonelJason
Time tower, that is temporary. Do not say that the hands of there curves. About the modifiers I am also very aware of that. The fact that Injustice 2 in those towers was quite adequate balance of difficulty and all pass, even if it's not the first time, as the third. And МК11 and with ten times the opponent to overcome. Today after the patch went in, chose the one which every two hours is updated. The first tower went without any problems, yeah I think I've repaired. In the second depends on the first enemy, the most interesting of his HP already two times bigger than mine.
Zombieller wrote:
The fact that Injustice 2 in those towers was quite adequate balance of difficulty and all pass, even if it's not the first time, as the third.
Why do you think that if you personally something pass from the first to third times, it means that the level of complexity is adequate? I also some enemies in мк11 overcome not with the tenth and twentieth times. But after passing it already no problem for me is (in the sense that it is not difficult to win it again) it's called - swing skill. Well, I would like to have you name a specific tower you want to have an experience that caused you difficulty. I, at this point,went up to the 6th stage of the standard tower (don't know how to properly call it - in short she which is the center), to the 2nd tower for this particular fighter, well, passed a couple of time-can not remember the name. Sensitive stuck only on Shao-Kahn, who was killed with one blow, the more special difficulties not remember.
ColonelJason
Well, I have not such strong nerves as you see, I get zatrachivaniya just tired and deprived of any fun. Tower of time those who change for 2 hours, there is a constant random.
By the way, that's just completely made up tower characters for Kitana, and say that these towers are passed easier. I wanted so all was such a complexity.
Spoiler
Zombieller
Zombieller wrote:
Well, I have not such strong nerves as you see
Well, damn, then it's not your genre. So that's that, but fighting games have always been aimed at destroying the nervous system of the player-I 25 years ago gamepads from dandy in fits from the first mortal broke.
Fists of absolute zero now has gone smoothly, the boss the second time
Spoiler
Tower of the character (SAB-Zira) was held before the patch, when the bosses, as I understand it, 1000% was.
ColonelJason
Now is not the 90s and the player needs to lure not overstretch difficulty, I was given darksouls easier than the tower in MK. This is stupid, the content should be available to all, not 1% of nerds, and all PC slaves with cheats
sapov
You are absolutely right! Content must be available to all (the word affordable here, of course, is not suitable, you probably wanted to say interesting, but the right word is arm is not caught). That is why the game needs to be interesting not 1% of amputees for whom it is normal only when elementary, and the rest of the 99% of people, some of whom are beginners and srednicki and experienced igarki, and gods. I understand that you believe that if you see in the mirror himself, and cocoa from yourself, then other people in the universe - extras that exist for you in the background. But this is not so. All other people also live. And many of them have skill, obviously, the higher your. And they - you will not believe - also paid for the game, and also want it to be fun to play. For people who have not yet obtained, there is usually a tower, with a choice of difficulty,there is a plot, and there is training. Why do you want people who have done well, was not interested, I do not understand. I personally your skill in MK estimate percent 20% (out of a possible 100) and it is very interesting to play. Not insanely difficult, not zatratno, and that is interesting. I feel like growing my skill, and enjoy a well-deserved victories. In General, if someone doesn't understand fighting games created to compete with real people. And I will be interested to see how you will people who you will tear you online(and they will tear you), will tell you they are content deprived, due to the fact that too difficult for you to play.
ColonelJason
There is a tower where no pocompile the tower including with the Scorpion boss, I didn't. Biofeedback uses modifiers during my combos and huge damage, no skill there does not help
Aligambro
Call concrete tower. Look comrade outlined above the tower about SAB-Zira as a very difficult, and I lost twice, one of which is on the boss (or the boss I'm not lost, just didn't like that he kicked me first, and re-started). And combos not being here at all- sneaky opponents counter the vile. Really stupid AI is helpless against a much more modifiers than the player. You just need to understand the timings - all sorts of missiles quietly pereprygivaya. And the enemy cannot do anything against the urge of the allies, for example - he basically doesn't understand that with them you can interact. I cover the mesh Sayreks and all.
Finally fiksanaly grit, right now, everything is fine with the hair and not swimming though.
By the way, that's just completely made up tower characters for Kitana, and say that these towers are passed easier.
Zombieller
I got news for you. It seems that you have passed only the first stage for Kitana. Start again to pass that tower and choose to re-Kitana - you are in for a surprise.
did not like that he kicked me first
ColonelJason
Yes, he even only dare?! ?
vile opponents counter the vile
By the way, beating a computer dummy, holding them in a corner, has not been canceled. Yes, I know what corner it is easy to get (with live opponents you can make something like that unlikely), but the AI often forget about it. I ill-fated Scorpion so Spud, while the earth burn under their feet not start ?
ColonelJason
Barefoot Kyoshi cage when I passed the Central tower it opened. She uses Jackie BRICs, shackles, rocket ( not slow, but fast on top of more than 4 pieces (they don't localise) during my it blows). Scorpio hurricane .Ognina land missiles and with full HP in a couple seconds you're dead. I carried him to fatalblow and third every time you die from this shit, and why not give the choice when he found a man to just give up? Or remember we had to defeat the cabal on hard with shock aura and how do I do that if the cabal can be increased tonerow and Belize will give you a pussy due to shock aura, jumping and kicking will not help. Are you PC or console?
Aligambro
Aligambro wrote:
She uses Jackie BRICs, shackles, rocket ( not slow, but fast on top of more than 4 pieces (they don't localise) during my on it blows)
Quietly passed under the bondage sat down, and immediately jump on it - the missile will fly past. Mods take the armor for himself, and some damage on it, such as a circular saw or shock rocket. Not the most pleasant opponent, but if you learn how to rocket jump, there will be no problems.
Aligambro wrote:
Are you PC or console?
PC. But, of course, with a gamepad. And that was also one person there, he rubbed, writes: I on the keyboard is good, and the odd towers is very complicated.
Another update:
• Temporarily disabled the RGB Lighting feature from online matches to prevent desyncs from occurring at the “FINISH HIM” screen
• Fixed an issue that caused the audio to go out of sync with the Story mode cutscenes
• Fixed a crash that occurred when obtaining Kenshi''s Blindfold in the Krypt
• Fixed an issue where the GPU Is could cause the title to go unresponsive when booting up the title for the first time
• Fixed a crash that could occur when disconnecting a controller in a local multiplayer fight when using at least one DualShock4 controller
• Fixed an issue where disconnecting a controller after a local two player fight would make the title unresponsive
• Fixed an issue where the title would not launch properly if the Steam folder path contained diacritic marks
• Fixed a rare case where the game would not launch because of an assertion error
• Added additional Shadow optimizations which help improve overall performance
• Various minor fixes Mouse and Keyboard