Texture issues (Ace Combat 7: Skies Unknown)
Hi to all. In general, I downloaded ace combat 7 from the Internet (I have no money for the original) and there is one difficulty. I have blurred textures of planes and some objects in the game. How can I solve this problem? I have already reinstalled the repack, updated the software and downloaded from another repacker, but the problem is the same. Help me please.Neocraftick67 The
video card doesn't have enough memory. It was like that on gtx660 too
Hello. Memory, of course, is important. But here she is completely irrelevant. The problem is observed both on the license and on the "pirates". There is a solution: you need to add a few lines to the Engine.ini config file. The file itself can be found along the path (it is necessary to enable showing hidden folders and files):
c:Users<username>AppDataLocalBANDAI NAMCO EntertainmentACE COMBAT 7Config
Add these lines:
[SystemSettings]
r.MaxAnisotropy= 16
r.TextureStreaming=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Streaming.FullyLoadUsedTextures=True
r.Streaming.HLODStrategy=2
You can also increase the draw distance and detail of buildings and trees.
[/script/engine.renderersettings]
r.ViewDistanceScale=10
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.1
r.Streaming.HLODStrategy=2 Credits
:
https://steamcommunity.com/app/502500/discussions/0/1776010325118898534/
https://steamcommunity.com /app/502500/discussions/0/1777135944140331772/?ctp=2
Textures are now clear in the hangar, only they will load with a slight delay: about a second or two.
Also, if you climb in the Steam community, you can find how to increase the FOV (viewing angle, for example, in the cockpit) and other goodies. Good luck with your flights.
PS screenshots, right after changing the config file. Before that, too, there was "soap".
Config: FX4100, GTX680(2Gb), 8Gb RAM.
I studied the messages in the steam community and collected the optimal, in my opinion, Engine.ini config:
[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
r.Streaming.HLODStrategy=2
r .SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
[SystemSettings]
r.PostProcessAAQuality=6
r.DefaultFeature.AntiAliasing=1
r.TemporalAACurrentFrameWeight=0.2
r.TemporalACCatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAA.ASample=
4 0.2
r.TemporalAADynamicSharpen=0.2
r.MaxAnisotropy=16
r.TextureStreaming=0
r.Streaming.FullyLoadUsedTextures=True
Plus view distance can be changed in the sg.ViewDistanceQuality=4 parameter in the GameUserSettings.ini file. It is necessary to change from "3" to "4". It is claimed, from community posts, that this is similar to r.ViewDistanceScale=5, but "eats" fewer resources, and the effect is the same.
In general, I advise you to read the sources that I indicated in the previous message. There are a lot of interesting things, and you can play around with some parameters. For example, if the hardware is more powerful. Although even on my components everything goes briskly.
By the way, in the community messages, the parameter r.DefaultFeature.AntiAliasing=1 has "2". Because of this, after starting the game, the main menu "trembles" and twitches. For a long time I could not understand which parameter is responsible for this, and, finally, I realized that this one. That's why I wrote "1" instead of "2". And everything got fixed.
Now I have a question: how to control the camera in the cockpit? That is, turn your head and look around? In the control found only a button for the joystick. And for the PC, which button is responsible for this? Grateful if anyone can advise.
For those who want to enjoy the original game with a minimum of changes, but so that the textures in the hangar do not wash, a couple of these lines in the Engine.ini file are enough:
[SystemSettings]
r.TextureStreaming=False
r.MaxAnisotropy=16
The range can be painlessly improved in the GameUserSettings file .ini:
sg.ViewDistanceQuality=4
I think I'll play the game again with this configuration.