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Chronometro 01.09.21 11:43 pm

Star fox zero

star-fox-zero.jpg   Platform: Wii U Genre: Rail / scrolling shooter, other Publisher: Nintendo Developer: Nintendo EAD Group No. 5, Platinum Games Inc. Release date: April 22, 2016 Announcement: E3 2014  

Producers: Shigeru Miyamoto, Tadashi Sugiyama

 

 

Trailers:

http://www.youtube.com/watch?v=3BZQOU5tWWs

http://www.youtube.com/watch?v=_kZN7GHlzuw

https://www.youtube.com/watch?v=XM1oKkNq8CY

 

Interview with Shigeru Miyamoto

http://www.youtube.com/watch?v=L4lTYjNNkjY

 

Nintendo Treehouse Live @ E3 2015:

https://www.youtube.com/watch?v=33Sr-oa83VY

[spoil]

https://www.youtube.com/watch?v=k8ooyoMrstE

https://www.youtube.com/watch?v=GusfUpoF-GM

https://www.youtube.com/watch?v=oi6KUacWHGA

[/ spoil]

 

Boxart:

star-fox-zero-box-art-447x640.jpg? a9ac83

 

Screenshots:

[spoil]

WDPFuG4.jpg

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PCjtrro.jpg

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nXf8UV0.jpg

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[/ spoil]

 

Miyamoto teases at E3 2014:

[spoil] http://www.youtube.com/watch?v=QPpRn06foBc [/ spoil]

Images from E3 2014 (careful, traffic):

[spoil]

large.jpg

2558128-starfox.jpg[/ spoil]

 

Information on the game known at the time of the announcement:

[spoil]

At E3 2014, during the Nintendo Treehouse Live broadcast, Mr. Miyamoto showed three prototypes developed by EAD Group No. 5: Project Giant Robot, Project Guard and, in fact, Star Fox for Wii U (which only journalists could watch). A third-party developer will have to help complete the new Star Fox (a fairly common practice of outsourcing for modern Nintendo). Before that, for 6 years, a small team experimented unsuccessfully on the Wii, and 6-10 months before the demonstration, all the developments were transferred to the Wii U. Despite the fact that the game is at an early stage of development, Miyamoto said that they want to release it as soon as possible. rather, they are aimed at the release of the game within a year, that is, by the next E3 or by the end of 2015 it can be expected on the shelves.

What are the features for the new iteration of Star Fox confirmed at the moment?

In terms of format, Miyamoto decided to take inspiration from the British Thunderbirds puppet show and make the game more like a TV series than a full-length film (no, not split the game into episodes). Developing this idea, he explained that the player will have a variety of game scenarios that they can take and start playing. According to Miyamoto, these are like two types of TV programs: prime-time block (traditional Star Fox gameplay) and night broadcast (more experimental and unusual direction). In Project Guard, the Star Fox logo can be seen on cameras, and Miyamoto hinted that this prototype could be part of the game as an example of “night broadcast”. 

In addition to the TV format, the new Star Fox can take from the Thunderbirds that the player will use various vehicles and mechs.

As in the SNES 'canceled Star Fox II' Mech concept, Arwing can land and transform into a Landmaster.

Players will also be able to control a new helicopter for the series, while simultaneously collecting various items from the platforms with a tethered robot that is capable of shooting back at enemies.

As before, Arwing will have an all-range mode, which the press tried out in aerial combat against Star Wolf.

Also in the game there will be a mode "on the rails", which Miyamoto himself calls valley mode.

Unlike the solution from Star Fox 64 3D, this time the gyroscope will allow you to fly and shoot in directions independent of each other.

The GamePad's screen also provides a different vantage point, from the ship's cockpit, allowing you to see details of the environment not available on a TV screen, so you will need to keep an eye on both screens to be successful.

For example, when enemies come in from the flank, you will look at the TV to get around and, by switching your gaze to the GamePad screen, shoot them down.

The game will have splash screens, split into two screens, providing different perspectives of what is happening. 

Slippy, Peppy and Falco will talk to you through the GamePad speakers (similar to Lego City Undercover).

There will also be a co-op mode, where one player can use the Pro Controller to drive vehicles on the TV screen, while another player with a GamePad can be a shooter. The aforementioned tethered robot is one example of such a mode. 

A source.

[/ spoil]

Modified on March 6th, 2016 by Chronometro
32 Comments
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SkyerIst 01.09.21

Arwing

 

airframe01_view2.png

 

http://www.youtube.com/watch?v=3lyMPFhBPwA

 

Walker

 

airframe02_view2.png

 

http://www.youtube.com/watch?v=jU7xUwZyti0

 

Landmaster

 

airframe03_view2.png

http://www.youtube.com/watch?v=DoofKK4X1eg

 

Gravmaster

 

airframe04_view2.png

 

http://www.youtube.com/watch?v=orhZlZObMr4

 

Gyrowing

 

airframe05_view2.png

 

http://www.youtube.com/watch?v=A4OZCRAerRI

 

c3_pic01.png

 

visual.png

 

2N8EKKZ.png

S
Sagara 01.09.21

Well, cool!

C
Chronometro 01.09.21

Interview:

http://www.youtube.com/watch?v=WT9vXXgGcsA

http://www.youtube.com/watch?v=Nqpr3uK5rcY

http://www.youtube.com/watch?v=1z6a8Oswk1s

http://www.youtube.com/watch?v=WkLqWOxqkAs

http://www.youtube.com/watch?v=n49g_ahxifA

S
Sh1nn 01.09.21

GiantBomb - 2/5

IGN - 7.5 / 10

Game Informer - 6.8 / 10

GamesRadar - 2.5 / 5

NintendoLife - 8/10

SixthAxis - 6/10

CCC - 4.8 / 5

Gamekult - 4/10

Destructoid - 7/10

http://opencritic.com/game/1536/star-fox-zero

http://www.metacritic.com/game/wii-u/star-fox-zero

Modified on April 20, 2016 by Sh1nn

S
Shen 01.09.21

[quote name = 'SkyerIst' timestamp = '1457266382' post = '5109973'] The preview of the updated version is very positive. The interface has been completely updated, the controls have been improved - it has become more responsive (the game uses the gamepad actively, opening the view from the cockpit (in ordinary videos we do not see pictures from the second screen) for aimed fire at enemies, in the last E3 not everyone liked the motion control) ... [/ quote] 

 

[quote name = 'Sh1nn' timestamp = '1461165105' post = '5147187'] GiantBomb - 2/5 IGN - 7.5 / 10 Game Informer - 6.8 / 10 GamesRadar - 2.5 / 5 NintendoLife - 8/10 SixthAxis - 6/10 CCC - 4.8 / 5 Gamekult - 4/10 Destructoid - 7/10 http: //opencritic.co...6/star-fox-zero http: //www.metacriti...u/star-fox-zero [/ quote]

The estimates are devastating. 

C
Chronometro 01.09.21

http://gamemag.ru/reviews/star-fox-zero

 

http://www.metacritic.com/game/wii-u/star-fox-zero

F
Formalin 01.09.21

[offtopic] To me alone it seems that if the marks were high, Shinn did not post them here? [/ offtopic]

a
albedo 01.09.21

I watched the gameplay on YouTube. I will definitely not buy it. the gameplay is nothing new. sin @ pun is much cooler. graphics are average. the design is not happy. Definitely a game of 6-7 points. Probably they will transfer it to 3ds)

T
Tinkino 01.09.21

I watched the gameplay on YouTube. I will definitely not buy it. the gameplay is nothing new. sin @ pun is much cooler. graphics are average. the design is not happy. Definitely a game of 6-7 points. Probably they will transfer it to 3ds)

I rate the post (and possibly the game) at 8.5.

S
Sagara 01.09.21

https://www.youtube.com/watch?v=7epPRxZMUJU

 

 

Gorgeous stream of the game.

C
Chronometro 01.09.21

[member = 'Sagara'], you flatter me!

O
OffensiveBias 01.09.21