Just Cause 3
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Developer - Avalanche Studios
Publisher - Square Enix
Release date - December 1, 2015
Genres - Action-adventure, open-world
Platforms PC, PlayStation 4, Xbox One
Game mode - Single
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http: // www. youtube.com/watch?v=67jkhTu3Ojk
http://www.youtube.com/watch?v=qNSbkQFqtlo [/hide]
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[member = 'xWhItEWoLFx'], As I understand it, the game about max is kept for the movie
[member = 'galfimbu1'], yeah, this bright blue light of the sky, cool, that's what I love JC for, but here it is in general
[member = 'xWhItEWoLFx'], Yes, fire in general, explosions, smoke, I just pray to God) that the multiplayer, or rather the coop, is delivered, it will be a bomb, in such a game and run together.
[quote name = 'NetSky' timestamp = '1422834213' post = '4654044'] so that the multiplayer, or rather the coop, is delivered, it will be a bomb, in such a game and run together. [/ quote]
have already said that nothing will happen
[quote name = 'MWorld II' timestamp = '1422834697' post = '4654053'] have already said that nothing will happen [/ quote]
Whoa where they said I missed.
[b] [member = 'MWorld II'] [/ b], given that many people liked the multiplayer on PC. Although it is very crooked, I think maybe they will bring it in in the future.
[member = 'NetSky']
and PC mods will support
No multiplayer but they will support the mod community.
http://www.neogaf.com/forum/showthread.php?t=931006
proof
rather a release, at least somehow it would be possible to pass the time to mgs5: icon_rolleyes:
but, damn it, I need a normal melee, not this jc2 shit, sane control when using the hook and an adequate system of drops / upgrades - these were probably the most annoying moments in the previous part.
[quote name = "Raggamuffin" post = "4654153" timestamp = "1422847448"] would rather be a release, somehow it would be possible to pass the time to mgs5: icon_rolleyes: but damn it, I need a normal melee, not here this [i] underdog [/ i] this crap [i] [/ i] from jc2, sane control when using the hook and an adequate system of drops / upgrades - these were perhaps the most annoying moments in the previous part. [/ quote] Enough there will be transport physics at least at the level of gta sa. those boxes from the second part do not roll at all
The boxes from the second showed very convincing arcade physics off-road and in general did not cause any complaints (except perhaps dubious feedback from supercars).
I don’t know what was convincing, even in the SA, cars and other vehicles were felt better, in goat2 there was a persistent feeling that you were driving on a cardboard box without physics at all.
[quote name = 'Knuck Knuck' timestamp = '1426401663' post = '4731194'] I don't know what's convincing [/ quote]
There is for sure, it is especially manifested in heavy types of transport, such as armored cars, you feel their weight and suspension, they are pleasant to drive and you understand what can be expected from such cars, and as Oops wrote above, fast cars are less understandable, they seem to be figuring on rails, but which is heavier and very awesome, well, and flying vehicles are also adequate to control.