Tell me about pirates and mods (Fallout 4)
I downloaded the pirate 4 folich, last version, simulated about 120 hours.And then it flooded and wanted mods. I have already figured out the vortex, I have reserved the saves. But there are such questions:
1) Is it possible to add a sim city mod to a pirate without starting a new game?
2) Is it possible to buy the game and transfer it to the office. version of the saves from the pirate?
NOT4TUNA wrote:)
Is it possible to add a sim city mod to a pirate without starting a new game?
It is possible, but there may be problems in holo-recording, however it can be solved, read the description for the mod, and most importantly, see the requirement, because. the mod also requires other mods (MCM, F4SE, HUDFramework), and the versions must match your version of the game.
NOT4TUNA wrote:
2) Is it possible to buy the game and transfer it to the office. version of the saves from the pirate?
In theory, everything should work.
NOT4TUNA wrote:
Is it possible to buy a game and transfer it to the office. version of the saves from the pirate?
No problem, all saves are stored in one folder.