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solaris8611 11.03.21 02:05 pm

How to properly make a relief for your skin (The Amazing Spider-Man 2)

Advice
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s
solaris8611 11.03.21

Relief from scratch!
1. Make the image black and white

2. Create a copy of the green channel and name it channel alpha 1

3. Click on the RGB and select the other 3 channels except alpha, it should be

invisible 4. Click the filter stylize embossing option and set the value = 90


5. The same with alpha 1 but set the value = 180
Apply the embossing effect from 200% to 500% and
set the height from 2 and above

6. Using the gradient change the red channel to white and blue to black

7. Click on the RGB and select the other 3 and save the texture to psd
8 format and convert psd to bmp png ....)

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solaris8611 11.03.21

The relief for damage is done in the same way

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DxM_DemonKiller 11.03.21

everything is clear, ATP, I'll try

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solaris8611 11.03.21

abo.gasparyan.3 I
forgot to mention one very important detail about embossing

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solaris8611 11.03.21

the values ​​90 and 180 can be different, so you need to use the
preview option and check if everything is displayed correctly

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DxM_DemonKiller 11.03.21

I was right about the alpha alpha from left to right and green from bottom to top check the video tutorial

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solaris8611 11.03.21

abo.gasparyan.3
Captain Russia
Jeff Phillips

Update:
dk009 set the
height from 3 to 5, percent from 250, if you want some relief details to stand out strongly, put 500
today at 16:27
dk009
for the green channel, the angle is 90, for alpha channel 180
today at 16:28
dk009
and it is advisable to take the texture of the relief of the original suit, clean it of unnecessary details, leave only the muscles
today at 16:29
dk009
add it in 2 layers to the texture of the suit itself, put the suit layer above the relief layer
today at 16 : 30
dk009
and on the suit layer set the blending mode to overlap (the blending mode is line above the layers)
today at 16:31
dk009
and after that make a relief from the resulting texture
today at 16:32
dk009
and yes, when you take a relief texture, take not its orange version, but the green version or the alpha channel, so that it is gray, otherwise the overlap will not work

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DxM_DemonKiller 11.03.21

Solaris_86zet
show screenshots, otherwise not everyone can understand or do a video tutorial

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solaris8611 11.03.21

abo.gasparyan.3
will be a video

D
DxM_DemonKiller 11.03.21

Solaris_86zet
Well, we are waiting

s
solaris8611 11.03.21

abo.gasparyan.3
listen help with a video tutorial on article dk009 I don't understand a lot there

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solaris8611 11.03.21

abo.gasparyan.3
you are already making skins it will be easier for you to figure it out

D
DxM_DemonKiller 11.03.21

Solaris_86zet
yes, but I have a problem with the Russian language, not everything I can understand

s
solaris8611 11.03.21

abo.gasparyan.3 I
will ask Jeff clearly

J
Jeff phillips 11.03.21

Solaris_86zet
I will do a lesson within the next week. I'll try to figure it out.

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solaris8611 11.03.21

Jeff Phillips
I will help please

s
solaris8611 11.03.21

Jeff Phillips
thanks

J
Jeff phillips 11.03.21

Solaris_86zet DK009
described everything in detail, I understood almost everything from what I read. That lesson from ZEKE was not very clear, well, DK009 put all the points in their places.

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solaris8611 11.03.21

Jeff Phillips
well that's great and needed

s
solaris8611 11.03.21

kenny undead