mutations 1.22 (The Witcher 3: Wild Hunt)
The hole opens first, fixed, but the euphoria ability still flies after a battle, death or reboot, who faced, what did ???chendr
http://www.nexusmods.com/witcher3/mods/1587/?
Fix Euphoria Mutation
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Fixes a bug with the mutation "Euphoria" from Blood & Wine.
Without fix the buff is removed on combat end and is never reapplied. You need to reequip the mutation to get it working again. With this fix the buff is no longer removed on combat end.
updated for patch 1.22
Installation
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extract contant of the archive into the folder ... The Witcher 3 Wild Hunt mods
I have all the cells opened, what is the bug? I only researched 1 mutation, although it said that 2, 4, 8 and 12 are needed. Anyone else had this? How to fix this?
It kind of flies right now, but when the battle starts, it turns on. It's just that the icon doesn't always hang.
I didn't have any bugs at all. all the cells opened as they should, everything is fine with the roach's tail, there were no bugs in the quests either. where do you get them?
I have a different bug, before the 4th cell was open, tk. they opened in a different order before patch 1.22. If you look closely at it, the castle is drawn. But there was Synergy and right now I have 3 cells open, and with the 4th it cannot be removed. Even dropped the skills it still hangs there and works.
There is no need to install any mods, scripts break. Patch 1.22 solved the mutation problem on its own. My own cell 3 became buggy, the "gap" ability is not removed. I had to roll back to an earlier save, where I did not use the fix from the nexus.