Fallout 76 failure - a mistake or a plan? (Fallout 76)
Do you think the failure with Fallout 76 is a scrupulous plan of the developers for black PR and the implementation of a "wow" effect after they fix everything with the update, or did Bethesda really release a non-playable piece of unknown matter for sale?Perhaps, but one cannot say that they have little of this money, especially since this is a very stupid and unconscious move from such a large studio, I still have doubts.
Yes 100% failure. We tried to make money on a cool streak, which, in principle, was without failures, up to 76 fouls.
In any case, it is impossible to talk about 100% failure, because we are not insiders to determine the activities within the studio, especially such
It is hardly the first, since few people in their right mind will develop the failure of their game (money is still more important to them than people). But I hope that the next projects will be much better than this online nonsense
They just didn't give a damn about the development. On release, of course, the full ATAS came out, but now it seems to have been corrected, it has become more or less playable
Well, there is a clear desire of the publishers' management to force the development team to release a purely commercial project, in the meantime, no matter how good singleplayer games turned out to be published by Bethesda, they did not get sales, so they had to cut something donated network, and they have experience in This was not at all, so it happened ... Now, under the wing of Microsoft (more precisely, under their financial support), one can hope that Bethesda will again release high-quality single story games in which it will not be necessary to force monetization and change game design in order to increase sales ( decrease in age rating, compressed agenda, following trends)