Where are the shadows from the clothes? (The Witcher 3: Wild Hunt)
Hello.I can't understand everything. All sorts of settings on ultras, hair from nVidia, light shafts - divine rays, fold-freezing, drawing a shadow from every blade of grass and ... no shadows on the skin from clothes or from amulets. Is this normal at all? Bug or feature?
Philip1543
... smiled with his complaint about the 15-year-old's game, despite the fact that she already looks quite cheerful in the 21st.
Nurp
Claim of inconsistency. The textures are excellent, the shadows from the grass and objects in general are detailed, the weather, lighting are excellent. But on the skin and clothes - they scored. In general, I thought at first, this is a bug, since the difference is striking.
Philip1543
Well, I don't know what rushes to you, it seems to me that something else catches my eye)
Philip1543 wrote: the
difference is striking.
... that's what catches the eye and wildly annoys everyone - the loading range of detailed textures, and the shadows on the carcasses did not excite in any way)))
By the way, I don’t know why they are not. shaduvmapping doesn't care. but there is a problem the shadows would be too clear which is bad. perhaps the shadows are considered according to a more complex algorithm and the amulet is too small a detail in this case. there are no shadows specifically to avoid any problems with them at the junction of geometries.
or the character is already standing in the shade of the pitch-pitch,
how can the self-shade be changed from the sun as from the cascading light, or from the precise lamps if the game has not been sold-graded