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winjoo 18.06.21 11:53 pm

Interesting game!

I like games with "multi-endings", in which the events of the plot depend on the actions of the player. They are fun to play many times, revealing new details. Here are some good examples of
Remember11 The Age of Infinity
Steins Gate
Ever17 The Out of Infinity
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requiemmm 18.06.21

But they usually have a true ending that devalues ​​all the player's actions. It doesn't matter what you chose there, in fact, we are breaking the fourth wall, saving someone there, infuriating the player with screaming about MADDO SAYENTISTO HOUIIIN KYOYOMAAA and marrying the weak-willed and boring daughter of the baker.
Instead of immediately bringing the plot to one ending, the game deceives the player, convincing him that someone is listening to him and his decisions mean something, and then they poke him in the face at everything. It looked especially funny in Magikoy, when, after the hentai routes, some detective story about a cactus turned out to be true.

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MunchkiN 616 12.07.21

theoretically, yes, because the player may know about the ending, and in this case the ending will depend on unknown factors.
theoretically yes, because the player can get a personalized gaming experience.
theoretically not, because the implementation of endings in the usual case is a cut formed by certain decisions of the game and endings with the development of the game are not enough for them. for example, in a fallout where many endings are declared, but this is a voice in the credits, but in fact there are like 5 of them and there is about one path leading to them and everything rotates in the last 30 -60 minutes out of 10 game hours.
theoretically, no, because replayability in games is losing its relevance practically because very few people will play the game twice and a very small number of people will suffer 5 playthroughs to check all the options.
pitch-pitch
therefore, games with mogo-endings, a tree or a crystal of the plot will lose to linear games in elaboration and wealth, and then there is a growing coma, which breaks only the availability of information and spoiler-phobia, which makes multiplayer games like a shadow raid especially interesting legend where you can collect an epic army of heroes and severely punish your opponents in brutal pvp battles. but looking for the skill to decide. because live players provide unique individual content with challenging battles and farming is relaxing. battles and farming are the key to success.
but it is desirable that these were 3D actions and everything exploded there. and the grafon was delivered. and the fact that I don't know anything on the fly about the games listed above most likely testifies to my severe righteousness.

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Sweety_Mustard 12.07.21

Xs, on what there and where the events of the plot depend. Even a fallout - he killed children, women, raped and sold men into slavery - every new city welcomes you with open arms - just as it does not trust, even if you saved everyone and handed out loot. But on the initial qualities of the Persian in many games there is already a strong dependence - a woman with 1 inta and 10 hari will certainly be dragged into the back room, 20 times per game (arcanum), Persians with low inta generally spend a lot of time in games with wagering (arcanum, fallout). Well, the opportunity to play for the other side of the conflict always arouses the desire to replay - at least for the second time (civilization, tyranny).
Severely punishing enemies in pvp battles is fucking tiring, so a single game is still needed. And the graphonium is optional - there is plenty of it on the street, there even the feathers of the birds move in the wind; D