Poll: Best Stealth-Action times and peoples
Decided to hold a poll here, among my favorite (but I think not only mine :) ) game genre. So, which game in your opinion (citing the example of 1 game, not a series of games) deserves the title of best stealth action? Personally, my vote would be for the Theif - Deadly Shadows. Believe that he deserves this title. It combines with unique game atmosphere, good graphics (for 2004), awesome music and characters.Comment, please, your answers.
The Hitman series(Absolution coming soon does not count) and Splinter Cell(Conviction, too, reject).They also say good domestic Death to Spies, will have to try, and that hand is the 2nd year in any way to his touch.In Thief honestly was not playing, so about it doesn't mean much.Well all perhaps.
get away_[667]
Ways of eliminating enemies - weight, all of them are original, visually - fascinating. A lot of tactics. Sometimes give clean stealth in open world's play. Such a slick stealth action was not very long ago.
I even comment or anything I will not.
You probably games beguiled.
All that you have written you can do even more in Deus Ex : Human Revolution and Tom Clancy's Splinter Cell: Conviction with it, to me these games are pretty mediocre in the genre, only much more sophisticated ways,using different funds with much more features,you can also check no one is not killing.
In the second paper cannot even be stupid to hide the body,about how all the stealth can be discussed.
Hmm fanaticism knows no bounds.
...In the second paper cannot even be stupid to hide the body,about how all the stealth may be involved...
facepalm)))
what corpse??? Batman doesn't kill anyone there, if that)))
And anyway Batman is a pure stealth? anyway Beth with bare hands is to armed bandits, without any pukalok)))
saa0891
LOL) Conviction is generally degraded and turned into pure action. There can never to think to go and all wet. Earlier in the Splinter Cell stealth was interesting. And even then, the level of performance, creativity and bells and whistles, no match Batman.
In Deus Ex : Human Revolution dumb AI that can play just not interested. The reaction to our actions is almost zero, looked at a patrol cut down and went on about his scripted lines. Their stupidity sometimes comes to the absurd. Very stealth mechanics are primitive and outdated. In fact, in addition to the variable ways to circumvent the security, there is nothing interesting and no. Completely objectively, without fanaticism, in the second Batman the best stealth since MGS.
And the dragging of a corpse - not a good indicator of stealth LOL. Batman did not kill anyone. And the discovery of a severed enemy - feature of the game that increases the complexity of the passage.
Two really interesting games are Manhunt and Project IGI for breach trample. And Assassin and Batman is not a stealth.
get away_[667]
LOL) Conviction is generally degraded and turned into pure action. There can never to think to go and all wet.
And you can not wet,yeah.
Earlier in the Splinter Cell stealth was interesting.
Someone can argue
And even then, the level of performance, creativity and bells and whistles, no match Batman.
Have not seen even the middle of stealth,a poor excuse,the prefix to the genre.
In Deus Ex : Human Revolution dumb AI that can play just not interested. The reaction to our actions is almost zero, looked at a patrol cut down and went on about his scripted lines.
That's why I wrote that the attitude to these games I have is mediocre,but there is almost full stealth with all the consequences (no one to pass without destroying,disabling cameras,turrets,hacking doors,computers,other appliances and devices, etc. which help in stealth,passing in different ways) ,and not a pathetic console in the second Paper.
Very stealth mechanics are primitive and outdated. In fact, in addition to the variable ways to circumvent the security, there is nothing interesting and no. Completely objectively, without fanaticism, in the second Batman the best stealth since MGS.
And who said that mechanics should be different,yet none of which the original did not invent,and this mechanic works in the same Splinter not konvikshene.
That's honestly not what a normal stealth, I did not see in the second Paper,pure console,and do the missions and levels don't allow play stealth.
And the dragging of a corpse - not a good indicator of stealth LOL. Batman did not kill anyone. And the discovery of a severed enemy - feature of the game that increases the complexity of the passage.
As no figure,because the idea of stealth, ideally, does not allow itself to detect and eliminate opponents,and if this is not possible and you still cut down the foe,you must for any traces of his presence,maybe you really have no idea of the genre of stealth,after all, the idea of stealth is not that to cut down on the quiet opponents,and that that would not do,avoiding their side and doing all sorts of distractions.
Batman doesn't kill anyone-another not clear to me the point in the game,how do you lock up a sniper killer in the bus with glass Windows,or a super mutant in Cortona bars,but Oh well that is another story.
saa0891
there is almost full stealth with all the consequences (no one to pass without destroying,disabling cameras,turrets,hacking doors,computers,other appliances and devices, etc. which help in stealth,passing in different ways)
It is not the presence of stealth with all the consequences and level of performance. This spy stealth have been in MGS, and Syphon Filter, but with much more creativity and quality. Human Revolution offers less than the original levels, but with the ability to disable cameras, hacking of doors and other original shit. In fact, the whole stealth consists of duck-perekalivatsja, search ventilyatsionnykh mines and other workarounds. How to troubleshoot the enemy's primitive... and in General, to the protection it is better not to touch - with a terrible AI just the whole atmosphere of stealth is wasted. And each time sadly designed levels corny to pass haven't bored...
And by the way, in Batman is also a lot of tools and devices that aid in stealth, passing in different ways, and that is what is important in other games of the genre are used. If you are not pumped and not think about how to use it is your problem, not the game.
And who said that mechanics should be different,yet none of which the original did not invent
And who said that the genre needs to stand still and not evolve? Monotonous, becreative stealth already bored. A Batman though a breath of fresh air gives: any weapons and surveillance cameras, no silencers and rifles, no platitudes. Only your hands, head, innovative for the genre of gadgets and chic creative. And by the way, in such a complex genre like stealth, AI opponents plays a big role. In Batman he is smarter than and very much, the player's actions really affect him, and he makes to turn the brain. It is better with clever opponents to play in the hidden passage, than a slow-witted morons.
As no figure...
So. In the Assassin is also possible to drag the bodies and hide. And now this means that in the Assassin perfect stealth? LOL That Cause that ACE - meaning to hide corpses when the AI is stupid and does not properly react to the player's actions. They'll just come and see what was the matter and will continue to go on descriptivename ways as if nothing had happened. So, a good indicator of stealth just the same lies elsewhere - in smart AI, creativity, originality, diversity of tactics.
get away_[667]
It is not the presence of stealth with all the consequences and level of performance. This spy stealth have been in MGS, and Syphon Filter, but with much more creativity and quality. Human Revolution offers less than the original levels, but with the ability to disable cameras, hacking of doors and other original shit. In fact, the whole stealth consists of duck-perekalivatsja, search ventilyatsionnykh mines and other workarounds. How to troubleshoot the enemy's primitive... and in General, to the protection it is better not to touch - with a terrible AI just the whole atmosphere of stealth is wasted. And each time sadly designed levels corny to pass haven't bored...
So the fact of the matter is that in the second Paper he is not a this level of performance,I wrote to you that the levels and missions which are in this game does not allow you to play full stealth,for the same cut-down capabilities,there is stealth screwed as a small console and not something more.
What stealth is better variativny and more interesting in the MGS and Splinter except the last one,this is so not who does not argue why you bring these examples.
And there's no Syphon Filter stealth you of something confusing,it is a good shooter for its time.
And by the way, in Batman is also a lot of tools and devices that aid in stealth, passing in different ways, and that is what is important in other games of the genre are used. If you are not pumped and not think about how to use it is your problem, not the game.
What's on the device tell me the hook that would be jumping on the ceiling and a boomerang which still need to pump whatever he was making distracting noises,everything else leads to the discovery and disclosure of GG and no it is not comparable even with the same Deus,whose level of those means and ways of passing much higher and variativny than Paper.
And who said that the genre needs to stand still and not evolve? Monotonous, becreative stealth already bored. A Batman though a breath of fresh air gives: any weapons and surveillance cameras, no silencers and rifles, no platitudes. Only your hands, head, innovative for the genre of gadgets and chic creative. And by the way, in such a complex genre like stealth, AI opponents plays a big role. In Batman he is smarter than and very much, the player's actions really affect him, and he makes to turn the brain. It is better with clever opponents to play in the hidden passage, than a slow-witted morons.
Neither a full-fledged stealth if to say easier.
About the AI in the Paper,I would argue, where he's smart,has risen boil climbed to the ceiling and eliminate one by one idol,and it is possible even stupidly under the grate to climb up and then in one place will be a mountain of corpses,besides in some places still is a constant respawn of bots.
You don't understand the genre of stealth,I've already wrote that the ideas of stealth is that to beat the enemy is not visible and not to fall his eyes,not that that would fix it.
So. In the Assassin is also possible to drag the bodies and hide. And now this means that in the Assassin perfect stealth? LOL That Cause that ACE - meaning to hide corpses when the AI is stupid and does not properly react to the player's actions. They'll just come and see what was the matter and will continue to go on descriptivename ways as if nothing had happened. So, a good indicator of stealth just the same lies elsewhere - in smart AI, creativity, originality, diversity of tactics. +
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Why would you give some ridiculous examples,and here the Assassin,we're talking specifically about games that belong to the genre of stealth,with this approach it is possible in this tale of a bunch of games to record,where you can act covertly and Yes, there is impossible to drag corpses.
I will not argue about the AI let me just say that not that outstanding, I in the second Paper saw.
You just do not specifically understand the essence of this genre.
Do you remember the first splinter and a phrase that you say in the beginning of the game when training-power method must be considered as the last argument against the enemy that may be real stealth.
saa0891
But in Syphon Filter, there's no stealth why are you confusing
There are stealth levels. Especially in the second part.
in this game does not allow you to play full stealth.... What's on the device tell me the hook that would be jumping on the ceiling...
All there allow. You just either don't want to think about how iskusnye get the location and constantly stay on the gargoyles, or don't know how. Now I will give examples of complete, variable wagering stealth in Batman AC, with varied and creative gameplay:
- you can disable the enemy, stealing up from behind (can be cut simultaneously even two)
- disable the enemy, breaking through the fragile wall/window
- disable enemy suddenly jumping out from under the ventilation shaft
- disable enemy hanging on the ledge
- disable the enemy, while on the gargoyles
- disable the enemy, fending off from a great height
- disable the enemy's feet, while above him, standing on the ledge
- disable enemy on the run with a sliding tackle
- to disable the enemy from behind cover
As many as NINE ways of eliminating the enemy's own body, WITHOUT any devices! What kind of stealth more so to brag about? Now various tactics With devices:
a) you Can cut off the enemy betarangom to divert attention (you can also use the Controlled Batarang, which can be controlled and thus far are to cut down the enemy)
b) Badruka you can throw the enemy off the ledge and thereby to cut down.
C) Explosive gel. Examining the trajectory paths of enemies, sprayed a fragile wall, or floor. When the enemy passes the trap, undermine the gel and cut down the enemy. You can spray several objects at once. Similar to the principle detenerme of C4 explosive.
g) DES (shoots electricity). With this device it is possible, first, to distract the guards. Shoot at the enemy, the shock begins to shoot all around, concerned teammates run to him, the territory is released. Secondly, they can be cut down. When the guard passes by electro-perceived object, shoot the object, distortion of the electricity touches an enemy and knock him out.
d) the Ice device. It can be used to freeze the enemy. Very useful when you want to stop the enemy in place. Also, it is possible to place the ice mines by stepping on which the enemy is frozen.
e) a Smoke bomb. Throw a smoke grenade at the enemy, all the smoke, he sees nothing, disable it and hide.
g) Sonic batarang. Designed to lure the enemy to a certain point.
h) the Destructor. It can be used to disable the weapons of the enemy, and he it would not even suspect. Or undermine the placed patrol mines and thus knock them out.
I) Trisomy. It can be used, first, to fly over and knock out an enemy, knocking it flying. And secondly, to build patrol object over the wire, which you can then go and investigate the situation. Very useful when destroyed gargoyles or not at all.
After the above you're still saying that in a Batman does not give full play to stealth. Yes, all sorts of passing options just weight. You just need to include the brains and everything will be fine.
And by the way, no detection occurs. You knock the enemy and hide. Partners only will be aware of your presence, but as such the detection is not happening - they didn't see you in the eyes.
And the sense to hide disabled opponents if sooner or later they will come around. In my opinion, it is a very cool and standard. Usually in stealth corny, all kill, and then not - Batman is not a killer! Original, and the act must creative)
Yes, in Cause devices can and more, but what is the point in most of them, when the reaction of the opponents to them absurd...
Well, the main advantage of the Batman the smartest AI. Artificial intelligence opponents plays a big role in stealth.
Explain what is expressed in the liveliness and the organic intelligence of enemies.
They vividly explore locations, constantly talking with him, visiting the various nooks and crannies. They are able to walk a duet and cover each other. Gradually, their AI gets tougher, they start to get nervous, look back and shoot in fear in the darkness.
If you threw the batarang sitting on gargoyles, the opponents will be able to determine where the flying batarang! They will run back and destroy the gargoyle, and will destroy other gargoyles. They are able to approach on top of the ledges and see the sights. from the bottom. Know how to take hostages when I'm nervous! To place the mines... you name it.. AI opponents in a Batman the smart and lively among all the stealth. Play with them interesting.
In General, I told you everything. More to paint, but no. Believe what you want, but objectively Batman as the best thing that happened to the genre of stealth in recent years.
get away_[667]
There are stealth levels. Especially in the second part.
Do you really not understand the difference between stealth and games where there are just some defective attributes of this genre or mission.
With this approach, the stealth can easily call and CoD,there's a stealth mission,and FNV,Skyrim,Crysis 1,2 and a bunch of other games,as these games allows you to quietly place and remove enemies,but that absolutely does not mean,that these games do not become stealth.
After the above you're still saying that in a Batman does not give full play to stealth. Yes, all sorts of passing options just weight. You just need to include the brains and everything will be fine.
And by the way, no detection occurs. You knock the enemy and hide. Partners only will be aware of your presence, but as such the detection is not happening - they didn't see you in the eyes.
And the sense to hide disabled opponents if sooner or later they will come around. In my opinion, it is a very cool and standard. Usually in stealth corny, all kill, and then not - Batman is not a killer! Original, and the act must creative)
Almost all the ways that you listed lead to the detection of HS,either of the opponent's body or that the body gets up two seconds later and raises the boiling,which is not acceptable for full stealth,this is essentially not even stealth but only ways to eliminate opponents,except for a few that no it is not a full stealth with this approach as you have in the Deus can be a hundred times more to count the ways to eliminate opponents,as you do not see the difference between full stealth and just solution.
I have not once wrote that is a complete stealth -force method should be considered as the last argument against the enemy - ie, if the game allows you to complete levels and missions without revealing himself and without eliminating opponents,except for bosses and some scripting situations-that is real stealth.
Let everyone remains at the opinion,if you want,you can consider this game fully stealth,but it will not be such,and hardly anyone will consider it as such.
And if you're talking about the objectivity of the Batman genre called Action-adventure and stealth in this game comes only as a console for a variety of gameplay.
As for me, the Thief, Splinter Cell and Death to spies, although the latter as Hitman is not really stealth.
Metal Gear Solid after all.
The box (especially the barrel), I have never seen, looks funny, but still...
Arsenal is so big that you wonder, and, in the fourth part you can upgrade weapons, in favor of stealth or action (As someone likes to pass)
I like the CQC, in addition to the usual Cut and to Kill with a knife and you Can still interrogate, steal or use as a hostage, is still a martial art, you can dramatically cut down the enemy if he's close, but also noticed you, and even regular attacks are.
In addition to the stealth camouflage (Although this is something like a cross-dressing Agent 47)
Even small gadgets, like feign death, a survival mode and a own care for fractures (Sorry, only in the third part, the fourth replaced the scale of hunger on a scale of endurance, that is, the hero also can cut down). Cool robot mark II (Only MGS4) and a bunch of gadgets. (Which is everywhere)
And all this is seasoned with excellent graphics, storyline and directing.
PS: Cool CQC from snake Naked. and solid snake
PPS: by the Way, the developers don't call the game Stelth and
Tactical Espionage Action
Tactical Espionage Action
PPPS: I Want to say that Deus Ex as a stealth is garbage, the AI is the worst, almost everything that is there, already been in other games, only a couple of abilities.
What saves the game? Don't know, open world out there captain, the graph uses the old engine, and the Golden filter annoying.
Here Metacritic:
MGS:
http://www.metacritic.com/game/playstation-3/metal-gear-solid-4-guns-of-the-patriots
http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-sons-of-liberty
http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-snake-eater
http://www.metacritic.com/game/playstation/metal-gear-solid
Splinter Cell:
http://www.metacritic.com/game/pc/tom-clancys-splinter-cell
http://www.metacritic.com/game/xbox/tom-clancys-splinter-cell-chaos-theory
http://www.metacritic.com/game/xbox-360/tom-clancys-splinter-cell-double-agent
Hitman:
http://www.metacritic.com/game/pc/hitman-2-silent-assassin
http://www.metacritic.com/game/playstation-2/hitman-contracts
http://www.metacritic.com/game/pc/hitman-codename-47