Combat in Civ III (Sid Meier's Civilization 3)
Does anyone know how the fight is calculated?- How are the available terrain bonuses taken into account? Is there a rounding up to an integer value of the parameters and, if so, in which direction (for example: will there be any defense bonus at all for a warrior on hills or in forests)?
- What bonuses, depending on the difficulty level, does the computer have?
- And how are the main parameters taken into account? Does the difference between the parameters of the combatants or their ratio matter?
I hope that at least someone knows at least some of the answers to these questions. Only if you express your personal observations (not exact knowledge), please indicate this.
In order:
Fight is calculated by sl. way: the
attack of the attacker is related to the defense of the defender with all bonuses without any rounding. For instance:
archer against warriora in the forest. We have 2: 1.25. with a probability of 2 / 3.25 the first small battle will be won by an archer, with a probability of 1.25 / 3.25 the first small battle will be won by a warrior. The loser is deprived of one life from his health bar, after which a second small battle takes place, where with the same probability someone will again deduct one life, and so on until one of the units dies. The following is interesting here: if one of the units initially has one more "health" than the second unit (for example, a veteran archer attacks, a phalanx is NOT a veteran defending), then the archer has almost 2 times more chances (and not a quarter, as said in the description). If there is more health by 2 or three points, then the dead person is generally very good. little chance.
Interesting example: a veteran medieval infantry attacking a modern tank with one life located on a hill. According to the theory of probability, their chances are almost equal (the ratio is 4/24 or 1/6, respectively, the probability of winning one small battle for the infantry is 1 out of seven, for the tank - 6 out of 7. The exact calculation of the probability of winning a tank is as follows: (6 * 6 * 6 * 6) / (7 * 7 * 7 * 7) or 1296/2401 which is almost 1 to 1.
Comp in battle does NOT have bonuses against non-barbarians. It has other significant bonuses related to the cost of building units / buildings in cities, the limit for free units, etc. You can look at each difficulty level in the editor
and, of course, the difference between the parameters does not matter - see what it has above.
Good luck !!!
The computer has a 40 percent bonus against humans, especially at levels above the monarch.
On our forum, people re-licked and checked;)
No, in the classics, the computer definitely has a bonus. I still remember how, playing on God, my fully alive twenty-heels army of modern tanks died, having demolished only 1 (!) Health from the armored infantry ... artillery, then won, losing only 2 health .........