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Anton12311 05.08.21 11:12 pm

Shadow and render range issue (Red Dead Redemption 2)

I go into the beautiful rdr 2 and see that the distance for drawing shadows and all sorts of objects is 10 meters, and at the corners the shadows seem to be removed and loaded again.
deepsurfaceQuality is on ultras
I tried to delete the settings folder
Here is a video with shadows:
I would be grateful for any help
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Alexandr_Nem 05.08.21

engine feature

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POLKOVNIK2005 05.08.21

Anton12311
Preset quality level (custom) set to max

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Anton12311 05.08.21

POLKOVNIK2005
exhibited

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POLKOVNIK2005 05.08.21

Anton12311 Switch
from Vulcan to DX12, and in general there are guides for setting the quality for everything you want, the speed of quality, and so on. I play pseudo 4k (3440 * 1872) with the appropriate settings 40-50 fps in both the plot and online and there are no such problems.

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Anton12311 05.08.21

POLKOVNIK2005 I have
already tried it, and I watched the guides)

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IngwardIn 05.08.21

Anton12311 Have
you played GTA 5 for a long time? Come in for interest and see how shadows and textures are drawn in a certain square at maximum speed. I was also indignant at first. On my system in RDR2 it may not be so obvious (maybe it’s the scaling that I was twisting, or maybe it’s a matter of habit), but in general, everything is the same.

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Anton12311 05.08.21

IngwardIn
It's just that there was no such crap before, and in GTA I personally did not have this