Freezing ships and stopping time (Stellaris)
Has anyone encountered the problem of frequent freezing of ships and stopping time for several seconds (at any speed)? The game does not slow down (I play a pirate).Most likely, it was during the battle. When I played multiplayer, this ALWAYS happened during the battles of ships, regardless of who fights with whom and who hosted.
For me, it starts when a lot of systems are open, regardless of whether the battle is going on or not. Especially when I turn on the x3 speed. It comes to ridiculous that x1 speed is faster than x3, so the accelerated one constantly stops
Friezes it. The game is poorly optimized with a large number of objects in the frame
Rumor has it that this happens due to large sectors, and that it is better to do many small sectors with several systems in each. I played in a galaxy of 800 stars - over time, such friezes increased so much that it became impossible to play. This was not the case in galaxy 150. The problem was partly fixed in patch 1.1, but I haven't tested it on large maps yet, on small maps it stopped slowing at all.
complect
I have all sectors not large, 5 - 11 planets. Freezes appear when two fleets of 100k or more collide. (i.e. 200k fleet or more in total). Detaches with a decrease in combat units on the battlefield, less than 100k in total. During the absence of hostilities, there are NO Frisians. Galaxy of 1000 stars, my territory + my vassals = 50%.
Kreyjoh
Oh great ! I have an average galaxy of 600 stars. I own 154 worlds, 2003 settlements (60% of the galaxy). There are no vassals. Three sectors - 42, 53, 50 planets. Fleet of 1000 units (4 fleets of 45K and plus a small change). Freezes every turn. It doesn't matter if the fighting is going on or not. I will try to repartition into 10-15 planets per sector.
yes, I will be weaker)) at times)) I also noticed that because of the long league games and friezes appear. Those. with the same load on the game world (number of processes). The older world will slow down much more ...)) Actually, this is why my longest game lasted for about 450 years)))