Avatar: Frontiers of Pandora
Developer: Massive Entertainment
Publisher: Ubisoft
Platforms: PC, Xbox Series S | X, PS5, Stadia and Luna
Release date: 2022
Avatar: Frontiers of Pandora is a first-person adventure game developed by Massive Entertainment studio Ubisoft in collaboration with Lightstorm Entertainment and Disney.
Built using the latest iteration of the Snowdrop engine and designed exclusively for next generation consoles and PCs. Avatar: Frontiers of Pandora brings the alluring world of Pandora to life with all its beauty and danger in an immersive, open world.
Play as a Na'vi in ​​this new, self-guided story and travel across the western border, a never-before-seen part of Pandora. Explore a living and reactive world inhabited by unique creatures and new characters, and push back the formidable forces of the RDA that threaten it.
Spoiler
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Modified June 12 by SVTR
Looks cool
First person unexpected
Hopefully there will be more narrative focus than the rest of Ubisoft games.
Looks worse than the crossgenic Horison.
And again, fucking forest. Forest, Karl. This greenery is just sick and tired of everywhere.
15 minutes ago, zhenia13 said:
Looks worse than the crossgenic Horison.
Bergamot pereloginsya
18 minutes ago, SSpace said:
scary horrible blue freaks, I wish this game humiliation and torment
to tears
Mountain View I accidentally burst out, I won't go into this topic anymore.
Sorry yubisoft, I wish this game great success
Nobody:
Absolutely none:
Ubisoft: Announces a game in a universe that no one gives a shit about and the only movie came out in 2009.
!!! Admins !!! Move the game to the first-person shooters section, I will squeeze out automatic firearms, bows and arrows from people - that is, in theory, there will be jokes, maybe I will even buy it, I really like the universe, I look forward to the continuation of the films.
Damn, schA googled and in fact the first game on the film identity of the yubiki did the current there she was from the third person.
1 hour ago, Bushido20 said:
Damn, schA googled and in fact the first game on the film identity of the yubiki did the current there she was from the third person.
I remember how in the year of release one dude claimed that it would be the game of the year ... Then, of course, he was disappointed in this and did not hide it.
I hope this time they will not screw up, like nextgen, first person, all the cases ...
Ruskin Far Cry: Primal for now.
Will they not be allowed to play for people, as in the last game?
Modified June 14 by ALF_9010
It looks at least interesting and at times better than the last shit called the film adaptation of a video game, which was obviously done carelessly.
And then they took the campaign seriously, judging by the graphon at least and the engine that they decided to use. In general, let's see what will be there on the release.
Spoiler
Ubisoft has released a new tech video for Avatar: Frontiers of Pandora that highlights some of the graphical features of the Snowdrop Engine. Avatar: Frontiers of Pandora is a first-person action adventure focused only on next-generation platforms.
As noted by the developers, with the help of the Snowdrop microdata system, they can distribute thousands of resources in one frame. In addition, the game will have a different amount of vegetation and more objects on the screen than any other game using this engine.
Additionally, Snowdrop can handle more complex shaders. The game will have many interactive shaders that players can influence, real-time wind simulation and interaction with the environment.
Ubisoft has also added a new volumetric cloud system to Snowdrop. The game will also use real-time ray tracing effects. According to the developers, the game will support both ray-traced global illumination and reflections. Ubisoft claims that "with ray tracing, it can now illuminate Pandora in a way that couldn't have been done before."
Avatar: Frontiers of Pandora will be released in 2022.
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In an interview with IGN, the developers of Avatar: Frontiers of Pandora from Ubisoft Massive talked about how the PS5 and Xbox Series X / S hardware is used in the game and why it will not be released on the previous generation of consoles.
For example, the game focuses on flying through an open world, which requires much more technical capabilities. Creative Director Magnus Jansen talked about the ability to add additional details to the environment, even at a distance, and not just on what is close.
Quote“The new consoles have allowed us to do much better detailing not only on objects close to you, but also to make great views and renderings at a great distance when you are flying high in the air, where we can even use ray tracing for distant shadows. Jansen said.
Meanwhile, Programming CTO Nikolay Stefanov explained that the ability to transfer data at high speed is also critical.
Quote“You are flying at great speed in the Banshee over this very, very detailed landscape,†Stefanov said. “It doesn't matter how much we can render, unless we can stream as fast as we move from one place to another very quickly. So the move to new SSDs shouldn't be underestimated because 'nj does have a lot of implications.'
The developers also explained that working exclusively with new hardware allowed them to develop the open world of the game in a different way. No longer limited by the old restrictions, Ubisoft Massive tried to create a more organic world.
In addition to this, Ubisoft Massive is also making changes and improvements to the AI ​​and interacts with in-game NPCs and creatures that use the more powerful hardware of the new consoles.
Quote“Wildlife, AI, the way they watch you, how they attack you, advances in technology and how we harness the power of our internal Snowdrop engine allows us to do amazing things that would have been impossible before.†said Jansen. “For large creatures, when they are calm, they obviously walk around trees and the like,†Stefanov explained. “But when they run away, or attack you, or whatever, they will just go through bamboo and other vegetation and completely destroy them. I think it's really cool to see all these effects that NPCs have on the environment, as well as your impact on the environment. "
Avatar: Frontiers of Pandora is due out next year for PS5, Xbox Series X / S, PC, and Stadia.
Spoiler
Avatar: Frontiers of Pandora, an action-adventure game from Ubisoft and Massive Entertainment, is visually one of the most visually impressive to have seen at E3 2021. To achieve this level, as the first trailer showed, the creators rely uncompromisingly on ray tracing.
In an interview with the German portal GamesStar, the technical director of the Ubisoft Massive studio, Nikolai Stefanov, confirmed that the only rendering method used in Avatar will be ray tracing. Users won't be able to opt out of ray tracing effects to improve performance, like Cyberpunk 2077, where you can turn off rays separately for lights, shadows and reflections, but the game will scale quality and performance, probably through configurable tracing options.
At the same time, the requirements for the game will not be limited only to GPU models that support hardware accelerated ray tracing. Alternatively, for older video cards, all necessary calculations can be performed using classic compute shaders.
In addition, a little earlier Ubisoft released a video about the development of Avatar: Frontiers of Pandora with a more detailed story about the capabilities of the updated Snowdrop engine, on which the game is built.
Since the world of Pandora is significantly different from what the developers did before with urban locations in The Division, the engine required significant improvements. We are talking, in particular, about a new micro-detailing system, which allows processing thousands of objects in one frame. Thanks to this, developers can create a much more varied and detailed environment for Pandora than in previous games. At the same time, automation tools were partially used to fill the location. For example, this is how some types of plants were placed. The developers noted about the flora separately. To bring Pandora's plants to life, many sophisticated interactive shaders were created for the game, providing, among other things, wind simulation and reaction to the player's presence. Also, in Avatar: Frontiers of Pandora can not only explore the dense jungle, but also fly on the banshee, admiring the realistic volumetric clouds. Ray tracing mentioned above has created believable reflections and significantly improved global illumination, which, together with dynamic weather and a change in the daily cycle, will give the picture more natural and photorealistic. A special system was created for NPCs that allows them to understand the world, react to the weather, the player's progression and the time of day. which, together with dynamic weather and a change in the daily cycle, will give the picture more naturalness and photorealism. A special system was created for NPCs that allows them to understand the world, react to the weather, the player's progression and the time of day. which, together with dynamic weather and a change in the daily cycle, will give the picture more naturalness and photorealism. A special system was created for NPCs that allows them to understand the world, react to the weather, the player's progression and the time of day.
Spoiler
Avatar: Frontiers of Pandora from Massive Entertainment takes place in a different region of Pandora with a completely new cast and storyline than the movie. Luigi Priore, VP of Disney and Pixar Games, explained why the team chose not to adapt the film, but to create new stories in an already established world. Quote
“15 or 20 years ago there was a time when watching a movie was something special. You bought the game and kind of played a movie. For example, the classic game Aladdin on the Sega Genesis - you played a cartoon. It was popular at the time, but now gamers expect more. They want to interact with their favorite characters and worlds, but they want to act out new stories and do new things with those characters and worlds. â€
Frontiers of Pandora aims to explore the "amazing world of science fiction" of the original film, which Priore considers "a great playground."
Quote“The whole idea is to make it part of the storyline of this giant Pandora franchise, but this is not a game in the movie genre. This is a completely new open world, new characters. This is why it is called Frontiers of Pandora. The action takes place on a different border, in a different region of the moon Pandora. "
Avatar: Frontiers of Pandora is due out in 2022 for Xbox Series X / S, PS5, PC, and Google Stadia.
Modified July 1 by ALF_9010