Help Needed - Druid on Hel (Diablo 2)
Greetings.There is a classic wind blower 80lvl skills
Cyclone Armor - 20
Twister - 20
Tornado - 20
Hurricane - 20
Grizzly - 1
Oak Sage - for surrender
with this gear:
Spoilerhead - Lore word
body - Venon Ward (for the sake of resist, although there are Skullders Ire with + 1 to all)
hand - Spirit word (and teleport to swap)
shield - Lidless Wall
gloves - Trang-Ouls Claws
belt - Nightsmoke
boots - Infernosride
amulet - caster for +1
rings - caster for resists
and in such a measure with Nightmare Holy Freeze aura:
Spoiler
Weapon - Word Insight
Head - Word Nadir
body - the word Treachery
In general, I picked it up on hele until the 4th act and got stuck. Tell me how I should be next?
Weak leveled? Weak clothes? Crooked hands? Together?
Thank you in advance.
mrmerak wrote:
All together?
Maybe. So n1 winddudu takes place in a fierce park.
PG? HC?
...
all the resists 75 were limping until the 5th act , but Nihlatak's movement almost instantly takes out (ppl1) xs
what I'm doing wrong (
some minusator went
through , corrected everyone, but I won't tell you about the druid)
mrmerak wrote:
Nihlatak's movement almost instantly endures
What exactly does it endure? Vipers? Do not call the beast, bang the measure, do not move in their clouds. Or wear a bunch of flat fiz resist. SE nichla? Do not leave corpses (VnatureMir ring), fire cap - and how much% of the physical cut will fit.
passed wrote:
What exactly does it endure?
Hell Temptress, they have physical im.
(although they are all good there)
passed by wrote:
SE nichla? Do not leave corpses (VnatureMir ring), fire cap - and how much% of the physical cut will fit.
I don't understand what this means
mrmerak wrote:
Hell Temptress, they have a physical imun.
Curse Needed: Decrepify or Amplify Damage. The first is easiest to take with the rw Lawbringer in a fast sword (damage is not important), it can be carried by a merk-barb. Or look for a unique thrasher The Reaper's Toll - for recruitment from Act 2. Amplifay randomly comes across on weapons, but there the chance of casting is only 5%, and other methods are even more hemorrhagic. After all, Windows have Hurricane.
mrmerak wrote:
I don't understand
Exploding the corpse by the boss. No corpses - no explosions. In fact, there are nuances, but the one who wears an item with the Slain monsters rest in peace effect (the mentioned ring is Nature's Peace, for example), removes the bodies of the mobs he has killed. Fizresist, aka Damage Reduced by% helps to survive such explosions (they are 50/50 fire / physics). You can also devour corpses with vines, but this is unreliable.
Why drag druid to Nihl at all? There are more convenient characters for farming keys - magpies.
passed wrote:
Why even trudge to Nihl as a druid? There are more convenient characters for farming keys - magpies.
the quest is done, the game is over)