Modification of slots for mutagens (The Witcher 3: Wild Hunt)
With the advent of mutations, I was immediately disappointed that when using yellow mutations, you cannot activate the yellow skill (perk) in the slot. I have been getting along in the script for a long time, but I can't do that. Help someone with adviceSo far, I have managed to completely remove the restrictions for slots.But
I would like to leave restrictions for mutations with red, blue and green colors
WHY TO ACTIVATE IF IT DOES SO, by the way, the second life is something with something, Geralt just becomes immortal.
KanoVoxLian
Maybe I put it a little wrong, but I would like that when activating, for example, the same "Second Life" mutation, it would be possible to put perks into slots from mutations. As in the photo
From the very beginning, he put yellow skills in the central slots so as not to lose bonuses from mutagens. 1. Place the yellow skill in any side slot. 2. Place any desired colored skill in the corresponding central slot. 3. Grab the color skill from the central slot with the mouse and drag it to the side slot with the yellow skill. Letting go. Skills swap places!
Sergey 82
Thank you! It really works that way. But I would like to make this feature in scripts. I'm not very familiar with C ++. Can anyone help me with this