Super mario maker 2
Platform: Switch Genre: Platformer, Level editor Publisher: Nintendo Developer: Nintendo EPD Release Date: 06/28/2019 Trailer:
Direct from 05/15/2019:
Who takes it? I don't think I will hang in the constructor (not my theme), but 100 levels from Nintendo plus custom ones make me take this game.
Therefore, please, the codes of your levels after the release.
I also thought to take for the sake of 100 levels and mb co-op, but now xs when this co-op will be added
but to design the levels yourself is too lazy, as well as to play 99% of the slag levels from users
dozensnake on the first part on sites and even in the game itself, many made selections of top levels, including from different developers and publications, such as Tom Hall, Famitsu, Game Informer, etc.
I passed them. were very cool
Already pre-ordered. On the syllable from a two-dimensional haze, only a port with viyu, which is not very interesting to me, and the levels in the first maker, if you believe all sorts of vidos on YouTube, are riveted by very cool ones. And then there's more tools.
Oh, I hope 1C will not let you down and will get it at the exit.
Modified June 26, 2019 by Preacher
The VG247 review - a simple sequel that still manages to exceed expectations Eurogamer - Recommended USgamer - 4.5 / 5 GamesRadar + - 4.5 / 5 Press Start - 8.5 Nintendo Life - 10/10
Am I correct in that Story Mode assumes that some levels cannot be completed without Luigi's help and level rebuilding?
It’s just that I’m stuck on the third level, where the castle with the ghosts of Boo; and a door with coins in a crevice. I jumped into the abyss of times for a hundred, until I put a block under the door.
I took it, I was just delighted with the steelbook.
Modified June 28, 2019 by PreacherOn 6/27/2019 at 9:57 AM, FreeFCA said:
Am I correct in that Story Mode assumes that some levels cannot be completed without Luigi's help and level rebuilding?
It’s just that I’m stuck on the third level, where the castle with the ghosts of Boo; and a door with coins in a crevice. I jumped into the abyss of times for a hundred, until I put a block under the door.
Not correct, everything is passed without cheats
The creator of Celeste, Matt Thorson, decided to also stick up and make his own levels in Super Mario Maker 2 and even shared them.
If you are interested, then below will be the codes for the levels and the author! If you don't have Super Mario Maker 2 yet, can you watch the Shacknews video and see these pretty fun and challenging levels?
Levels:
- Banzai Bounce: Q43-GXB-WHG
- Desert of Despair: H8K-3B9-WDG
- Starlight Shells: PHP-GYT-VJG
- Shrine of the Sacred Stiletto: 5YG-7DN-PGG
Maker ID: JVY-3W4-11H
Modified on July 2, 2019 by Chuvakstepan
1 hour ago, FreeFCA said:
omoprof but then how to enter the door that hangs in the air?
Here, too, I passed it with Luigi's cubes.
21 hours ago, FreeFCA said:
omoprof but then how to enter the door that hangs in the air?
20 hours ago, Preacher said:
Here, too, I passed it with Luigi's cubes.
If there is a P block under the door of a coin, somewhere, you need to find / drag it and press it. If there is nothing, fly on something (shell, platform ...)
6 hours ago, omoprof said:
If there is a P block under the door of a coin, somewhere, you need to find / drag it and press it. If there is nothing, fly on something (shell, platform ...)
but the P block was closed with the usual ones, it was mario world, is it possible to open doors in the air there.