Senua's Saga: Hellblade II
During The Game Awards 2019, British studio Ninja Theory officially announced Hellblade 2: Seuna's Saga. The developers showed the debut trailer, filmed on the game engine Unreal Engine 4, and also announced that the game is being developed for the next generation console - Xbox Series X. It was on it that the trailer was recorded. According to the developers, the game is currently at an early stage of development and does not have a release date. The first Hellblade came out in 2017 and was very well received by critics and casual gamers alike.
Modified December 16, 2019 by MaXiDRoM_90
14 hours ago, Azzy said:
Shaman's muzlo is wildly cool, I've already watched it several times! The only thing, after 6 times, runes began to appear on my wall, and lightning struck outside the window ... Is this normal?
Here is this song from the trailer, check it out in full if you haven't seen it:
10 hours ago, komrad13 said:
In addition, one million copies of the first part were barely sold in a year on a multi-platform, and not even for a full price.
The first part was done by 16 people for 3 years, GoW did 200+ for five years. Do you feel the difference?
Hellblade greatly exceeded all sales expectations, recouped the budget and brought considerable profit - the independent studio at that time had no other tasks, and no one was going to compete with Kratos with an experimental small game.
The first part came out very cool, here also the T-shirts finance them. 95% will release the bomb
21 hours ago, Azzy said:
Corrected the title. It's terribly interesting what will be there in the end. Shaman's muzlo is wildly cool, I've already watched it several times! The only thing, after 6 times, runes began to appear on my wall, and lightning struck outside the window ... Is this normal?
I wanted to bring smiles on their faces, but caused panic, the police and Satan.
7 hours ago, ANDREvv said:
The first part was done by 16 people for 3 years, GoW did 200+ for five years. Do you feel the difference?
Hellblade greatly exceeded all sales expectations, recouped the budget and brought considerable profit - the independent studio at that time had no other tasks, and no one was going to compete with Kratos with an experimental small game.
But the first part, unlike the sequel, did not pretend to be a system-seller, but successful only because the cheapest game from the Ninja besides their very first game. And the sequel should sell Xbox, well, the brand is rather weak. And if the sequel is an action game, then the output will still be compared with Sony's exclusives, because this game was announced as an copy for a new generation of consoles from Microsoft, there are completely different rates, an order of magnitude higher. And Ninjas in the system-exclusive arena once screwed up with Heveantly Sword, failed to achieve the desired results. Or the sequel to HellBlade is just another cheap Game Pass game.
komrad13 Well, now the situation is different, in fact, from the first part there the name was only left and the heroine.
When the gameplay is shown directly, then we will find out what and how.
At 12/14/2019 at 03:30, ANDREvv said:
Definitely, the game has just begun to be fully made and by the time it is released in 21-22 year X1 it will only be possible to find it in museums.
The new XSX box turns out, the language gives a critical error when trying to pronounce ...
Sixaxis. Does anyone else remember that first PS3 gamepad?
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Ninja Theory Reveals Official Hellblade II 8K Screenshots
https://gamerheadquarters.com/articles/senuas-saga-hellblade-2-8k-screenshots.html
Now I'm going through the original. Sucked in tightly.
Dropped in 2017.
I understand reproaching the game for monotony. This is clearly present.
But for some reason I started to get high from the battles. Tense and, most importantly, honest, as for me. In the sense that the game punishes mistakes fairly.
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“We Didn't Want to Make a Regular Sequelâ€: Hellblade II Details and Early Shot Cinematic Trailer
A full-fledged production has not yet been launched.
As part of the Xbox Games Showcase Extended, Ninja Theory head Tamim Antoniades spoke about the progress of work on the sequel to Senua's Sacrifice and presented a short video about the creation of the game.
As the head of the studio emphasized, "this is not a trailer or a gameplay show." The video showed only early frames on the engine, unfinished 3D models, as well as the developers themselves recording audio effects or working on animations. At the same time, the video is accompanied by the offscreen voice of the main character and some "northerners" who are going to "show what is behind our eyes."
Antoniades himself noted that at present, full production of the Hellblade II has not yet begun. The studio is working on a general "cut" with the main mechanics, after which they will deal with the rest of the game. The head of Ninja Theory shared a few more details.
- The studio did not intend to make a "regular sequel", so Senua's Saga will be "something special", for which all employees decided to "make life difficult for themselves."
- The game will take place in Iceland of the ninth century.
“NT staff went to the country to collect audio and photographic material, which they would later combine with data from satellites to recreate the landscapes.
- In the studio, we create costumes for the characters by hand and scan them.
- The game will use the technology of "digital twins" from Epic Games, the development is on the engine Unreal Engine 5.
- To make the combat system more convincing, the leading actor Melina Jurgens trained for 2 years, and the animators took combat lessons.
3 hours ago, Mountain View said:
Currently full production of Hellblade II has not yet begun
At MS, the whole line is straightforward as a selection - solid cartoons, on which nothing really has begun to be done.
The next generation after Series will be on fire, when it all finally limps before release (or at least something).