Hitman Next-gen
Platform: PS4 / XBO / PC
Genre: Action / Adventure
Publisher: SquareEnix
Developer: IO Interactive
Release Date: TBA
Official Website:
INFA:
Dear Hitman fans,
We wanted to share this open letter with all of you out there eagerly awaiting more news about what's happening next in the franchise.
At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it.
In the next game you will experience a globetrotting Agent 47 at the prime of his career - the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.
The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learned through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we're packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We've adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living,
Contracts Mode is back - you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.
You will also be glad to hear that we have removed 47's magic pockets. We believe that's all we need to say about that subject.
As we get further into 2014, we will reveal more and get into much closer contact with all of you. There are so many things we have planned and we are extremely excited for the future of Hitman.
Thank you all for your dedication. We will share much, much more in the coming months.
The Io-Interactive Team
-huge levels
-sendbox
-lack of checkpoints
-the game is developed exclusively for the next gene
There will be more information in the coming months.
Modified January 16, 2014 by Sh1nnWonderful. I am not from a "sectarian club" that worships Traditions of the Trade exclusively and does not recognize anything else, so I can only say "OK", BUT ... Jesper Get back here!
[spoil] http://www.youtube.com/watch?v=1Ltm4I5mEVc [/ spoil]
Eh. I still dream about the sequel to that hitman released in 2006. It’s not absolute that I don’t like it at all, but I didn’t like it with its glasses, which are shown on the move, and especially with the fucking disguise system. I don't want to replay it (absolute) at all. The same cannot be said about the trilogy.
Hopefully now for a new part. And I am already beginning to pin great hopes on her. I believe even in the best part.
We are waiting for the announcement at e3 2014
After the absolute in IO, of course, faith diminished, but oh well, everyone has miscalculations. Even kojimich and rockstar weren't always in the top ten.
So I hope and wait, I am glad that they heard the fans of the series and removed checkpoints and other indecency from the absolute
Hitman. Huge levels. Sandbox. Jasper Kyud)) Without shameful checkpoints from the absolute. Absolutely without a plot. No scripts is absolute. This is wine.
But I don’t believe that they will do that. You need more kints, and the hitman will be absolute - anforgive.
I just played the first parts, and went through them, at that time there were the most favorite games, the discs are still from the pitch. but after Absolution I honestly do not want to replay the first parts. more precisely, I tried it - but the mechanics of the first games are already outdated, and it's just inconvenient to play ... and to deny that the first parts are outdated is stupid.