Prototype 2
Developer: Radical Entertainment
Publisher: Activision
Genre: Action, Adventure
Release Date: April 24, 2012 (X360, PS3) | July 27, 2012 (PC)
Platforms: PC, PS3, X360
Website: prototypegame.com
Twitter: @Radical_Ent
The gameplay is still one to one in the first part. The graphics have been noticeably tightened up, but at the same time absolutely put on optimization. At all settings, 28 frames.
[b] [member = Denis_Moscalik] [/ b], my computer is one and a half times better than the recommended ones and at the same time not at maximum speeds even gives out 15-20 fps
graphically, the game has not changed much - a little better explosions and motion blur appeared. Models are a bit nicer than steel (the face of the Mercer has become not so creepy)
Optimization to hell with FPS from 25 to 6 - jumps, mostly keeps on 30
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[b] [member = Denis_Moscalik] [/ b]
yes there will be no patches, most likely, and if they do, they will not fix anything
I have one all playable and normal with FPS?
In the red zone, a wild number of people in the frame, very cool
stable 30 fps, and at all settings, is everything locked or what?
about 15 percent has already passed so far it is much better / more interesting / steeper / more dynamic than 1 part , even it became interesting to follow the plot, which is why it is a pity that the studio was closed.
let's see how there is further
special thanks for the living city, and not for the cardboard shit that consisted of one texture in the first part Changed on July 28, 2012 by the user SergeyLifenko
The number of techniques and abilities just go nuts. GameMaga reviews have a feature called Dope Sensation. So here is just this - I want to open everything, see everything, experience everything, and as quickly as possible
Controls on the keyboard lol, especially killed aiming at R and this stupid square, and you can't aim yourself, only auto-aim
[quote name = 'progressevol' timestamp = '1343514974' post = '2781449']
bad game
[/ quote]
For you P2, for me MP3, that's where we'll go.
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[quote name = 'Marston-John' timestamp = '1343517700' post = '2781461']
Controls on the keyboard lol, especially killed aiming at R and this stupid square, and you can't aim yourself, only autoim
[/ quote]
Autoim and in the first part there was
[quote name = 'Lekha_Shkurov' timestamp = '1343517734' post = '2781462'] For you P2, for me MP3, we will disperse on this. [/ quote]
Yes, I was not going to argue
just said my opinion)
For me, the first part is better, the optimization is of course here, on my computer it dropped up to 33 fps once, and so it jumps from 40 to 60 (mostly 60) at maximum settings, 1920 * 1080, vsync is on
The game by the way began to resemble infamos
[quote name = 'progressevol' timestamp = '1343518332' post = '2781464']
[quote name = 'Lekha_Shkurov' timestamp = '1343517734' post = '2781462'] For you P2, for me MP3, on this we will disperse. [ / quote]
yes, I was not going to argue
just said my opinion)
[/ quote]
Ok
[quote name = 'satanax21' timestamp = '1343511727' post = '2781423']
And on the consoles, by the way, how were you doing with the optimization?
[/ quote]
below 30 drawdown, read on digital foundry comparison of versions
Nobody knows when it will be possible to buy Radnet DLC on Steam? I'm most interested in Mercer's skin.
[b] [member = Lekha_Shkurov] [/ b], xs, it seems like it should be immediately or it will be activated later
[quote name = 'BlackGrishka' timestamp = '1343519874' post = '2781472']
[b] [member = Lekha_Shkurov] [/ b], xs, it seems like it should be immediately or it will be activated later
[/ quote]
This is in pre-order , I have not bought the game yet. It's just that the dls itself has no price in the incentive, that's what worries me.
In theory, the skin opens when you complete the game. Changed on July 29, 2012 by Leha_Shkurov
[b] [member = Lekha_Shkurov] [/ b], so this DLC does not want to be added, writes unavailable for purchase