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Obsy 23.07.21 12:22 am

Terrible Mouse Control (Dark Souls 3)

I had a very, in my opinion, a pertinent question after starting the game in DS3 (I will not describe my facepalm from trying out DS1 and DS2 before that): guys, how do you play this wonderful creation on keyboard mice after coming here from other RPGs, shooters, action games with normal controls? This game is a real nerve killer in terms of control, against the background of the fact that the game itself is very gorgeous. I am sure that there were a lot of people like me, a few of which reached the forums in order to understand this, and the rest simply, having surpassed, demolished the game. Having rummaged through the game control settings, I tried to do something more acceptable, but still the terrible inconveniences remained. It remains to find specialists who understand the game files: help make the game enjoyable, please!
1. Who came up with such crap as auto-aligning the camera to the direction of the character's movement? How to remove this completely so that the player can feel full control of the character without the "help" of the game?
2. During normal WASD movement in games with normal control, the A and D keys are responsible for moving sideways, while the camera looks forward. In DS3, these two keys (in the settings called "run (left)" and "run (right)") for some reason drive the character in a circle, as a result of which the camera starts to rotate. Those. you want to bypass the boss, for example, to hit him from the side, and instead the camera moves away from the boss, turning the character's back to the boss. How can this misunderstanding be corrected in a systematic way, so that the character, when moving sideways, runs sideways, and not in a circle?
3. I found such a game in the control settings, such as two or three completely different functions are written through /, and a common one key is assigned. (!!!) Who invented this ?!
- reset camera settings / capture target. How can you assign not one common key to these two functions, but two separate ones, or disable only the "reset camera settings" function in general in the game?
- dash (sprint) / step back / roll (incline). Also scatter on three different keys.
4. Are there any patches that make the game purely for the keyboard? Such, for example, so that the activation and use of elements in the game and the menu is described by the keyboard keys, and not by the buttons of the gamepad. Like not ABXY, but enter backspace space E Tab, etc.
It seems that he described all the main questions, he will get used to other trifles. Do not offer to play on the gamepad! Thanks in advance for helping me fix this ...
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Tim Galimov 23.07.21

Obsy
3 point - resetting the camera setting means letting go of the target from the capture, so this is one key
Sprint is just holding down a key while moving forward, dodging the same key plus a button to the right or left, a bounce is just a single press of the sprint button, a
jump can be bind to another key, for example space bar
hit a strong blow can also be split into different keys
at the expense of point 1,2 and 4 I can not say anything because it does not bother me too much and you can easily get used to it, especially after the second part of dark souls

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Obsy 23.07.21

TimGalimov
If the character is not at a sufficient distance from the enemy, then instead of capturing, the camera jerks towards the direction directly, so you need to remove such a misunderstanding with another key, or even remove it altogether. Perhaps in ini files or something else

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saa0891 23.07.21

Obsy
What do you expect from From Software, these are the most crooked developments that could not even screw the keyboard buttons to the third part, I'm not even talking about everything else, Lord, if you don't have your brains, hire people who understand this, no, once again everything is done through the ass.

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Obsy 23.07.21

I just realized that 2 is a consequence of 1. The character runs in a circle due to auto-alignment. Solving the first problem will automatically solve the second)