Bullet witch
3rd person action game. Starring the cute witch Alicia with a big gun and dark green hair. download trailers - both gameplay and beautiful CG videos are demonstrated. The graphics are ok, although it could have been much better. The first shots were generally similar to the "Chromhounds" (for me this is not good). Then they went more beautifully. Physics pleases - the heroine conjures powerful spells - will change the weather - cause tornadoes, hurricanes, meteorites there all sorts of falling from space - giant buildings and objects are destroyed in real time - it looks beautiful. There will be big bosses. The cannon can be changed directly during the battle. (first like a carbine, then a shotgun, and then and so on ...)[img] http://www.generation-nt.com/images/biblio/soft_jv/000000019449.jpg [/ img]
[img] http://www.dengekionline.com/news/200512/20/img/20051220_05_aq01.jpg [/ img]
shots and videos here: [url = http: //www.xboxyde.com/game_944_en.html] http://www.xboxyde.com/game_944_en.html [/ url]
[b] Molodnyak [/ b], I have not found.
By the way, here's another art:
[img] http://img100.imageshack.us/img100/237/9440002uk2.jpg [/ img]
- Bullet Witch (Xbox 360, AQ Interactive): 8/6/6/7 - (27/40)
I think the developers will improve the game for the European release.
[url = http: //images.xboxyde.com/gallery/public/3921/944_0006.jpg] http://images.xboxyde.com/gallery/publi ... 4_0006.jpg [/ url]: P: D
I don’t like this game yet because it’s in Ketai (or Japanese), it’s going to be released in English — let’s play it.
Playing like nicho - sitting in the evening, shooting ...
[quote name = "Dimasius"] my IMHO has not changed, the game is shit [/ quote]
There is a beautiful girl and I liked the magic and CG videos. And the setting is interesting.
Today I looked through all the trailers from the game. Graphics of course .., except for the very beautiful Alicia, other heroes and bosses are all average. But the gameplay is such a megamyasTso: up:
Everything explodes, houses and other structures collapse, and the heroine sends ghouls to the next world in batches. Shotgun and flamethrower rule. : fight :: uzi:
Of the ordinary enemies, the giant brains flying around the city were especially pleased: mrgreen:, which lift cars, planes, blocks of destroyed architecture into the air and throw them at the main character, and she coolly jumps back with a triple somersault or something else. Or you can quickly conjure up a protective wall that will crack, but hold back the plane from falling on the main character.
Still cool, Alicia calls out of the ground colas, which will plant enemies on themselves, and then set themselves on fire. Bosses are gigantic ... a lot of blood: lovebeer:
The first thing that needs to be tightened is a stupid animation, otherwise some kind of AeonFlux turns out to be Korean tailoring for the Japanese style: razz: A
chip with a wall pins)
[quote] giant brains flying around the city pleased [/ quote]
Brains ... I hate brains ...
[quote name = "Molodnyak"] The first thing to pull up is a stupid animation, otherwise some kind of AeonFlux turns out to be Korean tailoring for the Japanese style: razz: A
chip with a wall pins) [/ quote]
Well, the main character is animated normally, and ordinary zombies are bad, unfortunately.
And also pins a counter with a telekenetic push, like in the Star Wars Jedi Knight series. Only unlike pollutants, here you can throw half of the city at the enemy, so long as it is not glued to the floor: mrgreen:
(although the larger the piece that you want to push, the smaller the distance and the slower it flies away - but it presses harder: twisted :)
[b] ACE [/ b], Everything that you described is just awesome)! Mlyn, just took all the best) - and shoved into a good wrapper with a very beautiful heroine, and with a drive and meat gameplay: crazy:.
Judging by the video - I already like it. I've always loved these games. Good and interesting gameplay is worth a lot ^ __ ^ ... Especially when there are so many features, chips in the game - in general, it will not be boring :).
[quote name = "ACE"] But gameplay is such a megamyasTso: up: [/ quote] This is not true. The main problem of the game is that this is a prefixed FPS and not a TPS (that is, there is no lock on enemies - we aim exclusively with a cross). The sight of the hero frantically trying to catch enemies in the sight causes only pity. At the same time, the enemies do not react at all to hitting at point-blank range (and the weapon fires cool!), But simply die when their HP is reset (uh-huh, apparently the aftars have been hammered into the animation). In short, it turned out to be another Gun Grave, adjusted for the X360 graphics: a stylish hero with a large device :), nice graphics and crooked gameplay.