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Yaderka123 13.03.21 12:26 am

Plague Inc - tips for passing. (Plague Inc.)

Those who fail to pass the "Virus" level from the fifth time are dedicated:

Bacteria

This disease spreads at an average rate, so it is better to start in China, where it infects more people. Other options are USA, Europe and Russia.

Simultaneously with the spread, we are pumping resistance to drugs and bacteria, waiting for at least 6 billion people to be infected. After that, symptoms should be pumped - cough, and then vomiting. Resistance to bacteria will prevent people from developing a cure, and humanity will die out.

Virus

Due to rapid mutations, the virus develops symptoms on its own, which can only harm our idea. Therefore, until the moment when 80% of the population is infected, the symptoms should be canceled, not sparing DNA points.

Starting in Greenland, this will give the virus resistance to low temperatures. We spend DNA points on the transmission of the disease with the help of air and moisture, and as soon as 80% of people become infected, we stop canceling the symptoms and pump the instability of the virus so that they appear even faster. Job is done.

Fungus

Fungus is characterized by an extremely slow spreading rate, which should be taken into account in the game. This is compensated by the abilities "Spore Burst" (one country can be infected) and "Spore Eruption" (five random countries are infected). It is them that we pump at the start.
PS (After pumping "Spore Explosion" to the maximum level, you can roll them back while receiving 4 DNA for each ability, use only if the world is completely infected)

After infection in about 15 countries, we pump the transmission with air and water to the second level, as well as antibiotic resistance, while simultaneously canceling new symptoms. As soon as 99% of the population is infected, we develop "Cough", "Pneumonia", "Pulmonary edema", "Fibrosis of the lungs", "Organ failure" - and we win.

Parasite The

parasite cannot be detected until the moment when it itself makes itself felt. At the start, we study "Symbiosis", which will further reduce the likelihood of detection, and then "Cough" and "Vomiting". Then we act according to the same tactics as when playing for the fungus (the previous chapter).

Prion

A rare infectious infection that quickly shatters the minds of people, which increases the time it takes to develop a drug. A very dangerous and easy-to-pass pathogen. First, we improve the transmission through air, water and blood (one point is enough in each case), then we pump the ability "Amitrophy", which further increases the development time of the drug. After we study the available symptoms, observing the death of humanity.

Nano Virus The

Nano Virus is a man-made virus that accidentally escaped from the laboratory. Scientists have the genetic code of the virus, so they immediately start developing a medicine, and we, using the different abilities of the nano-virus, are preventing this.

First, we study to the second level "Interception of a code fragment" and "Stabilization of elements", slowing down the work of scientists. Then we bring the transmission through water and air to the second level and to the first - through the blood. After infection 60% of people - we begin to study the symptoms. If we see that we are not coping, then we use "Protection from Treatment", which complicates the development of a vaccine for a while (then the opposite situation occurs).

Bio Weapons

A very powerful infection that begins to kill people right off the bat. Our task is to keep mortality under control in order to have time to infect all people. We start in South Africa, pumping the reduction of mortality with the skills "Gene Shrinkage", "Gene Deactivation" and "RNA Neutralization". Do not forget to upgrade the transmission paths. After infection of 95% of people, we turn on the "Annihilation Gene", which, on the contrary, increases mortality and infectiousness.
5 Comments
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Hank-J Wimbleton 13.03.21

Not bad! I could have arranged everything beautifully, but it’s not bad.

K
KASHAN EP 13.03.21

Hank-J Wimbleton
Mmm, a more effective tactic (for me) for Bacteria, fungi, prions and parasites is basically this: You plant any disease in China or India, you pump 1 level of drug resistance, 1 lvl. stable to cold and warmth; And you pump each path one by one ... And you wait for bursting DNA bubbles without improving anything, by the time all humanity becomes infected you will have about 90 DNA (on your computer) or 160 DNA (on your phone) and you can safely ride these are the symptoms as in the photo. having pumped these symptoms, the lethality will increase to the limit and the severity, as a result, all of humanity will die out in a month (about that, I did not notice) and will not have time to invent a medicine even by 60%

K
KASHAN EP 13.03.21

K
KASHAN EP 13.03.21

Hank-J Wimbleton
And you can not be afraid that people quickly "build" a medicine, progress will stop quickly)))

M
Marquess 13.03.21

Yaderka123

played on a simple difficulty level. First, I completely pumped resistance to bacteria, then to drugs, then I completely pumped everything with a cough and vomiting icon and vomiting and coughing by itself. Lost. What's the matter?