Darksiders iii
Publisher: THQ Nordic
Developer: Gunfire Games
Genre: Hack'n'Slash, Action Adventure
Official page: click
Release date: 27th November 2018
Platforms: PS4 (Pro), Xbox One (X), PC
In Darksiders III, you have to return to Earth in the role of RAGE, which intends to find and destroy the Seven Deadly Sins. Darksiders III is the highly anticipated third chapter of the hit Darksiders series.
Become the RAGE - the magician who fights to restore the balance of power on Earth with the help of enchantments and a whip! Master various forms of magic. Explore a world full of secrets. Defeat the Seven Deadly Sins and their servants, among which there will be both mystical creatures and real monsters. The familiar style of Darksiders awaits you: post-apocalyptic Earth, the heights of Heaven and the depths of Hell, destroyed by war, decay and the tread of nature.
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Collector's Edition - $ 149
The Collector's Edition includes:
A copy of the game; 28 cm Rage figurine; Premium packaging; Steelbook; Artbook Soundtrack; Exclusive armor in the form of DLC (affects only the appearance);
Apocalypse Edition - $ 399
The Apocalypse Edition includes:
A copy of the game; Premium packaging; Wall poster; 5 cm Weighted Amulet; 28 cm Fury and 25 cm War, Death and Vulgrim figurine; Steelbook; Artbook; Soundtrack; Exclusive DLC armor (only affects appearance).
Digital Deluxe Edition - Price varies by platform
The Digital Deluxe Edition includes:
A copy of the game; 2 Add-ons (after the release of the game); Soundtrack; Pre-order bonus: armor set; 10 percent discount on the game;
Blades & Whip Edition - Price varies by platform
The Blades & Whip Edition includes:
A copy of the game; 2 Add-ons (after the release of the game); Soundtrack; 10 percent discount on the game; Pre-order bonus: armor set; Copies of Darksiders Warmastered Edition and Darksiders II Deathinitive Edition;
Modified on November 21, 2018 by Vlad31
Just now, MitLas said:
if not a one-hit fighter.
And in the past two, it was supposedly different, fighting is far from what was good in this series.
I am glad that they did not reinvent the wheel.
But it's still very damp. Slowly and not ....... juicy or something.
The sound of the whip is annoying, I hope they will finalize it.
And I really, VERY hope that the BOSS will get cutscenes, because just walk up and start fighting is no good. Let the characters sit for 1-2 minutes, and then let them fight.
One gets the feeling that she is not hitting with a whip, but with some kind of whip, and the sounds of a slap, a slap are very annoying, this element must be precisely finalized
37 minutes ago, Charmander said:
And in the past two, it was supposedly different, fighting is far from what was good in this series.
Actually, yes, in a different way. The first part, although it did not shine with an abundance of kombuh, but the blows were juicy, you felt that you had cut the demon with a half-tone sword. Even in the first video of darksiders 2, Death did a good job with scythes and everything was juicy enough, and at the exit, the combat became cooler than the first part 20 times like this, not to mention the presence of magic.
Just now, MitLas said:
Actually, yes, in a different way. The first part, although it did not shine with an abundance of kombuh, but the blows were juicy, you felt that you had cut the demon with a half-tone sword. Even in the first video of darksiders 2, Death did a good job with scythes and everything was juicy enough, but at the exit, the combat became cooler than the first part 20 times like this, not to mention the presence of magic.
So it was about the supposedly * one-button boevka * and not about how it feels, that there is 1 button-blow, blow, jump to finish off, what will be the same here, and the feeling is already another topic that will be in the full game) and not in this piece is not clear what and why.
something rage rage on the video is not felt. if at the end she teleported to the boss and cut him with a whip from the inside, and then burned his corpse. and don't forget about the slime dripping from her suit .
According to the vidos it is 7. BUT the first darksiders also looked average, but I went through it practically in a binge right at the start
4 minutes ago, Charmander said:
So it was about the supposedly * one-button boevka * and not about how it feels, that there is 1 button-blow, blow, jump to finish off, what will be the same here, and the feeling is already another topic that will be in the full game) and not in this piece is not clear what and why.
No, I said that while combat consists of one hit, and with the same sound, which is annoying. For example, in the first gameplay video of the second part, the combat was even better than this, but also not so hot, but it lasted 2 minutes, was dynamic and the first impressions were quite positive.
37 minutes ago, the musicant said:
something rage is not felt by rage in the video
Nerd fury
Well, the point is that, in fact, the dilogy on the video does not say that the mega looked cool, but it was already played perfectly
To be honest, without a relatively alpha and a year of development ahead. This is not Fury, this is Boring. Death immediately looked like a mixer, everyone is crazy and the nature of rubbish. This understanding came simply from "look". And here ... it is slow, it is boring.
Well, why was such a sour demonstration needed? We would have been fine waiting for E3 with finishing moves, combos, etc.
3 hours ago, Lex Mercer said:
This is not Fury, this is Boring. Death immediately looked like a mixer, everyone is crazy and the nature of rubbish. This understanding came simply from "look". And here ... it is slow, it is boring.
Without exception, the developers began to have down syndrome, their hands are itching to stick a slow soul boevka into every second action game. Only now they don't understand what this fight is based on:
1) Bestiary rich in attacking animations
2) The same rich arsenal with, again, a variety of animations.
From what they showed - nothing of the kind can be seen, but they did not forget to transfer the crooked camera on large opponents
Demonstration is not so hot. The whip, as a weapon, is not the best option and looks somehow too weak, which after a couple of seconds is already boring. There is a lack of driving pace and different hit animations. She has daggers on her back, or something else, it would be cool if combined with a whip and there was something like the one in God of War. In any case, I hope that the release will be no worse than the previous games in the series. Well, and, as for me, with the transition to UE4, somehow the proprietary visual stylization has completely disappeared.
On 05/05/2017 at 19:08, 1Prison said:
judging by the vidos, the most wretched and boring battle of the north awaits us. It's simple
1 hour ago, zhenia13 said:
judging by the vidos, the most wretched and boring combat ever awaits us
what I wrote about, they showed it so early in vain, experts already think that such a combat will be in the game
People just probably do not weave that it will be released in 2018. And if something goes wrong in 2019.
Question about previous games: PSN now sells Warmaster Edition and Fury's Collection for PS4.
Is it the same thing, or what?
1 minute ago, Arrival said:
Question about previous games: PSN now sells Warmaster Edition and Fury's Collection for PS4.
Is it the same thing, or what?
Warmaster is only part 1, and Fury Collection is both
Moreover, the pack costs 1300 and, for example, the remaster of the second part is either 1800 or 1900 separately. I have the first part on the disk but still took the pack for the second.