Prototype 2
Developer: Radical Entertainment
Publisher: Activision
Genre: Action, Adventure
Release Date: April 24, 2012 (X360, PS3) | July 27, 2012 (PC)
Platforms: PC, PS3, X360
Website: prototypegame.com
Twitter: @Radical_Ent
[b] [member = Vadimeys] [/ b],
But the plot of the second part is getting better.
[quote] [color = # 282828] soulless character [/ color] [/ quote]
said a person who did not pass the first part
From Mercer they made a monster of some kind, he does not in any place reflect his character from the original part. This is sad, considering that at the beginning of the game I liked it, I thought the Radicals were advertising something that does not exist throughout the advertising campaign. After I already realized that nifiga this is not so and this is sad
destructive attack is what? with the help of the mass? or when did you take out the claws / tentacles / blade and hold the key?
or in flight?
The game passed a long time ago and even knocked out his first thousand in it. Actually, it is a sin not to knock it out there, because it is very easy. It's a pity that this shit had to be passed twice. The game has the same boring gameplay as in the first part with a minimum of differences. All the pollacks and, what is most terrible, the main quests repeat each other dozens of times without a single hint of any differences. The plot is terrible and ridiculous. And the ending is one of the dumbest I've seen, although rather the dumbest. I even thought that my version was some kind of a curve because the video ends up incredibly abruptly. The only difference from the first part is a slightly improved grafon and a negro instead of a mercer.
And yes, the Russian translation is as awful as it could be.
[color = # 339933] [size = 2] Added after 10 minutes 57 seconds: [/ size] [/ color]
not in vain, by the way, these trashodels were closed.
got into the red zone
knocked out almost all the tests - it remains to uncover which containers are meant, with which people need to infect for 30 seconds and in which zone
In addition to experience for the bonus conditions of the mission, there are no other buns?
The biggest fail in the game is not the plot, not the main character, not the monotony of missions, but the change of control. In particular, hovering - for running, dash in the air - jumping. Who thought of changing ...
In the game there is a lol moment when you talk on the phone, the enemies obediently stop attacking))) It is interesting for them to probably listen.
[quote name = 'ever' timestamp = '1343888764' post = '2787596'] change of control [/ quote]
Gamepade is fine. No problems with usability were noticed. Modified on August 2, 2012 by W1SH3R
[quote name = 'ever' timestamp = '1343888764' post = '2787596']
The biggest fail in the game is not the plot, not the main character, not the monotony of missions, but a change of control. In particular, hovering - for running, dash in the air - jumping. Who thought of changing ...
[/ quote]
Who plays such a game on the keyboard? This is a game only for the gamepad, playing such a game on the keyboard is a perversion.
And in the first part, there was also running and planning on the right shift? For a long time I could not understand what to plan for, it is not convenient at all
[b] [member = MWorld II] [/ b]
xs-but it seems all for one. I just barely played with the gamepad-I didn't like it-most of it passed on the keyboard-the gamepad purchased the code the game was halfway through
so where can you find infected containers? or will they be on the plot?
[quote name = '- = Ruslan = -' timestamp = '1343923617' post = '2788718']
[quote name = 'ever' timestamp = '1343888764' post = '2787596']
The biggest fail in the game is not the plot, not the main one hero, not the monotony of missions, but a change of control. In particular, hovering - for running, dash in the air - jumping. Who thought of changing ...
[/ quote]
Who plays such a game on the keyboard? This is a game only for the gamepad, playing such a game on the keyboard is a perversion.
[/ quote]
In the first part it was convenient to play on the keyboard, despite a bunch of abilities. In the second, everything is also fine, with the exception of a change in management. And yes, I also hacked into an assassin on the clave. Just do not be angry!
well, the first prototype is just quite convenient to play, not a masterpiece, but I had norms, with the exception of a couple of features (all sorts of quietly absorb, snag)
[b] [member = Vadimeys] [/ b], And then there will be a battle of Mercer against Mercer ?? this is no longer interesting, I don’t know hellyr looks cool.
[quote name = '- = Ruslan = -' timestamp = '1343979400' post = '2789652']
[b] [member = Vadimeys] [/ b], And then there will be a battle between Mercer and Mercer ?? this is no longer interesting, I don’t know hellyr looks cool.
[/ quote] ha xha
I'm running right now in the red zone, I've already gone through enough - I'm fed up with
the monotonous missions, interest after full pumping has dropped, there are no worthy rivals, everyone crumbles for one or two, the
last hope was for the plot, in fact, because of it, I go through
although I'm sure of a meaningless lolka in at the end
my impressions from the beginning of the game were still more truthful
than all the others, in short, igruha is not for me, boring
[color = # 339933] [size = 2] Added after 37 seconds: [/ size] [/ color] the
plot is still about nothing
Well, once I got it, I have to finish
[color = # 339933] [size = 2] Added after 1 minutes: [/ size] [/ color]
but I hoped it would be more interesting)
[color = # 339933] [size = 2] Added after 46 seconds: [/ size] [/ color]
[b] [member = Neversmile] [/ b], that's probably with whom I agree, I said everything about the case