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Wolf Mercenary 05.04.21 10:10 pm

Minion Management (Evil Genius 2)

Either I'm dull or the game mechanics are buggy:
I play on the third island (which initially has the only entrance through the casino).

The only corridor with traps, three cameras and improved security posts. Right at the exit there is a security room with weapons and surveillance consoles. Through personnel management, I prioritize - two sit on cameras, the rest at the table. But no one cares - they are always anywhere at the base, but not at the posts.
And I personally saw how interrogators or robbers passed by the sitting guards and the guards did not scratch at all until I personally pressed the alarm button.

And so with all the minions. For example scientists: I have 10 pieces, 5 boards for study and five have priority for the laboratory and 3 have priority for data mining. And I constantly see the situation that several boards are empty and a scientist with full indicators is in the room and just walks from corner to corner.
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tango7 05.04.21

Wolf-Mercenary
Do you play with cheats? This is without collision, by the way. In the game, apparently specific anti-cheat, if you make the minions max. stats, then they stop performing tasks. I met such a problem only when I used a cheat to go through a confused mission. As a result, I had to suffer without cheats.

If you don't use cheats, then try to make the bedroom and dining room closer to the table and posts.

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Wolf Mercenary 05.04.21

tango7
what nafig cheats? Where did you see my phrase about maximum stats ?! I wrote about full indicators - in the sense that the minion is rested and ate, and therefore the indicator strips are full ..

I tried to make several bedrooms and buffets - one figs there are no filters for the admission of minions to the premises. And with free beds in the next bedroom, the guards went to sleep in the back bedroom to the scientists and engineers.

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tango7 05.04.21

Wolf-Mercenary wrote:
what nafig cheats? Where did you see my phrase about maximum stats ?! I wrote about the full
EEE indicators, slow down, why so angry, right? They want to help you, you are aggressive! You need to be calmer.

Take away the priorities. They work fine without priorities and find everything they need. In general, words are of little use here. Maybe you’re so set up there that the devil will break his leg. Everything works fine for me.

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Sakuro_O 05.04.21

AI stupid, I'm waiting for the patch here. Since I already hired 60 scientists for myself, they do not sit at the consoles, and the data is barely obtained, at first there was an overabundance of data, but when you switch to lvl 3 networks, and plus you don’t want to receive 20-25 data per draining attention, they are not at all grasping. Plus, they take a bunch of tasks. I set up a bunch of consoles as there were no scientists and no, I thought to test 200 scientists, but I think they will also go somewhere. Also, genius and minions are lame. I play as Ivan, so that he starts the rules with a rocket launcher, you need to choose a range plus or minus, and then sometimes he runs for miles even though the rocket launcher is active. Or handed over the rocket launcher when they were almost finished off.
PS sometimes chelas with full stats go to eat / chill / sleep

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Sakuro_O 05.04.21

tango7
I would like to play with cheats, and everything is so simple here

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Sakuro_O 05.04.21

I am more enraged that the waves of interrogators, etc. almost endless, the edge can be 2-3 minutes without them. And then on condition that I clean almost every loka from attention. Well, if not cleaned, but here just endless waves of interrogators, etc.

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tango7 05.04.21

Sakuro_O
It's just simple, but not everyone has time to grind, and they want to feel the content as soon as possible.