Redfall
Developer: Arkane Austin
Publisher: Bethesda
Platforms: Xbox Series, PC
Release date: summer 2022
Redfall, an open-world cooperative vampire shooter. Players will have aspen stakes and superpowers, and a squad consists of four people. As a help, a small dog-like robot. The game takes place in the town of Ralfall, Massachusetts, which is surrounded by legions of vampires.
Spoiler
Modified June 13 by SVTR
> take a studio that is good at single linear games
> make her do coop paraha in openworld
> make her do coop paraha in openworld ........
[vpadlu photoshop on a template from despicable me]
When I was waiting for a top immersive sim about vampires like a masquerade, and they dumped a coop jester on a shovel for you, this was not what I expected from Arkane.
It looks like the studio can be buried, thanks to Phil for that.
1 minute ago, Manson said:
It looks like the studio can be buried, thanks to Phil for that.
If the game comes out in the summer of 2022, it means that they began to develop it no later than 2019.
So this is a fallach 76 thanks to his audience, which ate even such a crooked and half-working shit and asked for more.
16 minutes ago, ANDREvv said:
So this is a fallac 76 thanks to his audience, which ate even such a crooked and half-working shit and asked for more supplements.
Gamepass audiences then thank you rather, Redfall looks like a typical game for a subscription service.
Kwasik writes that there will be fire. And I believe him (no), he spent half his life in co-op and online wankers.
6 minutes ago, Stepan said:
Kwasik writes that there will be fire. And I believe him (no), he spent half his life in co-op and online wankers.
Yes. immersive coop
Prey came out back in the 17th year. They couldn't even imagine the gameplay in 4 years?
5 minutes ago, zhenia13 said:
They couldn't even imagine the gameplay in 4 years?
There could have been something canceled in between.
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New Redfall details from Arkane Studios
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Ricardo Bare, Creative Director:
“Every game we make is ultimately different from the last.
There was stealth in Dishonored.
Prey used physics extensively.
Mooncrash introduces roguelike elements.
Despite these differences, in each case we focus on building a deep world and inventive game mechanics.
It's the same with Redfall. "
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Vampires in the game are not just ordinary ghouls.
They were created as a result of a scientific experiment and, thanks to mutations, acquired various superpowers.
In addition to vampires, players will also be confronted by human cultists who worship the new masters of the city in the hope of also someday becoming bloodsuckers.
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In the story, the vampires seized power, blocked the sun, pushed back the tides and fenced off the island from the rest of the world, trapping those who remained.
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As you progress through the Redfall campaign, players will be able to not only learn the history of the city, but also reveal more facts about the past of the four heroes.
I didn't understand the raids, why can't the arcane try in the coop? They even had an online game that none of the publishers wanted to take lol. I'm waiting, I wonder what will come of them. Moreover, a single game from them is already on the way.
23 minutes ago, GrayHarvey said:
I didn't understand the raids, why can't the arcane try in the coop? They even had an online game that none of the publishers wanted to take lol.
Because there are no games in the immersive sim genre left, and there is a coop on every corner.
25 minutes ago, GrayHarvey said:I'm waiting, I wonder what will come of them. Moreover, a single game from them is already on the way.
This is a roguelike with multiplayer? Nifiga is not easier ...