Game Impression (Last Stop)
There is no topic, I will be a topikstarter.The game is short and that's good. Too long would be too long.
Briefly about not very important: the graphics are so-so, the game will not get any advantages for this, the music and sounds are a little better than so-so. The voice acting of the characters is also just the norm. There is practically no gameplay in the game. A bit of QTE and a bit of useless running around, without the slightest choice of direction, just to touch the stick of the controller.
But all this is not scary, because the most important thing here is history. The game tells as many as 3 pieces. And he tells them all very mediocre. Dialogue choices are completely useless! The developers are not even trying to create the look of any kind of variation, let alone the influence of choice on the development of the plot. No, the game is linear to the point of impossibility, and if you exclude all the meager gameplay and choice in dialogues from it, then essentially nothing ... nothing will change at all! True, it will no longer be a game, but a cartoon.
Maybe at least the stories themselves are interesting? This is the last thing you can do to justify the time spent on the passage. No, alas. First, an intrigue ensues, I wonder what will happen next. But the further I moved along the plot, the clearer it was that it would be worse further, and it would not end well with anything. The dullness of the lack of choice when pressing the selection buttons becomes brighter and more irritating. If there were no buttons, it might have been easier to perceive, but here ... Uff! Events are developing, but watching them is less and less interesting, and the question "but what the hell?" more and more often sounds in my head.
And so, I come to the ending, from which I definitely do not expect absolutely anything, I am sure that it will be disgusting, that's for sure. And then .. wow, we have a choice that will affect something! Wow! At the very end of the game! It turns out they know how to do it! Only for some reason, instead of inserting it in key places during the plot, it is beaten simply to choose one of the two obvious ending options. Again, it would be better if they didn’t, just sickening. As a result, all fears are justified. The ending does not explain nicherta, leaves a lot of questions and a heavy viscous feeling of dissatisfaction, with a scent of relief that this is all over.
Total: the game is an interactive cartoon with lousy graphics, where the player does not influence anything, and simply observes a frankly weak narrative that does not normally unfold, does not have touching and dramatic twists, and ends on a note of a dull short gas release from the ass. The characters do not evoke sympathy and worries about their fate. The disadvantages of ochevina and are very striking.
Rating: 4/10. Not recommended for playthrough. You can safely walk by - you will not lose anything.
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