Sonic mania
Platform: PC, PS4, Xbox One
Genre: Platforming
Publisher: SEGA
Developer: Christian Whitehead, Simon Thomley (Headcannon), PagodaWest Games, Sonic Team
Release date: Spring 2017
Website: http://www.sonicthehedgehog.com/en/
Trailer from Comic-Con 2016:
2D Sonic-style platformer with Sega Mega Drive, which is being worked on by Christian Whitehead, creator of quality remasters of Sonic CD and the first two Sonic. There is a chance it will be a good game.
Goodness. But lol, Sega. Rum hackers were called to make them a job, they themselves cannot.
1 minute ago, dozensnake said:
Sega is so afraid to screw up
you haven't seen the stream)))
What kind of graphics are you talking about? cg trailer is the same, and design = / = graphics
it was necessary to release a couple of three trash sonics, to now take up my mind. According to the trailer, the levels are somehow poor, in the style of Casino Night. The most colorful and longest run was Sonic 3 & Knuckles.
23 minutes ago, DarkOne said:
Sonic 3 & Knuckles.
which the combined two games are like
26 minutes ago, NotaKuroi said:
which the combined two games are like
I know I needed a special adapter or something. Playing the shoga all the time I wondered why there are no levels of Mushroom Hill, Flying Battery, etc. in Sonic 3.
Mania and the new 2017 are similar in concept, and the safe projects are exactly what the same color and the genesis itself was (which they boasted in the video of the latter). And better this way than the experiments that the shoga never succeed in.
To make a cool game, but more breakthrough, it is already necessary to look for a proven and proven studio in the genre, which is ready to make a game based on Sonic. Sanzar did not really succeed.
In general, I'm still waiting.
I hope that the number of NEW levels will be much more than the one already seen in the hundredth green hill and others.
Well, Robotnik, a lot of new Robotnik, not reworked BOSS.
Both projects do not cause rejection, but there is no hype either.
Modified on July 29, 2016 by delete
I'm not entirely sure about the authenticity, but the track seems to be real. And damn it gorgeous, what you need for a game about Sonic.
Well, here is the answer to the previous post.
Green hill again
But Studiopolis is gorgeous. It is very similar to the Casino, but not overloaded with acid colors. I hated casino levels.
But green hill again, zacheem. I can understand that this is a kind of home zone, sonic always started with such natural zones, but redo it chtoli, draw a different landscape chtoli.
I wonder if there will be my favorite Marble zones and the Chemical Station? If both of these levels were, it would immediately sell the game to me. There was a Chemical Station in Generation, but I want more))
From here
http://vk.com/wall-748551_218495
HideSonic Mania will have its own story.
Now in the American city of Seattle, PAX (Penny Arcade Expo) is taking place, and SEGA brought a demo version of Sonic Mania there. Immediately, we note that there are still no new gameplay frames, so we do not stuff thousands of videos of the same type here, but there is something else.
Aaron Webber (SEGA Community Manager) confirmed during a live stream on BlueParadox's Youtube channel that Sonic Mania will have a story.
Question: "Is there any history in Sonic Mania?"
Aaron: “There is a story. I can't say much about it now, but there is a reason why Sonic is at Studiopolis. "
In addition, Webber noted that levels from the Sonic CD "may" appear in the game.
Modified September 3rd, 2016 by Adelto