Lighting in Corvo Bianco (The Witcher 3: Wild Hunt)
The problem with lighting in the premises is, in principle, a long-standing problem, but if in other rooms the lighting sometimes changes, then in Corvo Bianco it is dark as a black man's ass (there is almost no use from candles), someone has seen a fix for lighting.The screen is not mine, but mine is about the same dark.
The developers had to put candles to the left of the bed so that the trophies were visible.
That's how it is with everyone. And with mods for sweetfx - even darker. I walk around the house with a torch, epta.
saa0891
In the "Gamma" settings after patch 1.22 it is better to re-adjust and it will be fine!
Spoiler
Iskander2015
I have about the same as on your screenshots, but it's still dark, in other rooms with the same light sources, for some reason, normal lighting (although, as I wrote above, the lighting can change, and it will also be dark, on what the hell it depends knows), right there, especially in the corners or near the walls, it is generally very dark.
On my slightly lighter! - it is necessary to "gamut" - to make the brightness lighter (and of course not to use the "system gamma")
More screenshots
Spoiler
I have the brightness (gamma) screenshots below:
Spoiler
Armor "manticore" pleases me, this is nostalgia for the 1st part
Iskander2015
Yes, it is clear that with the help of the scale you can make it a little lighter, but then there will be a bias in other places.
In other rooms, the lighting is normal, and you don't need to twist anything, everything is perfectly visible.
In general, can someone make or find a fix, throw it into the topic.
saa0891
Above, I posted more screenshots - on the street, it seems there is no special bias (you can even make it even brighter) i.e. all the same you can adjust without fixes !!!
Iskander2015
And now compare my last screenshot from KS and yours in Corvo Bianco, the difference is just huge, I personally don't like this kind of lighting, if you think that there is no problem for God's sake, I will not argue.
saa0891
Well, I don't know, everything seems to be smooth on the street! In short, the taste and color of the markers are different! on this we will finish!
I support, in dlts Blood and Wine, a global problem with lighting, in the daytime on the street it hurts a little, and at night or indoors - at least gouge them out.