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fji 09.05.21 08:15 pm

Pricing Table 2021 (Diablo 2)

I have long noticed the need to update the Estimated Prices table for popular items. Many new and even old players ask where you can see the price of this or that item, send it to the forum, people get distrust of the 2010-11 Price Tables. I decided to revise, update and supplement the tables of 10-11 years.
Not plagiarized, everything is hand-reworked.

Prices are valid for Ladder Softcore game mode. Prices may vary in Hardcore game mode.

Critic comments and help would be most welcome. The prices below are valid for the middle of the 2016-2020 and 2020-xx seasons.

Prices for some items require additional evaluation and are not quoted.

This table is not an axiom and has an average price value (recommended prices without understatement or overstatement). The price can always change depending on the needs of the players and the saturation of the server with specific items and their characteristics. The price of an item is how much the seller is willing to sell and how much the buyer is willing to buy.

Legend:

@ = all resistances
ll = lifeleech (% life stolen per hit)
str = strength
dex = dexterity
ed = enhanced defense
soc = socket
ar = attack rating
fcr = faster cast rate
frw = faster run walk
fhr = faster hit recovery
atr = attributes
(15)% = elemental damage
- (15)% = reduce to elemental resist
(15) dr = percent damage reduce
eg = extra gold from monsters
psn = poison
pb = to poison and bone skills necr
wc = warcry
ele = elemental skills druid
ls = lightning senrty
mf =% to magic find
(WT) = abbreviation
bo = battle orders

Price table:

Estimated prices for the exchange of runes:
2 lem = pul;
Um-Lo exchange is usually without%;
Sur -% = Gul-Vex (output 1.75-1.825 Lo);
ber = 3.75 Lo;
Jah = 7.5 Lo;
Cham = 10.5 - 13 Lo;
Zod = 20 - 26 Lo.
The price of Cham and Zod depends on many factors, the main one being the urgency of the sale. The prices are based on my own experience of selling / buying.

Kraft i reroll packs:
20 pgems = Pul
36-40 pgems = Um
10 pameth = pul
10 prubies = pul
20 jwls = pul
20 Tal Ort = pul
10 Thul / Sol / Amn / Ral = pul
5-10 Hel = pul
10x Spirit pack (Tal + Thul + Ort + Amn + Hel) = mal
White no soc diadema / tiara 10 pieces = um

Charms:

Unic Charms:
Annihulus:
low - Lo + Vex;
middle - Sur + Lo + Ohm;
20 / xx / xx - Ber + Lo; 20/20
/ xx - from Jah +
20/20/10 perfect - the price varies, there is no free sale.
unid annihilus (unidentified) = Sur + Ohm - Ber.

Hellfire torch:
pal torch 10/10 = mal
pal torch 13/13 = mal + um
pal torch 16/16 = ist + mal
pal torch 19/19 = vex + gul + ist
pal torch 20/20 = ohm +
Bug pal torch 20 + / 20 + ot Lo

sorc torch 10/10 = gul
sorc torch 13/13 = gul + mal
sorc torch 16/16 = Vex
sorc torch 19/19 = Ohm
sorc torch 20/20 = Lo + Ohm
Bug sorc torch 20 + / 20 + ot 1.5 Lo (Example Bug Sorc 23/16 = 2.5 Lo)
on Bug sorc torch 20 / xx price is cheaper than similar 75 lvl req

ama torch 10/10 = pul
ama torch 13/13 = um
ama torch 16/16 = mal
ama torch 19/19 = ~ gul
ama torch 20/20 = ~ Ohm
Bug ama torch 20 + / 20 + ot Lo

necr torch 10/10 = pul
necr torch 13/13 = um
necr torch 16/16 = mal
necr torch 19/19 = ~ gul
necr torch 20/20 = Ohm
Bug necr torch 20 + / 20 + ot Lo
on Bug necr torch 20 / xx the price is cheaper than the same 75 lvl req

dru torch 10/10 = ~ pul dru
torch 13/13 = ~ pul dru
torch 16/16 = ~ mal
dru torch 19/19 = ~ gul
dru torch 20/20 = Vex-Vex +
Bug dru torch 20 + / 20 + ot Lo
on Bug dru torch 20 / xx the price is cheaper than the same 75 lvl req

assa torch 10/10 = ~ pul
assa torch 13/13 = ~ pul assa torch 16/16
= ~ mal
assa torch 19/19 = ~ gul
assa torch 20/20 = Vex-Vex +
Bug asa torch 20 + / 20 + ot Lo (Example: Bug Asa

24/22 = 3.5 Lo) barb torch 10/10 = ~ pul-um
barb torch 13/13 = ~ um-mal
barb torch 16/16 = ~ ist
barb torch 19/19 = ~ Gul +
barb torch 20/20 = Ohm
Bug barb torch 20 + / 20 + ot Lo (Example: Bug Barb 23 / 14 = 1.5 Lo)
unid hellfire torch (unidentified) = ist.
keyset = mal | organ set = mal-mal +
Gheed Fortune = Perf (Gul +) 40mf ne perf (Mal) 35 + Mf (Um) 0-30 Mf (Free-Pul)
Magic Charms

Baal, Diablo, Nihtalak Grand charm 41+ life = um - mal

grand charms

13-14 @ = um | 15 @ = mal
15 @ / 30+ life = Vex +
15 @ / 40+ life = Ohm +

10 max / xx ar / 12 fhr = Gul-Vex
10 max / xx ar / 20+ life = Gul +
10 max / xx ar / 30 + life = Vex +
10 max / xx ar / 40+ life = Ohm +

1xx ar / 30+ life = ~ Gul +
1xx ar / 40+ life = ~ Vex +
14md / ar = Ohm-Lo
frw / 10md / ar = Ohm

Skillers

sorc cold = mal
sorc cold 6 str / 6 dex = ist
sorc cold 12 fhr = Vex
sorc cold 7frw = ist
sorc cold 10+ life = mal + um
sorc cold 20+ life = gul - vex
sorc cold 30+ life = vex - ohm +
sorc cold 40+ life = Lo + (45hp Sur-Ber)

sorc fire = mal
sorc fire 6 str / 6 dex = ist
sorc fire 12 fhr = gul
sorc fire 7frw = ist
sorc fire 10+ life = ~ ist
sorc fire 20+ life = ist - gul
sorc fire 30+ life = vex - ohm
sorc fire 40 + life = Lo + (45hp Sur-Ber)

sorc light = mal
sorc light 6 str / 6 dex = ist
sorc light 12 fhr = Vex
sorc light 7frw = ist
sorc light 10+ life = ~ ist
sorc light 20+ life = gul - vex
sorc light 30+ life = vex - ohm +
sorc light 40+ life = Lo + (45hp Sur-Ber)

pal combat = mal
pal combat 6 str / 6 dex = ~ ist
pal combat 12 fhr = Gul
pal combat 10+ life = ~ ist
pal combat 20+ life = gul - vex
pal combat 30+ life = vex - ohm +
pal combat 40+ life = Lo + (45hp Sur-Ber)

ama java = um
ama java 6 str / 6 dex = mal
ama java 12 fhr = ist-Gul
ama java 7 frw = Ohm
ama java 10+ life = ~ Mal
ama java 20+ life = ~ ist-Gul
ama java 30+ life = gul - Ohm
ama java 40+ life = Ohm +

ama bow = pul
ama bow 6 str / 6 dex = ~ Mal
ama bow 12 fhr =
ama bow 7 frw =
ama bow 10+ life =
ama bow 20+ life = mal
ama bow 30+ life =
ama bow 40+ life =

necr poison bone = um
necr poison bone 6 str / 6 dex = mal +
necr poison bone 12 fhr = Gul-Vex
necr poison bone 10+ life = ist - gul
necr poison bone 20+ life = gul - vex
necr poison bone 30+ life = vex - ohm
necr poison bone 40+ life = Lo + (45hp Sur-Ber)

necr summon = pul
necr summon 6 str / 6 dex = mal
necr summon 12 fhr = ist
necr summon 10+ life =
necr summon 20+ life =
necr summon 30+ life =
necr summon 40+ life =

druid ele = um
druid ele 6 str / 6 dex = mal
druid ele 12 fhr = vex
druid ele 10+ life = mal-ist
druid ele 20+ life = ist - vex
druid ele 30+ life = vex - ohm
druid ele 40+ life = ohm + (45hp Sur-Ber)

druid shape = pul
druid shape 6 str / 6 dex = um +
druid shape 12 fhr = um
druid shape 10 + life = ~ mal
druid shape 20+ life = ~ ist
druid shape 30+ life = gul - vex
druid shape 40+ life = ~ vex

assa traps = um
assa traps 6 str / 6 dex = mal-ist
assa traps 12 fhr = gul
asa traps 10+ life = mal-ist
assa traps 20+ life = ist-gul
assa traps 30+ life = gul-vex +
assa traps 40+ life = Ohm + (45hp Sur-Ber)
assa shadow 40+ ohm-Lo

barb warcry = mal
barb warcry 7frw = ist
barb warcry 6 str / 6 dex = ist
barb warcry 12 fhr = ist-gul
barb warcry 10+ life = ~ mal-ist
barb warcry 20+ life = ~ ist-gul
barb warcry 30+ life = ~ gul-vex
barb warcry 40+ life = ~ vex +
barb warcry 40 eg = Ohm
Small Charms

451 psn = Lo - Sur
313 psn = Vex
2str 2dex 5fhr 3frw clear = free-pul
7 mf 5 @ = Vex
7 mf 11 res = ist (prez) ostalnie Gul +
7 mf 10 res = ~ ist +
7 mf 17 mana = ist +
7 mf = pul
19 life = pul
15 life = free - pul (pul za 3-4)
5 @ = mal
3 frw 5 @ =
3 frw 100 psn = ~ ist
3 frw 11 res = ist-Vex
3 frw / 3 max / 20 ar = Vex-Ohm

3 max / xx ar / 5 fhr =
3 max / xx ar / 10 - 15 + life = Gul +
3 max / xx ar / 16 - 17+ life = ~ Ohm-Lo
3 max / xx ar / 18 - 19 + life = ~ Lo
3 max / xx ar / 20 life = Lo - Sur
3 max / 20 ar / 20 life = Sur-Ber


5 fhr 5 @ =
5 fhr 100 psn = ist
5 fhr 11 res = ist +
5 fhr 12 mana = mal +
5 fhr 17 mana = gul +

15 - 18 life 5 @ = Ohm +
19 - 20 life 5 @ = Sur-Sur +
20 life = um
20 life 2x ar =
20 life 3x ar =
20 life 100 psn = Gul
20 life 11 res = gul - Ohm (v zavisimosti ot rezista)
20 life 10 res = ist - Vex (v zavisimosti ot rezista)
20 life 9 res = mal - Gul (v zavisimosti ot rezista)
20 life 5-8 res = mal - ist (v zavisimosti ot rezista)
20 life 17 mana = Sur +
20 life 14 mana = vex + gul
20 life 11 mana = Gul
10+ life 15 mana = ist +


Jewels

Rainbow facets

5/5 light = Gul (Up) - Vex (Die)
5/5 cold = Gul (Up) - Vex (Die)
5/5 fire = ist-Gul
5/5 poison = ist-ist + mal

4/5 light = ist-gul
4 / 5 cold = ist-gul
4/5 fire = mal-ist
4/5 poison = mal-ist

5/4 light = ist-gul
5/4 cold = ist-gul
5/4 fire = mal-ist
5/4 poison = mal-ist


Magic / Rare

25+ ed 15 ias = ist + mal +
30+ ed 15 ias = Gul +
40 ed 15 ias = Lo +
30+ ed -15 req = Vex +
30 + ed 10+ max =
30+ ed 9 dex / 9 str = Ohm +

15 ias 10 + @ = Vex +
15 ias 15 @ = Lo
15 ias 80+ ar = Gul +
15 ias 30 single res = Gul-Lo
15ias 15md = Ohm
30md = ohm

15 @ = mal | 13-14 @ = um | 10-12 @ = pul
10+ @ -15 req = ist + | 15 @ -15req = Ohm | 10 @ 40frez-15req = Lo

7 fhr 9 str / 9 dex = Ohm
7 fhr 9 str 15 mana =
7 fhr 9 dex 15 mana =
7 fhr 9 dex -15 req =
7 fhr 15 @ = Ohm

20 life 20 mana = ohm
20 life 15 @ =

Blanks:

White:
Armor

3 soc 15 ed (libo 15-15) light plate / breast plate / gothic plate / full plate mail = ist-Ohm
3 soc mage plate = pul-um
3 soc mage plate 15 ed (libo 15-15 ) = Vex-Ohm
0-4 soc 15 ed (libo 15-15) dusk / wire / scarab / wyrm / archon / full plate mail = Gul-Ohm
3 soc dusk / wire / scarab / wyrm / gh / archon = pul- mal
3 soc 15 ed (libo 15-15) dusk / wire / scarab / wyrm / gh / archon = Vex-Ohm

ethereal bugged armor 3-4 soc 1.0k + = pul-mal
ethereal bugged armor 3-4 1.1k + = ist soc -Gul
ethereal bugged armor 3-4 soc 1.2k + = Gul-Vex
ethereal bugged armor 3-4 soc 1.3k + = Vex-Lo (Sacred Armor 1350 = Lo)

Shield

3-4 soc 40 + @ elite pal shield = Gul - Vex + Gul
3-4 soc 30 + @ elite pal shield = mal +
0-4 soc monarch = pul
0-4 soc 15 ed monarch = ist
4 soc ebug monarch (333def) = Gul +
3 soc trollnest = free-pul
0-3 soc 15 ed trollnest = mal-ist
0-4 soc eth 40 @ + vortex / ST / SR / Zakarum = Vex +
4 soc ebug 40-44 @ vortex / ST / SR / Zakarum = Ohm-Sur
4 soc ebug 45 @ vortex / ST / SR / Zakarum = Sur +

Bows

4 soc 15 ed 3ar matriarhal bow = ~ Vex-Ohm
4 soc 15 ed ar 3sk bow grand matron bow = Vex-Lo
4 soc 15 ed 3ar diamond bow =?


Melee i Merk

0/2 soc necr wand 3 bonespirit 3 bonespear + = ~ Sur +
0/3 soc claws 3 lightning senry = Gul
0/3 soc claws 3 venom = Gul
0/3 soc claws 3 lightning senry 3 venom = Vex +
0/3 soc claws 3 lightning senry 3 weapon block = Vex +
0/3 soc claws 3 lightning senry 3 venom 3 weapon block =?
5 soc crystal sword = pul | 5 soc Etherial crystal sword = mal
4/5 soc flail = pul | 4/5 soc Etherial flail = mal
5 soc (pb) phase blade / (ba) berserker's ax = mal-ist
5 soc 15 ed (pb) phase blade = ~ Gul +
5 soc 15 ed (ba) berserker's axe = ~ Vex- Ohm
5 soc eth (ba) berserker's ax = ist-ist +
5 soc 15 ed eth (ba) berserker's ax =
0/4 soc eth (cv) colossus voulge = mal
0/4 15 ed eth (cv) colossus voulge = ist -ist +
4 soc eth soc (ca) cryptic ax / thresher / great poleaxe / gt (Giant Tresher) = Ist-Ohm
5 soc eth (ca) cryptic ax / thresher / great poleaxe / gt (Giant Tresher) = Mal-ist
4 Soc 15ed Ethereal Tresher / Giant Tresher = Lo-Sur

Helms:
Barbarian's Helms +3 bo = pul-mal
Barbarian's Helms +3 bo + bc / shout = mal-gul +
Druid's Helms +3 tornado = pul-mal
0-3s 15ed Diadema = ist

Runwords:

Weapons

Beast = sur - ber +
Insight eth elite polearm = mal
Insight eth elite polearm 17 aura = ist +
Memory 9 energy shield = ~ ist
Memory 9 energy shield + frozen armor = gul
Memory 9 energy shield + shiver armor / chilling armor = vex ++
Faith = ber - jah
(hoto) Heart of the Oak 30 @ = gul
(hoto) Heart of the Oak 35 @ = vex
(hoto) Heart of the Oak 40 @ = ohm
Doom ba = rarely available, from 6 Lo ~
(cta) Call to Arms 1 bo CS = gul + | Flail = gul +
(cta) Call to Arms 2 bo CS = ~ vex | Flail = ~ vex
(cta) Call to Arms 3 bo CS = vex + gul | Flail = ~ Vex + ist - Vex + Gul
(cta) Call to Arms 4 bo CS = ohm | Flail = Vex + Gul - Ohm
(cta) Call to Arms 5 bo CS = ohm + vex - Lo | Flail = ~ Ohm + Gul - Ohm + Vex
(cta) Call to Arms 6 bo CS = Lo + Ohm - Sur | Flail = Lo + Vex - Lo + Ohm
(cta) Call to Arms 6/6 / x CS = Sur
(cta) Call to Arms 6/6/4 CS = Ber

Grief low = ohm
Grief pb / ba ~~ 37 + ias 390+ dmg = lo + ohm
Grief pb / ba = 400 dmg = sur +
Grief pb / ba 40ias = 400 dmg = Ber-jah

Infinity eth elite polearm = ~~ Jah or 7.5 Lo (middle)

Death = depends on the blank. Eth BA Death good ed = Vex +
Pride = almost never on sale. The price is negotiable.
HOJ = Sur + is almost never on sale. The price is negotiable.
LastWish = 20-25Lo is almost never on sale. The price is negotiable.
Dream elite pal shield = Sur + is almost never on sale. The price is negotiable.

Armor

(coh) Chains of Honor = sur - ber +
Enigma dusk / wire / scarab / wyrm / gh / ap / mp / fpm without ed / low ed / named = ~ jah + sur
Enigma 15 ed dusk / wire / scarab / wyrm / gh / ap / gp / fpm / mp = 11.5-12.5 Lo
Stone ebug bolv 1000 + def = mal +
Stone ebug 5k + def = Gul +
Fortitude = ohm - sur +
Treachery = cene bolvanki v kotoroi zavareno.

Shields

Exile ebug elite pal shield 45 + @ = Ber
Spirit monarch = pul
Spirit monarch 35 fcr = ist
Spirit monarch 35 fcr 112 mana 8mdr = ~ Vex
Spirit pal = pul
Spirit pal elite / royal 35fcr 45 @ = Vex +
Spirit pal elite / royal 35 fcr 112 mana 45 = Ohm
Phoenix monarch = ber - jah



Magic | Rare | Craft items:

Barbarian helms:

5 Bo helm = ist-Ohm (Depends on which + on it, how many holes, what skin and what color)
6 Bo helm = Lo-Sur (Depends on which + on it, how many holes, what skin and what color)
Example: Blue Arreat Skin 6Bo6BC Shout2soc = 2Lo iron


Druid pelts:

5 Tornado hurricane = ist-Ohm (Depends on which + on it, how many holes, what skin and what color)
3 elemental 3 hurricane 3cyclone 3tornado twister grizzly = Lo-Ber (Depends on which + on it how many holes, what skin and what color)


Tiara and diadem

3 soc 30 frw = sur +
3 soc 20 frw = vex - ohm
3 soc 75+ life tiara = vex +
3 soc 30 str / dex = vex
3 soc 20 fcr = Ohm +

3 ele / cold 20 fcr 2soc = Sur

3 fire / pb / light 20 fcr = Gul +
3 fire / pb / light 20 fcr 2 soc = lo - sur

2 assa / sorc / pal / druid / necro / barb 20fcr = Gul
3 fire / cold / light / PB / elemental 100 life = Lo
3 fire / cold / light / PB / elemental 75 + life 2 soc = Lo +
2 skills 20fcr 2soc = Gul +
2 ama 30 frw 2 soc = ohm + vex - lo
2 skills (20 fcr / 30 frw) 2 soc 20 @ 30 str 20 dex / hp = ber-jah

* by value fire> cold> pb> light

Amulets

3 fire / light / cold / trap / PB / ele / combat / wc = pul
3 fire / light / cold / trap / PB / ele / combat / wc 30 str / dex =
3 fire / light / cold / trap / poison bone / elemental 70+ life = ist +
3 fire / light / cold / trap / PB / ele 90+ Life = Vex +
3 fire / light / cold / trap / PB / ele / combat / wc 10 fcr = Ohm
50 mf = Vex +
3 wc / 2barb 80eg = Vex + (depends on what else is on it)
Amuleti Craft casters 2 skill 15 fcr + = Gul + (depends on what else is on it).
For example: 2 skill 20 fcr + str20 i vishe + rezi = Lo +
An ideal amulet looks like this: 2 skill 20fcr 30str 20dex 20all res,
for such an amulet they will give Ber and more.

Armor

90+ life 4soc armor = ist +
90+ life 4soc light armor (archon plate / dusk shroud / wire fleece i td) = Ohm-Lo
24 fhr 4 soc armor = ist-Gul

Rings

40 mf = ohm
10 fcr 15 @ = Vex
10 fcr 110-120 mana = ~ vex + gul - Ohm
10fcr 20str = Gul
10fcr15dex = Gul
10fcr110ar19str15dex35hp = Sur-Ber
Craft: 10fcr 25str 15dex 20life + = Sur-Ber

Weapons

Assassin's claws

3 shadow 3 venom =
3 Ohm + 3 lightning traps = 3 Ohm + 3 lightning traps ~ ohm
3 traps 3 lightning sentry 2 soc = lo +
3 traps 30-40 ias 3 lightning sentry 2 soc = sur
3 traps 30-40 ias 3 lightning sentry 3 weapon block 2 soc = sur - ber

2 assa 3 lightning sentry =
2 assa 3 lightning sentry 2 = Ohm-Lo
2 ass soca 3 lightning sentry 40 ias = Lo +
2 assa 3 lightning sentry 2 soc 40 ias = Sur +

2 soc 40 ias fool's =
2 40 ias fool's 3 weapon block =
2 soc 40 ias fool's 3 lightning sentry =
2 soc 40 ias fool's 3 weapon block 3 lightning sentry =


* greater talons are more valuable as they have a high base speed.
* runic talons less valuable
* others least valuable

Javelin 5+ java 30+ ias = ~ Sur | Javelin 6 java 40 ias = Ber

Orb 3fire 3ench = Lo
Orb 3cold 3blizz 3coldmastery 20fcr = very expensive
Orb 3light 3lightning 3lightmastery 20fcr = very expensive
Orb 3fire 3fireball 3firemastery 20fcr = very expensive

Orb 2sorc 3blizz 3coldmastery 20fcr =
Orb 2sorc 3light 3lightmastery 20fcr =
Orb 2sorc 3fireball 3firemastery 20fcr =

* the presence of 2 or more sockets can raise orb in the price of 2 times.

Shield

(Jmod) Jewelers Monarch Of Deflection =
(Jmob) Jewelers Monarch Of Blocking =
(JmoEq) Jewelers Monarch Of Equilibrium =
(Jwod) Jewelers Ward Of Deflection =
(JwoE) Jewelers Ward Of Ease =
(JwoS) Jewelers Ward Of Simplicity =
Tower Shield 30/20 3 socks =
Kite Shield 30/20 3 socks =
Elite pal shield 30/20 4 soc + ed = very expensive

Gloves:

3 Java 20 ias = Gul-Vex (depends on Str req)
2 Java 20 ias = um
20 ias 10+ str / 10+ dex = um +
20 ias 15 str + 15 dex = Lo
2 Java 20 ias + 15 str / dex = Vex
2 Java 20 ias 10cb 15 str / dex + = Sur

Belts:

Variations are
appreciated : 24 FHR / 20str and more / 35life and more / @ / eg / ow
Examples :
24 FHR + 20str + 80eg (Exeptional (4 rows of cans) = Vex
24 FHR + 20str + 50hp + 20crez = Vex +

Boots:
Variations are appreciated:
Fhr + frw / Dex / dual resists, one of which is 40 or 3 resists / mp
Example:
30frw + 10fhr + 10dex + 25frez40crez = Ohm
Set gear:

(TR) Tal Rasha's Wrapping (full) = ist + mal (perf gul +)
(TR) Tal Rasha's Adjudication (amulet) = um
(TR) Tal Rasha's Guardianship (armor) = ist
(TR) Tal Rasha's Orb 2-2-2 = pul
(TR) Tal Rasha's poyas 15mf 40def = pul
(TR) Tal Rasha's Helm 131 def = pul

(IK) Immortal King (full) = ~ ist
(IK) Immortal King's Soul Cage (armor) = mal

(TO) Trang- Oul's Avatar (full) = mal
(TO) Trang-Oul's Guise (helm) = pul
(TO) Trang-Oul's Girth (belt) = um
(TO) Trang-Oul's per4i = pul

Aldur's Watchtower (full) = ~ mal-ist
Aldur boti Perf = ~ Gul

Griswold's Legacy (full) = Gul + (~ Perf Griz set Vex +)

M'avina 's Battle Hymn (full) = ~ ist
Malvina diadem = mal

Natalya's Odium (full) = mal (good set ist + (3 soc bronya i td)
Natalya's Mark (scissors Suwayyah) = mal
Naj posoh = pul
Angelic pack (amul + 2 ring) = pul
Sigon full set = pul- um

Unique

Helms

Arreat's Face = pul
Arreat's Face 195+ = um
Arreat's Face 195+ 6ll = ~ Gul
Arreat's Face 200 6ll (perf) = Ohm
Arreat's Face Ethereal ist-ohm

Andariel's Visage = pul - um
Andariel's Visage 30 / 10 = gul
Andariel's Visage 30/10 150ed = Ohm
Andariel's Visage Ethereal 30/10 = Lo-Sur
Andariel's Visage Ethereal 30/10 150ed = Negotiated price (not available for sale)

(Shako) HarlequinÒ‘s Crest = pul
(Shako) HarlequinÒ‘s Crest 140 = mal
(Shako) HarlequinÒ‘s Crest 141 = ist - gul

Vampire Gaze low = pul - um | Ethereal ist - ist +
Vampire Gaze 20 dr = ist | Ethereal gul +
Ethereal Vampire Gaze 8ll 8ml 20 dr upped perf def = Lo +

Jalal's Mane = ~ pul
Jalal's Mane 190+ = pul-um
Jalal's Mane 200ed = ist

Nightwing Veil = um - ist
Nightwing Veil 15% = gul - vex
Nightwing Veil 15% 20 dex 9 csorb = ohm +

(Coa) Crown of Ages 1soc = mal - gul
(Coa) Crown of Ages 2soc / 10 + dr = ist +
(Coa) Crown of Ages 2soc / 15dr = Lo +
(Coa) Crown of Ages 2soc / 15dr 30 @ = Ber

GriffonÒ‘s Eye low = ~ Vex
GriffonÒ‘s Eye -xx / 15% = ~ Lo
GriffonÒ‘s Eye -20 / xx% = Ohm + Vex - Lo
GriffonÒ‘s Eye -20/15 = Sur + Lo - Ber
GriffonÒ‘s Eye -20/15 260def = negotiable price (not available on free sale) happens)

(Cot) Crown of Thieves = lem - pul | Ethereal um
(Cot) Crown of Thieves 100eg / 12ll = mal | Ethereal ist

Kira's Guardian = pul - ist
Kira's Guardian @ 70 = gul

Ravenlore = pul - ist
Ravenlore -20fire = gul - vex
Ravenlore -20fire 30energy 25 @ 150ed = vex - ohm

Amulets

Highlord Wrath = um
Nature peace = um
SeraphimÒ‘s Hymn 2dede pul-um
Metalgrid = pul
Metalgrid 35 @ = ist - gul
Metalgrid ~ 450ar / 35 @ = vex + -Ohm
Mara's Kaleidoscope 20-28 = ist - gul + ist
Mara's Kaleidoscope 29 = ~ vex
Mara's Kaleidoscope 30 = Vex + ist - Ohm

Rings

Nagelring 30 mf = Pul
(Soj) Stone of Jordan = Vex Gul (Price is dynamic, constantly changing, average is indicated if enough time has passed since the last call and there is no new Clone challenge)
(bk) Bul-Kathos' Wedding Band 3ll = ist + mal
(bk) Bul-Kathos' Wedding Band 4ll = gul
(bk) Bul-Kathos' Wedding Band 5ll = gul + mal
Nature's Peace = um
Raven Frost 20dex = um
Raven Frost 20dex / 235 + ar = ~ gul +
Raven Frost 20dex / 250 = ohm - Lo
Wisp Projector 11-14, 16-19 = pul-ist
Wisp Projector 10 = ~ ist-gul
Wisp Projector 15 = ~ gul-vex
Wisp Projector 20 (20-20) = ~ ohm-Lo

Armor

Skullder's Ire = um | Ethereal mal - ist
Arkaine's Valor 1skills = um
Arkaine's Valor 2skills = mal - ist +
Leviathan low = ~ pul-um
Leviathan 50 str 25 dr = ~ gul - gul ist
Shaftstop = um | Ethereal mal - ist
Shaftstop 220 ed = mal | Ethereal ~ ist - gul
Shaftstop Ethereal 220 ed upped perf deff = ~ Vex +
TyraelÒ‘s Might = Lo +
TemplarÒ‘s Might = free-pul
Ormus Robes Energy Shield = ist + | 15-15-15 full perf - Vex-Ohm
Ormus 15% Cold Blizzard = Ohm +
Ormus 15% Fire Meteor = ~ ist + mal
Ormus 15% Fire Fireball = ~ vex +
Ormus 15% Fire Enchant = ~ Gul
Ormus 15% Light Lightning = ~ vex - vex + gul
(Viper) Skin of the Vipermagi 22 + @ = lem - pul
(Viper) Skin of the Vipermagi 30 + @ = pul - um
(Viper) Skin of the Vipermagi 35 @ = um-mal
(Viper) Skin of the Vipermagi 35 @ 13 mdr = gul
(Viper) Skin of the Vipermagi 35 @ up 1k + def = Vex
(GA) Guardian Angel = pul - um | Ethereal = mal - ist

Shields

Homunculus = pul
Homunculus 195 + ed = um - mal
(Zak) Herald of Zakarum = mal
(Zak) Herald of Zakarum 180 + ed = ist - ist +
((Zak) Herald of Zakarum 200ed = ~ Vex +
( (Zak) Herald of Zakarum Ethereal 200ed Upped ~ perf def = Lo +
(SS) Stormshield 136 - 147 base = pul - um
(SS) Stormshield 148 base = gul
Darkforce Spawn +3 PB = gul ist
Head Hunters Glory 3soc = ist | Ethereal?

Weapons

Arm of King Leoric = ~ lem-pul-pgems
Boneshade = lem - um - ist (perf)
Heaven's Light 2 skills = lem - pul
Heaven's Light 3 skills = um
Heaven's Light 3 skills 2soc = ist +
Astreon's Iron Ward 2combat = um - mal
Astreon's Iron Ward 3combat = ist
Astreon's Iron Ward 4combat 290 ed = gul
(Wizzy) Wizzardspike = ~ lem - pgems - pul
Oculus = pul | ethereal = um
Death Web = ist
Death Web +2 Skill = Vex +
Death Web +2 Skill / -45 +% psn = Ohm
Death Web +2 Skill / -48 +% psn = Ohm +
Death Web +2 Skill / -50 +% psn = Lo
Tombreaver = pul | ethereal = um +
Tombreaver 3 soc = mal + | ethereal 3 soc = Ohm +
The Reaper's Toll = pul - mal | Ethereal = ist-Lo
Eschuta's 3 = pul
Eschuta's 3/20 (Light / Fire) = ist-gul
Death Fathom 15 = ~ ist +
Death Fathom 20-25 = Gul-Vex
Death Fathom 25-29 = Ohm-Lo
Death Fathom 30 = ~ Sur-Ber | Death Fathom 30 40rez + 40rez = Ber
Windforce 6 = ist
Windforce 7 = ist + mal
Windforce 8 = gul-vex
Grandfather = pul - gul
Stormlash low = mal +
Stormlash 270+ ed 6+ labs = ist +
Stormlash 300 ed 9 labs = Gul + | Ethereal = vex
Hone Sundan low = pul | Ethereal mal +
Hone Sundan 190+ ed = um + | Ethereal ~ Gul
Schaefer's Hammer = um - ist
Death Cleaver low = um | Ethereal = ~ ist
Death Cleaver 280 = ist-gul | Ethereal = ~ Ohm
Lacerator = ~ mal | Ethereal = ~ Gul
Thunderstroke 4 Skills = um
Thunderstroke 4 200 = ist
(titi) Titans Revenge low = pul | Ethereal low = ist
(titi) Titans Revenge 190ed + = mal | Ethereal = ~ ohm +
(titi) Titans Revenge 200 7-9ll = ist | Ethereal = Lo +
Widowmaker = pul - um
Widowmaker 5 Ga = mal
Widowmaker 5 Ga 200ed = ~ vex
Ondal 2-3sk = pul | 4sk = um-mal | eth 4 sk mal + (redkost)

Gloves

Magefist low = pul
Magefist 30 ed = ~ um +
Bloodfist = free-pul-pgems
Chance Guard 40 mf = mal
(Draki) Draculs Grasp low = pul
(Draki) Draculs 15 str = mal
(Draki) Draculs 15 str / 10 l = ist - gul
Steelrends =?
Steelrends 60ed =?

Belts

(Arach) ArachnidÒ‘s Mesh = ist
(Arach) ArachnidÒ‘s Mesh 110+ ed = ist +
(Arach) ArachnidÒ‘s Mesh 120ed = Vex
(Dungo) VerdungoÒ‘s Hearty Cord low = pul +
(Dungo) VerdungoÒ‘s Hearty Cord 15
drÒ‘s = Ist (Dungo) Cord 15 dr / 40 Vita = Vex +
(Dungo) VerdungoÒ‘s Hearty Cord 15 dr / 40 Vita / 13 rep / 140 ed = ohm
(Vigor) Thundergod's Vigor = pul
(Vigor) Thundergod's 200ed = ist
Nosferatus Coil = pgems - pul
String of Ears = pgems - pul
String of Ears 8ll / 15 dr = mal
Razortail = pgems - pul

Boots

(WT) War Traveler 30-40 mf = pul - mal
(WT) War Traveler 41-49 mf = mal - ist + mal
(WT) War Traveler 50 mf = gul-gul + | 50mf perf def = Vex
Shadowdancers low = ~ mb mal
Shadowdancers 2 Skill / 22+ dex = Vex-Ohm
Shadowdancers 2 Skill / 25 dex (perf) = Ohm - Lo + (skoree Lo)
(Treki) Sandstorm Treks low = pul | Ethereal = mal
(Treki) Sandstorm Treks 15str or 15vita = mal + | Ethereal = ist +
(Treki) Sandstorm Treks 15str + 15vita good prez = ist + mal | Ethereal = Vex +
Waterwalk = lem - pul - pgems Waterwalk
60+ = pul - um
Waterwalk 65 210 ed = gul - vex
Gorerider 190 <= pul
Gorerider 190+ ed = um - mal
Gorerider 200 ed = ist
Hotspurs = mal-ist
Marrowwalk 170 ed 10 str = pul
Marrowwalk 190 ed 15 str = um +
Marrowwalk 20 str 2 mastery = Gul-Gul +
Marrowwalk 200ed 20 str 2 mastery = Vex +

This list will be edited and updated.
If you missed something important, as well as thanks and criticism, write here or in the game / w * ZloyZayac, * saylormoon, * yourdoom.
17 Comments
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i
iNtu 09.05.21

Thank you very much for such a useful contribution to everyone! :)

f
fji 09.05.21

iNtu
I have been planning a vacation for a long time 😊

W
Warlockx 09.05.21

30+ ed 10+ max - the most controversial Jewel, I put these in my helmet, the damage dropped. Or is it a display bug (as with grief, for example), but with the damage itself, it is better not to put such an order or in gear, I still do not understand. And on the cannons, the damage is displayed as it should.

p
passed 09.05.21

Warlockx
If a Jewel with an Enhanced Damage prefix also has a Maximum Damage affix and it is set in an armor socket, or it is set in an armor which already has a Maximum Damage bonus (a circlet or shield with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to maximum attack damage. Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack, but it is applied to that of a ranged attack unless the Jewel has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Minimum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Maximum Damage bonuses.

W
Warlockx 09.05.21

passed wrote:
Its Enhanced Damage is also not applied to the actual maximum attack damage of a melee attack
In general, the juvel is not usable for a contact person.

A
Archon guard 24.05.21

Warlockx wrote: I
put these in a helmet, the damage sank.
Warlockx wrote:
In general, the juvel is not usable for a contact person.
Well, yes, it may not be necessary in a helmet, but it will do quite well in a weapon, though such a weapon is not enough - a runemaster, unless
I read it, then I thought - I have a mountain of zhuvels welded on% + max (min) dmg and a homemade stick for such stones, and immediately flew to push there the most decent ones that got in trouble, but compared to 5 runes ohm dmg sagged)), but then 5 runes ohm, and there the stones are far from perf, generally like this, the main thing is% + md the



ps works
and the topic of the office plusanul, one might say the author is able to move mountains)

A
Archon guard 24.05.21

fji wrote:
30+ ed 9 dex / 9 str = Ohm +
fji wrote:
7 fhr 9 str / 9 dex = Ohm
if I got one I would sell this for a ber)
just because I've already brewed 10k brews of rar zhuvels and only 3 zhuvels 9.9 were not one 9 9 + units, not to mention 30%
(about 7 fxr 9 9 is the same, and even more so since it is also more universal)
and do not care that it would not have been bought before reset, I give a 100% guarantee that this is a mega rare stone and sell its for some kind of there, ohm, this is a zap, about how to drain the zoda for a ber

p.c
and if we are talking about magic 30+ units 9 pages or 9 dex, this is a completely different matter, I bought 40% of units 9 pages long ago for a vex) )

p.p.
10k brews, even if I did not cook them, but the skulls (and in a single I cooked sozhi simply because there are 3 times less pixels to drag across the screen), then in runes 60k skulls for a pool for 12, it turns out 5k runes pool it's for a second 39 lo + ist)) the
conclusion is simple, well, it's nafig to cook these jouvelles on the server, 100% not a payback occupation, who is interested in how many% it paid off, how I will make screenshots of all that valuable that I cooked there, I will post in Temka "soji for craft or in search of the right jouvels ", then that there will be valuable jouvelles not for 39 years, this is already clear to me now

h
hc-trade 24.05.21

a 4e sork tor4 lo ohm 20-20? vsegda lo bilo ved '

f
fji 24.05.21

hc-trade
At the end of the past ladders, it was not always possible to buy exactly for Law, rather luck ... in the current realities I don't think what can be found for Law, 1.5 will be closer to the truth.

Q
Qixi 19.06.21

Of those things that are familiar?:
Steelrends 47-18 sell for ist, would buy 60/20 for vex.
SC 20HP 3X ar buy at mal ... mal + um

Q
Qixi 04.07.21

How much can a kraken shell 15 pack 4 juice cost?

p
passed 04.07.21

Qixi
35K

H
Hagika 04.07.21

Prices for yachts have risen the same, but not significantly - now, for example, the Galleon 420 Fly yacht costs $ 567,500, which embodies the best features of yachts - elegant design, spaciousness of the interior, ease of control, convenience and comfort! Look here https://galeonyachtsforsale.com/ this model is exhibited for purchase and many others.

R
RomanMixed 05.08.21

ZloyZayac wrote:
30+ ed -15 req = Vex +
and Jwl 29ed 11MinDmg -15req how much is possible?)

ZloyZayac wrote:
20 Tal Ort = pul
10 Thul / Sol / Amn / Ral = pul
I thought they were all 10 / Pul why so with Tal Ort? :)

C
CorvinOk 05.08.21

RomanMixed
RomanMixed wrote:
I thought they were all 10 / Pul, why is it with Tal Ort? :)
Yes, it is, do not believe them, 10 Any Loy runes = pool

Q
Qixi 25.01.22

gone
Why? In it, for example, forty can be made, especially since not all players use builds with the maximum number of points invested in hp. Or will 99% still prefer 100 to vitality instead of 100 units due to the strand?

S
SvirP1688 18.03.22

Can you tell me the current price for the assa shadow +37 hp skiller?